MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 short sword (still there?) a +0 plate armour of poison resistance (still there?) (62, 1, D) a +0 short sword a +0 falchion of flaming (63, 1, D) a +0 long sword (still there?) a +3 scale mail of fire resistance (still there?) (67, 1, D) an uncursed staff of poison (68, 1, D) a +0 trident (69, 1, D) a +0 leather armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (62, 2, D) a +0 long sword a +0 leather armour (66, 2, D) a +0 mace a +0 leather armour (73, 2, D) the +9 giant spiked club "Ces Duam" {crush, +Rage rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you go berserk. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) an uncursed staff of energy (70, 9, D) a +0 flail of protection (71, 9, D) a +4 great sword of slicing (70, 10, D) a +3 shortbow of flaming (72, 10, D) a +0 pair of boots of flying (70, 16, D) a +0 mace (61, 17, D) a disc of storms (62, 17, D) a +1 shield of protection (63, 17, D) a +0 hunting sling of freezing (64, 17, D) a +1 hand crossbow of freezing (71, 17, D) a +1 chain mail of cold resistance (72, 17, D) a +4 chain mail of cold resistance (62, 18, D) a +0 long sword a +0 chain mail an uncursed staff of summoning (63, 18, D) a +2 short sword of speed a +0 short sword an uncursed amulet of resist mutation (64, 18, D) a +1 falchion of holy wrath (71, 18, D) a +0 flail (72, 18, D) a +6 ring of strength a +6 ring of dexterity a +0 club a plain deck of summoning (73, 18, D) a +2 falchion of holy wrath (63, 19, D) the Disquisition on Mutagenic Snow Spells Type Level a - Ice Form Ice/Transmutation 4 b - Condensation Shield Ice 4 c - Ozocubu's Refrigeration Ice 6 d - Statue Form Transmutation/Earth 6 the ring "Fibiown" {EV+5 Str-2 Dex+6 Slay-4} [ring of evasion] It affects your evasion (+5). It affects your strength (-2). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (72, 19, D) a +2 quarterstaff of protection (62, 20, D) a +0 long sword a +0 leather armour a +0 short sword (62, 21, D) 7 silver tomahawks (64, 21, D) a +0 scimitar (72, 21, D) the +7 Singing Sword the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +0 blowgun (64, 22, D) a cursed -1 shortbow 7 arrows a +0 ring mail (63, 24, D) 2 arrows (62, 27, D) a +3 antimagic hand axe (63, 27, D) a disc of storms (64, 27, D) a cursed staff of wizardry (65, 27, D) the cursed +2 long sword "Mara" {vamp, *Drain +Fly rElec MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (72, 27, D) a +2 dagger (73, 27, D) a Grand Grimoire (62, 28, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (64, 28, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 28, D) a +0 pair of boots of running (73, 28, D) an uncursed staff of death (62, 29, D) a +0 hand axe (65, 29, D) a +0 short sword (66, 32, D) a +0 dagger a +0 robe a cursed -3 falchion a +0 leather armour (65, 33, D) a +0 battleaxe a +0 chain mail a +0 hand axe a +0 leather armour a +0 mace 5 tomahawks a +0 scale mail (49, 37, D) the +7 dire flail "Oturacw" {venom, +Rage rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. It lets you go berserk. (50, 37, D) a +1 scale mail of fire resistance (51, 37, D) a lamp of fire (52, 37, D) the Guide on Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 c - Silence Hexes/Air 5 d - Darkness Hexes 6 (53, 37, D) the +4 flail of Instinct {crush, Int+4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+5). (54, 37, D) a plain deck of defence (60, 37, D) an uncursed staff of death (61, 37, D) an uncursed ring of fire a +2 short sword of electrocution (63, 37, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (69, 37, D) a +0 helmet of see invisible (70, 37, D) the +9 quarterstaff of Outrage {drain, rElec rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (71, 37, D) a +3 whip of venom (72, 37, D) a +2 plate armour of poison resistance (73, 37, D) a +2 pair of boots of flying (49, 38, D) a plain deck of summoning (50, 38, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (51, 38, D) a cursed +1 long sword (still there?) a cursed amulet of inaccuracy (still there?) (52, 38, D) a +2 scimitar (still there?) a manual of Charms (still there?) (53, 38, D) a +2 ring of strength (60, 38, D) the ring "Ephamn" {-Tele Dex+6 Stlth+} [ring of stealth] It affects your dexterity (+6). It prevents most forms of teleportation. It makes you more stealthy. (62, 38, D) an uncursed staff of fire (70, 38, D) a book of Changes (71, 38, D) a +3 demon blade of venom (73, 38, D) a +2 battleaxe of freezing (50, 39, D) 7 needles of confusion (51, 39, D) a +2 trident of venom (61, 39, D) a +5 antimagic dagger (62, 39, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (71, 39, D) a +1 dagger of venom (71, 40, D) a +0 robe (59, 42, D) a +2 ring mail of poison resistance a +0 scythe of venom (62, 42, D) a +6 ring of strength (72, 42, D) a +0 longbow 17 arrows (60, 43, D) a +0 trident (70, 43, D) a +0 long sword a +0 ring mail (71, 43, D) a +0 long sword a +0 leather armour (72, 43, D) a +0 short sword a +0 short sword a +0 shortbow 9 arrows of frost a +0 shortbow 22 arrows (59, 44, D) a +6 scythe (70, 44, D) a +0 long sword a +0 short sword a +0 leather armour (71, 44, D) 7 silver tomahawks 2 arrows