MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +3 great sword of electrocution (20, 1, D) an uncursed staff of earth (21, 1, D) a +2 broad axe of electrocution (22, 1, D) a +1 robe of magic resistance (23, 1, D) the ring "Qeilukk" {Ice rElec rN+++ Str-5 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-5). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. (24, 1, D) a +1 chain mail of poison resistance (25, 1, D) a stone of tremors (26, 1, D) a +3 scale mail of positive energy (27, 1, D) a +2 plate armour of cold resistance (28, 1, D) a +5 shortbow of flaming (35, 1, D) a crystal ball of energy (36, 1, D) the +4 arbalest "Foavonk" {flame, rN+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. (37, 1, D) an uncursed staff of wizardry (38, 1, D) a +2 flail of draining (39, 1, D) a +2 iron rod (13/13) (40, 1, D) a book of Transfigurations (41, 1, D) an uncursed ring of wizardry (42, 1, D) a +2 quarterstaff of protection (49, 1, D) a +0 mottled dragon armour (50, 1, D) an uncursed staff of summoning (51, 1, D) a box of beasts (53, 1, D) a +2 flail of protection (54, 1, D) a cursed -3 ring of evasion (55, 1, D) an uncursed ring of see invisible (61, 1, D) a book of the Dragon (62, 1, D) a +2 dagger of venom (63, 1, D) a +2 robe of fire resistance (67, 1, D) a book of Death (68, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 cloak of poison resistance (20, 2, D) an uncursed staff of wizardry (21, 2, D) an uncursed amulet of regeneration (22, 2, D) a book of the Tempests (23, 2, D) an uncursed ring of invisibility (24, 2, D) the ring "Ruraasi" {+Blink +Fly rC+ Int+3 Dex+4} [ring of protection from cold] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. It lets you fly. It lets you blink. a +6 ring of strength an uncursed ring of protection from magic (26, 2, D) Iskenderun's Incunabulum of Feathery Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (27, 2, D) an uncursed ring of poison resistance (unseen) (28, 2, D) an uncursed ring of protection from magic (36, 2, D) an uncursed staff of wizardry (37, 2, D) the Almanac of Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Darkness Hexes 6 d - Discord Hexes 8 (38, 2, D) a phantom mirror (40, 2, D) a +1 helmet of intelligence (41, 2, D) an uncursed ring of stealth (42, 2, D) an uncursed amulet of rage (50, 2, D) a +2 cloak of magic resistance (51, 2, D) a sack of spiders (52, 2, D) a +0 whip of venom (53, 2, D) a Grand Grimoire (54, 2, D) the +10 hand axe of Ohupuq {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (55, 2, D) a +2 long sword of draining (75, 2, D) a +3 flail of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +6 ring of strength a +6 ring of dexterity (17, 4, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (4, 5, D) a +0 leather armour a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a +0 short sword a +3 leather armour of fire resistance (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (54, 8, D) a +2 vampiric scythe (61, 9, D) a +1 helmet of see invisible (62, 9, D) a +5 long sword of slicing (63, 9, D) a book of Alchemy (72, 9, D) a +1 hand axe of chopping (62, 10, D) a book of Hinderance (70, 10, D) a +2 leather armour of fire resistance (72, 10, D) the +3 great sword of the Crawling Thing {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (70, 11, D) a +0 falchion (71, 11, D) a +0 scale mail a +0 leather armour a +1 dagger of distortion a +0 mace (72, 11, D) a +0 robe a +0 dagger a +0 morningstar (2, 13, D) a stone of tremors (3, 13, D) a +0 trident (4, 13, D) a +0 short sword (5, 13, D) a box of beasts (6, 13, D) a book of Annihilations (7, 13, D) a book of Unlife (9, 13, D) a +0 trident of piercing (10, 13, D) an uncursed staff of death (11, 13, D) a book of Maledictions (12, 13, D) a lamp of fire (49, 13, D) a book of Changes (50, 13, D) a book of Alchemy (51, 13, D) a lantern of shadows (52, 13, D) an uncursed staff of conjuration (53, 13, D) a +1 spear of venom (54, 13, D) the +4 leather armour of the Griffon {*Contam rPois rC+ Stlth-} It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It makes you less stealthy. (55, 13, D) the +2 chain mail "Giyrph" {Str+3 Int-4 Dex+6} It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+6). (3, 14, D) a +0 war axe (4, 14, D) a +2 rapier of electrocution (5, 14, D) a book of the Earth (6, 14, D) a +2 hand axe of electrocution (7, 14, D) an uncursed staff of earth (8, 14, D) a +1 shortbow of flaming (9, 14, D) an uncursed staff of death (10, 14, D) a +2 robe of the Archmagi (11, 14, D) a sack of spiders (12, 14, D) an uncursed staff of conjuration (50, 14, D) a plain deck of defence (51, 14, D) a +4 falchion of holy wrath (52, 14, D) a large rock (still there?) an uncursed staff of air (still there?) (53, 14, D) a sack of spiders (54, 14, D) a +2 battleaxe of flaming (55, 14, D) a +1 longbow of flaming (2, 15, D) a sack of spiders (3, 15, D) an uncursed ring of see invisible (4, 15, D) an uncursed ring of ice (5, 15, D) an uncursed ring of fire (6, 15, D) the cursed -4 pair of boots of Shadows and Fog {*Corrode rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It may corrode your equipment when you take damage. It has a curse placed upon it. (7, 15, D) a sack of spiders (8, 15, D) an ornate deck of wonders (9, 15, D) an uncursed staff of poison (10, 15, D) a +0 mace (11, 15, D) a +3 plate armour of fire resistance (12, 15, D) a plain deck of defence (35, 15, D) a +2 glaive of distortion (36, 15, D) a phial of floods (37, 15, D) a book of the Dragon (38, 15, D) the cursed +1 leather armour "Soodumpe" {rPois Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (39, 15, D) a plain deck of changes (40, 15, D) a +2 whip of electrocution (41, 15, D) a cursed ring of loudness (42, 15, D) the +1 dagger "Coihive" {pierce, rC+ Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (43, 15, D) a cursed staff of conjuration (-1, 16, D) a +0 mace (0, 16, D) the +6 spear "Ebritsiq" {venom, rElec rC+ Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. (unseen) (1, 16, D) a +0 halberd (35, 16, D) an uncursed ring of magical power (36, 16, D) an uncursed staff of energy (37, 16, D) a plain deck of changes (38, 16, D) a phial of floods (39, 16, D) the Papyrus of Conjuration and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Irradiate Conjuration/Transmutation 5 e - Conjure Ball Lightning Conjuration/Air 6 (40, 16, D) a +3 vampiric hand axe (41, 16, D) an uncursed amulet of faith (42, 16, D) the cursed +0 plate armour of Bitterness {rC++ Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It greatly protects you from cold. It has a curse placed upon it. (-1, 17, D) a +0 mace (unseen) (0, 17, D) a +0 halberd a +3 short sword a +0 long sword (1, 17, D) a +0 long sword a +0 cloak a +0 dire flail a +0 mace (19, 17, D) a book of Battle (20, 17, D) a +0 dagger (21, 17, D) an ornate deck of changes (22, 17, D) a +0 dagger (23, 17, D) a manual of Stealth (24, 17, D) a +0 dagger (25, 17, D) a +0 dagger (26, 17, D) the Disquisition on Slavery Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (27, 17, D) a +0 long sword (28, 17, D) a book of Callings (29, 17, D) the Incunabulum of the Shark Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Spectral Weapon Hexes/Charms 3 d - Haste Charms 6 e - Dragon Form Transmutation 7 (48, 17, D) 2 large rocks (61, 17, D) the cursed +0 scale mail of Monotheism {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 17, D) a +4 scale mail of cold resistance (63, 17, D) a +0 club (64, 17, D) a +0 glaive (71, 17, D) a +3 leather armour of poison resistance (72, 17, D) a legendary deck of wonders (73, 17, D) an ornate deck of changes (-1, 18, D) a +0 battleaxe (still there?) a +1 cloak (still there?) (0, 18, D) a +0 long sword a +0 scimitar a +0 antimagic scimitar a +4 iron rod (10/10) (1, 18, D) a +0 long sword (unseen) (2, 18, D) a +0 halberd (unseen) (3, 18, D) a +0 battleaxe (20, 18, D) a plain deck of changes (21, 18, D) a +0 rapier of draining (22, 18, D) an uncursed staff of cold (24, 18, D) a +0 cloak of invisibility (25, 18, D) a Grand Grimoire (26, 18, D) a +0 short sword (27, 18, D) an uncursed staff of conjuration (28, 18, D) a +0 dagger (29, 18, D) the cursed +0 arbalest "Eviscerator" {venom, +Blink rC- MP+9 Str+4} It poisons the ammo it fires. It affects your strength (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (47, 18, D) a large rock (48, 18, D) 3 large rocks (unseen) (64, 18, D) a book of Callings (73, 18, D) an uncursed staff of air (-1, 19, D) a +0 mace (unseen) (0, 19, D) a +0 long sword (unseen) (1, 19, D) a +4 hand axe of electrocution (unseen) (20, 19, D) a +0 long sword (unseen) (23, 19, D) a +6 ring of intelligence (24, 19, D) an uncursed staff of fire a +2 rod of the swarm (11/11) (25, 19, D) a +0 rapier (-1, 20, D) a +0 morningstar (0, 20, D) a +0 hand axe of electrocution (unseen) (1, 20, D) a +0 glaive (unseen) (17, 20, D) an arrow (19, 20, D) a +0 scimitar (unseen) (21, 20, D) a +2 short sword of electrocution (47, 20, D) 4 large rocks (63, 20, D) a +0 halberd a +0 plate armour (18, 21, D) a cursed -2 short sword (20, 21, D) an arrow (21, 21, D) a +0 long sword a +0 leather armour (22, 21, D) a +0 long sword a +0 leather armour (23, 21, D) a +2 flail of holy wrath (24, 21, D) a +0 long sword (unseen) (63, 21, D) the +7 great sword of the Cities {holy, rN++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. a +3 antimagic morningstar a +0 plate armour a +0 hand axe (71, 21, D) a +0 dagger a +0 robe (72, 21, D) a +0 trident a +0 leather armour a +0 dagger a +2 hand crossbow of velocity a cursed +0 dagger a +1 robe of positive energy (19, 22, D) a +0 short sword (unseen) (20, 22, D) the +4 war axe of Wrongful Imprisonment {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 short sword a +0 short sword a +0 leather armour (21, 22, D) a +0 longbow (still there?) an arrow (still there?) (23, 22, D) the +7 war axe "Tosiorr" {antimagic, rPois rF- Str-3 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (unseen) (62, 22, D) a +0 dagger a +0 robe (73, 22, D) a +0 dagger a +0 robe a +0 dagger (18, 23, D) a +0 short sword (unseen) (20, 23, D) 2 arrows a +0 short sword a +0 short sword a +0 leather armour (21, 23, D) a +1 demon trident of venom (unseen) (22, 23, D) a +4 short sword of flaming (18, 24, D) an uncursed staff of fire (unseen) (19, 24, D) 2 arrows (20, 24, D) a +0 short sword (still there?) a +0 rapier (still there?) (22, 24, D) a +0 long sword (unseen) (18, 25, D) 2 arrows (49, 25, D) an uncursed staff of fire (50, 25, D) an uncursed ring of ice (51, 25, D) a phial of floods (52, 25, D) the cursed +0 robe of Monotheism {+Blink Regen+ Stlth-} It lets you blink. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (53, 25, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +1 mace of crushing (54, 25, D) a +1 cloak of poison resistance (50, 26, D) a lantern of shadows (51, 26, D) a +0 falchion of slicing (53, 26, D) an uncursed staff of cold (54, 26, D) an uncursed ring of stealth (49, 27, D) a +3 trident of distortion the +10 arbalest of Gluttony {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. (63, 27, D) a legendary deck of defence a box of beasts a phantom mirror 4 scrolls of recharging a disc of storms a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (64, 27, D) the +6 morningstar of Instant Death {crush, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (71, 27, D) a crystal ball of energy (73, 27, D) a stone of tremors (47, 28, D) a +0 demon whip (62, 28, D) a manual of Unarmed Combat (63, 28, D) a +2 scale mail of cold resistance (34, 29, D) the cursed +0 glaive "Werie" {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (35, 29, D) a +3 broad axe of chopping (36, 29, D) a sack of spiders (37, 29, D) a scroll of brand weapon (38, 29, D) a +2 robe of fire resistance (39, 29, D) a +1 quarterstaff of speed (40, 29, D) a +2 dagger of venom (42, 29, D) a cursed amulet of inaccuracy (43, 29, D) the cursed +1 hand axe "Todao" {drain, MR++ Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (44, 29, D) an uncursed staff of death (35, 30, D) a phial of floods (36, 30, D) an uncursed staff of air (37, 30, D) an uncursed staff of air (39, 30, D) a phial of floods (40, 30, D) a +1 leather armour of magic resistance (41, 30, D) a +1 cloak of magic resistance (42, 30, D) a +4 hand axe of electrocution (43, 30, D) a plain deck of summoning (49, 30, D) a +0 trident (72, 31, D) an uncursed staff of energy (1, 32, D) the +5 cloak of the Depths {-Cast Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It prevents spellcasting. (2, 32, D) the +6 chain mail "Xoar" {rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 32, D) a disc of storms (4, 32, D) a scroll of recharging (5, 32, D) an uncursed staff of earth (6, 32, D) the +0 robe of Beyond {rC+} It protects you from cold. (7, 32, D) an uncursed staff of death (8, 32, D) an uncursed staff of power (9, 32, D) the +2 robe of Seplibb {rPois rN+ Int-5} It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (11, 32, D) the ring "Pomojast" {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (12, 32, D) a lantern of shadows (13, 32, D) a +2 triple crossbow of velocity (1, 33, D) a +3 shortbow of flaming (2, 33, D) a +0 mace of protection (3, 33, D) a +0 robe of cold resistance (4, 33, D) the cursed +0 robe of the Three Orbs {rElec MR+ rCorr Dex-2} It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (5, 33, D) a crystal ball of energy (6, 33, D) a +2 leather armour of poison resistance (7, 33, D) the +6 demon blade of Somewhere Else {elec, *Contam rPois rC+ rN++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. (8, 33, D) a +0 antimagic morningstar (9, 33, D) an uncursed staff of power (10, 33, D) the ring of the Priest {Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). (11, 33, D) a plain deck of escape (12, 33, D) an uncursed staff of earth (13, 33, D) an Akashic Record (19, 33, D) a +0 mace (20, 33, D) a +3 falchion of slicing (21, 33, D) a stone of tremors (22, 33, D) the amulet "Cuxulu" {Clar rC+ MR- Dex+3 Stlth+} [amulet of clarity] It provides mental clarity. It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 33, D) an uncursed ring of ice (24, 33, D) a +0 hand axe (25, 33, D) a book of Alchemy (26, 33, D) the +2 falchion "Demonbane" {slice, *Noise rF++ rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from fire. It protects you from cold. It may make noises in combat. (27, 33, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (28, 33, D) a +0 vampiric scimitar (29, 33, D) an uncursed staff of wizardry (1, 34, D) the +4 executioner's axe "Ufiemog" {venom, Str+6 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+6). It makes you more stealthy. (2, 34, D) a +1 helmet of intelligence (3, 34, D) the ring of Ozumel {Fire Str+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (4, 34, D) an uncursed staff of energy (5, 34, D) a +2 scale mail of fire resistance (6, 34, D) the amulet of Bukotzum {Spirit Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). (7, 34, D) a +1 helmet of intelligence (8, 34, D) a scroll of brand weapon (9, 34, D) a +2 leather armour of cold resistance (10, 34, D) a scroll of brand weapon (11, 34, D) a disc of storms (12, 34, D) a +3 spear of freezing (13, 34, D) an uncursed staff of summoning (19, 34, D) a book of Dreams (20, 34, D) the cursed +1 short sword of the Six Mice {venom, rElec rC+ MR+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (22, 34, D) the cursed +0 mace "Kucarem" {pain, rC++ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It greatly protects you from cold. It has a curse placed upon it. (23, 34, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (24, 34, D) a +2 plate armour of cold resistance (25, 34, D) the cursed +1 morningstar of Tension {elec, rElec rN+ Str-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (26, 34, D) a plain deck of wonders (27, 34, D) the cursed +0 trident of the Coward {antimagic, rPois Int+2 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (28, 34, D) a book of Power (29, 34, D) an uncursed staff of air (21, 35, D) a +4 hand crossbow of freezing (22, 35, D) the Grimoire of Slavery Spells Type Level a - Summon Small Mammal Summoning 1 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (23, 35, D) a +1 greatsling of flaming (24, 35, D) the ring "Teraros" {-Tele MR+ Str+3 Int-2 SInv} [ring of strength] It affects your strength (+3). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (25, 35, D) a +0 short sword (26, 35, D) a Young Poisoner's Handbook (27, 35, D) a legendary deck of wonders (36, 35, D) a +0 trident (20, 37, D) a +5 iron rod (9/9) (unseen) (49, 37, D) a +3 ring of dexterity (50, 37, D) an uncursed ring of poison resistance (51, 37, D) a +2 long sword of protection (52, 37, D) the cursed +1 flail "Emolekk" {elec, rElec Str+5 Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (53, 37, D) the Incunabulum of Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 (54, 37, D) a +4 ring of strength (59, 37, D) a Grand Grimoire (60, 37, D) a +8 dire flail of holy wrath (62, 37, D) a lamp of fire (69, 37, D) the Catalogue of the Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Lee's Rapid Deconstruction Earth 5 c - Statue Form Transmutation/Earth 6 (72, 37, D) a plain deck of defence (73, 37, D) a crystal ball of energy (39, 38, D) a cursed +1 scimitar a +0 robe (40, 38, D) a +0 demon blade a +0 plate armour (49, 38, D) a Young Poisoner's Handbook (51, 38, D) a box of beasts (52, 38, D) an uncursed staff of fire (53, 38, D) a phantom mirror (60, 38, D) an uncursed staff of air (61, 38, D) an uncursed staff of death a +0 robe a +2 hand axe of chopping (63, 38, D) the cursed +0 chain mail of Suala {*Confuse rF+ MP+9 Int+2} It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). It may confuse you when you take damage. It has a curse placed upon it. (70, 38, D) Focsuxo's Reference Book on Conjuration and Poison Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Bolt of Fire Conjuration/Fire 6 (71, 38, D) a plain deck of defence (17, 39, D) a +2 trident of flaming (unseen) (18, 39, D) a +1 glaive of protection (unseen) (20, 39, D) a +0 long sword (unseen) (61, 39, D) a +0 spear a +5 arbalest of velocity (71, 39, D) a book of Changes (19, 40, D) a +0 glaive a +0 flail (60, 40, D) a +0 robe (61, 40, D) a +0 hunting sling a +0 quarterstaff 10 sling bullets a +4 quick blade a +0 robe a +0 buckler (19, 41, D) a +0 battleaxe (20, 41, D) a +0 flail (71, 41, D) a +3 scimitar of flaming (61, 42, D) a +0 spear (unseen) (61, 45, D) a sling bullet (59, 48, D) the Incunabulum of Mutagenic Earth Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (60, 48, D) a Fen Folio (61, 48, D) a +1 hunting sling of flaming (62, 48, D) a +2 leather armour of poison resistance (63, 48, D) a lantern of shadows (64, 48, D) a plain deck of wonders (65, 48, D) a +2 robe (66, 48, D) the Collected Works on Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Tornado Air 9 a book of Party Tricks a +0 war axe (70, 48, D) a book of Necromancy (72, 48, D) an uncursed staff of fire (73, 48, D) a manual of Dodging (75, 48, D) a +0 trident (19, 49, D) an uncursed staff of conjuration (20, 49, D) the ring "Foaddeun" {EV+5 SInv} [ring of evasion] It affects your evasion (+5). It lets you see invisible. (21, 49, D) a scroll of recharging (22, 49, D) a +2 hand axe of venom (23, 49, D) a +0 antimagic quarterstaff (24, 49, D) an uncursed staff of power (25, 49, D) the +4 arbalest of the Evil Eye {elec, rF+ MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. (26, 49, D) an uncursed staff of poison (27, 49, D) a manual of Short Blades (28, 49, D) a +3 dagger of flaming (29, 49, D) a +4 blowgun (30, 49, D) an uncursed staff of power (31, 49, D) the +3 leather armour of Weirdness {Dex+2} It affects your dexterity (+2). (32, 49, D) an uncursed staff of conjuration (33, 49, D) a book of Party Tricks (34, 49, D) a book of the Tempests (38, 49, D) an Akashic Record (39, 49, D) a stone of tremors (40, 49, D) an uncursed staff of power (41, 49, D) a +1 great sword of slicing (42, 49, D) an uncursed staff of wizardry (43, 49, D) an uncursed ring of sustain attributes (44, 49, D) the Disquisition on the Quantum Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Shadow Creatures Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Summon Demon Summoning 5 (45, 49, D) a phantom mirror (46, 49, D) a box of beasts (47, 49, D) an uncursed staff of summoning (48, 49, D) a +4 dire flail of protection (49, 49, D) an uncursed staff of power (50, 49, D) an uncursed amulet of rage (51, 49, D) a +2 whip of draining (52, 49, D) a +1 glaive of protection (53, 49, D) a +4 morningstar of crushing (54, 49, D) the Incunabulum of Creative Translocation Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Summon Ice Beast Ice/Summoning 4 f - Phase Shift Translocation 5 (58, 49, D) an uncursed staff of cold (59, 49, D) a +0 battleaxe (61, 49, D) a +0 trident a +0 flail (62, 49, D) a +0 mace a +0 mace (63, 49, D) a +0 flail an ornate deck of changes (65, 49, D) the cursed +0 helmet of Boejun {Stlth+} It makes you more stealthy. It has a curse placed upon it. (66, 49, D) a +2 scale mail of positive energy (67, 49, D) a phantom mirror (68, 49, D) a Grand Grimoire (69, 49, D) an uncursed staff of fire (70, 49, D) a book of the Earth (71, 49, D) a +2 plate armour of poison resistance (72, 49, D) an uncursed staff of power (75, 49, D) a +0 trident (19, 50, D) a disc of storms (20, 50, D) a book of Minor Magic (21, 50, D) a +3 scale mail of magic resistance (22, 50, D) the +6 hunting sling of Sin {velocity, rF++ rC+++ rN+ Dex-4} Any stone fired from it inflicts extra damage. It affects your dexterity (-4). It greatly protects you from fire. It renders you almost immune to cold. It protects you from negative energy. (23, 50, D) an uncursed ring of protection from fire (24, 50, D) a +2 mace of protection (25, 50, D) the +5 dagger "Cumo" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (26, 50, D) a +2 war axe of chopping (27, 50, D) a plain deck of changes (29, 50, D) a +1 hunting sling of freezing (30, 50, D) Cuehism's Reference Book on Captivating Creation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (31, 50, D) a +2 mace of holy wrath (32, 50, D) a +3 longbow of velocity (33, 50, D) an uncursed amulet of resist mutation (34, 50, D) a +3 spear of venom (38, 50, D) a sack of spiders (39, 50, D) a +1 falchion of holy wrath (40, 50, D) a +2 flail of venom (41, 50, D) a +0 arbalest of flaming (42, 50, D) a +2 quarterstaff of protection (43, 50, D) the Guide on Orientation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 (44, 50, D) a +1 battleaxe of electrocution (45, 50, D) a +5 plate armour of ponderousness (46, 50, D) a phial of floods (47, 50, D) a +1 arbalest of freezing (48, 50, D) a plain deck of wonders (49, 50, D) a Necronomicon (50, 50, D) a disc of storms (51, 50, D) the +3 mace of Invincibility {antimagic, Str-2 Int+8 Dex+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-2). It affects your intelligence (+8). It affects your dexterity (+6). (53, 50, D) an uncursed staff of cold (54, 50, D) a +2 robe of fire resistance (58, 50, D) a +2 greatsling of evasion (60, 50, D) a +0 war axe (61, 50, D) a +0 short sword a +0 long sword a +0 hand axe the Reference Book on Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 (62, 50, D) a +1 scimitar of electrocution (still there?) a +0 morningstar (still there?) a +1 war axe of flaming (still there?) the amulet "Jieppanu" {Stasis Str+2} (still there?) [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+2). a +0 hand axe (still there?) (63, 50, D) a +0 whip a +0 cloak a cursed ring of loudness a +0 scimitar a disc of storms (64, 50, D) a +0 battleaxe (still there?) a +0 pair of gloves of strength (still there?) (65, 50, D) a +0 long sword (still there?) a cursed -2 short sword (still there?) (69, 50, D) a +0 short sword (70, 50, D) the +1 steam dragon armour of Negligence {rF+} It protects you from fire. (71, 50, D) an uncursed staff of death (72, 50, D) a fan of gales (73, 50, D) a +0 arbalest of velocity (74, 50, D) a book of Callings (75, 50, D) a disc of storms (1, 51, D) a book of Transfigurations (2, 51, D) a +2 ring mail of poison resistance (3, 51, D) a +1 whip of electrocution (4, 51, D) the +6 dagger "Ixtuivve" {venom, rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. (5, 51, D) a plain deck of changes (7, 51, D) an uncursed staff of power (8, 51, D) a +4 scimitar of flaming (10, 51, D) a +4 shortbow of evasion (12, 51, D) an uncursed staff of death (13, 51, D) a manual of Crossbows (14, 51, D) the cursed +1 falchion of Qism {slice, rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (18, 51, D) a Necronomicon (19, 51, D) the amulet "Geydaj" {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. (20, 51, D) a +3 trident of freezing (21, 51, D) a cursed ring of loudness (22, 51, D) a +1 ring mail of poison resistance (23, 51, D) a +3 ring of evasion (24, 51, D) an uncursed staff of fire (25, 51, D) a book of Maledictions (27, 51, D) a plain deck of wonders (28, 51, D) a Grand Grimoire (29, 51, D) a book of Minor Magic (30, 51, D) a +4 quarterstaff of protection (31, 51, D) The Arcane Secrets of Witchcraft Spells Type Level a - Dragon's Call Summoning 9 (33, 51, D) a +3 scale mail of magic resistance (34, 51, D) Ysojys's Collected Works on the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 (38, 51, D) an uncursed ring of sustain attributes (39, 51, D) an uncursed ring of magical power (40, 51, D) a +4 ring of evasion (41, 51, D) an uncursed ring of see invisible (42, 51, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (43, 51, D) an ornate deck of changes (44, 51, D) a book of Spatial Translocations (45, 51, D) a disc of storms (46, 51, D) a +2 plate armour of fire resistance (47, 51, D) a +2 scythe of venom (48, 51, D) a +2 ring mail of positive energy (49, 51, D) an uncursed staff of conjuration (50, 51, D) a crystal ball of energy (51, 51, D) an uncursed ring of magical power (52, 51, D) an uncursed staff of air (53, 51, D) an uncursed staff of cold (54, 51, D) a book of Minor Magic (59, 51, D) a +0 long sword (unseen) (60, 51, D) a +0 halberd (unseen) (61, 51, D) a +0 dire flail (still there?) a +2 morningstar of venom (still there?) a +0 flail (still there?) (62, 51, D) a +0 long sword a +0 hand axe a +0 cloak (63, 51, D) a +0 dire flail an uncursed amulet of faith (64, 51, D) the amulet of Zeirygeduv {rPois Regen+ MP+9 Int-2} [amulet of regeneration] It affects your intelligence (-2). It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. a +3 halberd of flaming a +1 cloak an uncursed staff of wizardry (65, 51, D) an uncursed staff of energy (66, 51, D) a +0 hand axe a phantom mirror (67, 51, D) a +2 shortbow of freezing (68, 51, D) a +2 hunting sling of freezing (69, 51, D) the +1 chain mail "Ponuob" {+Blink rC- rN+ Str+5} It affects your strength (+5). It makes you vulnerable to cold. It protects you from negative energy. It lets you blink. (0, 52, D) an uncursed staff of conjuration (1, 52, D) a +2 hunting sling of evasion (2, 52, D) the cursed +3 great sword of Focerph {slice, *Drain Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). It causes draining when unequipped. It has a curse placed upon it. (3, 52, D) a box of beasts (4, 52, D) a manual of Stealth (5, 52, D) a +2 morningstar of draining (6, 52, D) a +2 demon whip of electrocution (7, 52, D) a Grand Grimoire (8, 52, D) a Fen Folio (10, 52, D) a book of Enchantments (11, 52, D) a plain deck of changes (12, 52, D) a +0 demon whip of freezing (13, 52, D) a fan of gales (14, 52, D) a +0 hand crossbow of flaming (41, 52, D) (unseen) (44, 52, D) the +7 quarterstaff of Lonegiq {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (45, 52, D) the +8 whip "Mucsogyvy" {flame, *Contam rPois rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (46, 52, D) a +2 ring mail of fire resistance (47, 52, D) a +6 battleaxe of freezing (48, 52, D) an uncursed ring of flight (58, 52, D) a +0 battleaxe (unseen) (60, 52, D) a +0 short sword the +4 quarterstaff of the Egg {flame, rC- Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. It makes you more stealthy. (61, 52, D) a +0 short sword (unseen) (62, 52, D) a +2 flail of draining (unseen) (63, 52, D) a +0 battleaxe a +0 whip a +0 cloak (64, 52, D) a +0 halberd an uncursed ring of protection from fire a +0 glaive a +0 dire flail (65, 52, D) a cursed -3 long sword a +0 cloak (66, 52, D) a +3 mace of protection (0, 53, D) the +8 halberd of Isiuleuf {vamp, rElec Str+3 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. (1, 53, D) a lamp of fire (2, 53, D) an uncursed staff of summoning (3, 53, D) an uncursed staff of conjuration (4, 53, D) a cursed -5 ring of strength (5, 53, D) the Tome of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Cold Conjuration/Ice 6 (6, 53, D) a +2 arbalest of freezing (7, 53, D) a sack of spiders (8, 53, D) a +4 whip of draining (9, 53, D) the +4 morningstar "Tisaoll" {distort, rC+ Dex+4} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It protects you from cold. a +0 long sword of holy wrath (still there?) (10, 53, D) a +4 hand crossbow of freezing (11, 53, D) the Grimoire of Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (12, 53, D) a +5 ring of dexterity (13, 53, D) a +1 scimitar of flaming (still there?) a +2 leather armour of cold resistance (still there?) (20, 53, D) a +0 glaive (unseen) (38, 53, D) (unseen) (59, 53, D) a +4 iron rod (10/10) (unseen) (60, 53, D) a +0 halberd a scroll of brand weapon a +0 short sword a +1 cloak (61, 53, D) a +1 vampiric hand axe (62, 53, D) a +0 cloak (unseen) (63, 53, D) the +12 spear "Spiderbane" {venom, *Confuse rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (64, 53, D) a +0 hand axe (11, 54, D) a +1 vampiric demon whip a cursed -2 ring of evasion (12, 54, D) the +8 morningstar "Nufositt" {flame, rElec Str-2 Int-3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (-3). It affects your dexterity (+2). It insulates you from electricity. (18, 54, D) (unseen) (42, 54, D) (unseen) (59, 54, D) a +0 antimagic war axe (still there?) a +0 hand axe (still there?) (60, 54, D) a +0 hand axe (unseen) (61, 54, D) a +2 halberd of protection (62, 54, D) a +0 dire flail (63, 54, D) a +0 long sword (unseen) (64, 54, D) a +0 flail (11, 55, D) a +3 scimitar of flaming (15, 55, D) a +2 scimitar of flaming (61, 55, D) a +1 dire flail of draining (62, 55, D) a +0 halberd (7, 56, D) a +0 hat (12, 56, D) a +2 great sword of flaming (unseen) (13, 56, D) a +2 great sword of flaming (unseen) (18, 56, D) a +0 war axe (11, 57, D) a +2 great sword of flaming (12, 57, D) a +1 antimagic demon whip an uncursed amulet of regeneration a +0 demon whip of electrocution (13, 57, D) a +2 demon whip of electrocution a +2 great sword of flaming a +0 demon whip of venom (14, 57, D) a +1 great sword of flaming (15, 57, D) the +8 lajatang of Absolution {flame, rF+ Str-3 Int+3 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. (unseen)