MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 long sword an uncursed staff of power (62, 1, D) a +0 dagger (still there?) an uncursed amulet of rage (still there?) (63, 1, D) a +1 dagger of holy wrath (67, 1, D) a manual of Crossbows (68, 1, D) a +1 arbalest of flaming (69, 1, D) a +0 rapier of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (62, 2, D) a +0 dagger (still there?) a +0 long sword (still there?) a +1 battleaxe of electrocution (still there?) (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +6 ring of strength a +6 ring of dexterity (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 scale mail of magic resistance (62, 9, D) a +5 shortbow of velocity (70, 9, D) a +0 shortbow (still there?) a manual of Unarmed Combat (still there?) (71, 9, D) a +0 shortbow 13 arrows a +2 leather armour of poison resistance (72, 9, D) a +0 arbalest (still there?) an uncursed staff of conjuration (still there?) (70, 10, D) a +0 arbalest (still there?) the +1 leather armour of Wiulusav {rF+ Str+4 Dex+5} (still there?) It affects your strength (+4). It affects your dexterity (+5). It protects you from fire. (72, 10, D) a +0 shortbow (still there?) the ring of Ashonoezu {SustAt *Drain rElec Str+3 Int-5} (still there?) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It causes draining when unequipped. (61, 17, D) an uncursed ring of see invisible (62, 17, D) a +1 quarterstaff of draining (63, 17, D) an uncursed staff of conjuration (64, 17, D) an uncursed staff of summoning (72, 17, D) a +2 rapier of flaming (73, 17, D) a +4 falchion of flaming (62, 18, D) a manual of Crossbows (64, 18, D) a plain deck of changes (71, 18, D) a disc of storms (73, 18, D) a +4 vampiric war axe (60, 21, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (60, 22, D) a troll corpse (65, 22, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a troll corpse (65, 23, D) a +2 dagger (still there?) a +2 dagger (still there?) a +0 giant club (still there?) a hill giant corpse (still there?) (73, 23, D) a +0 arbalest a +0 war axe 16 silver bolts a +0 ring mail (64, 24, D) a +0 giant spiked club a +0 giant club (65, 24, D) a cursed -2 giant club a cursed -2 giant spiked club (71, 24, D) a silver bolt (72, 24, D) a large rock (73, 24, D) a +0 long sword a +0 plate armour a +0 shield an uncursed ring of see invisible a silver bolt a large rock (61, 27, D) the +6 quarterstaff "Usafaces" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (62, 27, D) a +0 mace of draining (63, 27, D) the +2 quarterstaff of Forgiveness {holy, -Tele rC+++ Str+4 Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (-4). It renders you almost immune to cold. It prevents most forms of teleportation. (64, 27, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (65, 27, D) a book of Envenomations (71, 27, D) a +2 short sword of venom (72, 27, D) the cursed ring of Zicvaros {EV-5 Dex+6} [ring of evasion] It affects your evasion (-5). It affects your dexterity (+6). It has a curse placed upon it. (73, 27, D) a +1 shortbow of flaming (62, 28, D) Diusk's Almanac of Air and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Deflect Missiles Charms/Air 6 a book of Geomancy (63, 28, D) an uncursed staff of poison (64, 28, D) an uncursed staff of conjuration (72, 28, D) a hippogriff corpse (73, 28, D) a +0 trident a +2 short sword of holy wrath (63, 29, D) a +6 ring of intelligence 8 poisoned needles (72, 29, D) a +0 trident a merfolk corpse (73, 29, D) a sheep corpse (72, 30, D) a sheep corpse (69, 37, D) an uncursed ring of magical power (70, 37, D) an uncursed ring of protection from fire (71, 37, D) a disc of storms (72, 37, D) a +0 dagger of protection (73, 37, D) the cursed +1 trident of Fiyc {pierce, *Noise rElec Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (69, 38, D) 2 needles of confusion (70, 38, D) a stone of tremors (71, 38, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (72, 38, D) a phantom mirror (73, 38, D) an uncursed amulet of rage