MordorOrchid the Dungeon (2, 3, D) a +2 hand axe (3, 3, D) a +2 falchion (4, 3, D) a +2 mace (8, 3, D) 7 meat rations (15, 3, D) a +0 robe a +0 dagger (2, 4, D) a +2 trident (3, 4, D) a +2 quarterstaff (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones (5, 6, D) a +0 leather armour a +0 short sword (19, 6, D) a cursed +0 mace (27, 6, D) a book of Maledictions (8, 9, D) a +2 long sword of flaming (9, 9, D) a +0 hand axe of chopping (8, 10, D) a +1 mace of protection (9, 10, D) a +2 trident of piercing (9, 11, D) a +0 quarterstaff of protection (26, 11, D) a +0 flail (41, 11, D) a cursed -2 dagger a +0 robe (8, 12, D) a +3 ring mail (9, 12, D) a +3 ring mail (2, 13, D) a +0 short sword (8, 14, D) a +0 scale mail a +0 hand axe (0, 15, D) a +0 short sword (6, 15, D) a +0 club (47, 15, D) 5 javelins a +0 leather armour (40, 16, D) a +1 double sword of electrocution (48, 16, D) a +1 long sword of flaming a sheep skeleton (32, 17, D) a sheep corpse (40, 17, D) a warg skeleton (49, 17, D) a sheep skeleton (33, 18, D) a spiny frog skeleton (17, 19, D) a +4 chain mail (18, 19, D) a +4 chain mail (53, 19, D) an uncursed staff of death (17, 20, D) a +0 pair of boots (18, 20, D) a +3 plate armour of cold resistance (54, 20, D) a +0 chain mail (17, 21, D) the +2 war axe "Jaamm" {antimagic, *Noise rPois rC+ Int-2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It protects you from cold. It protects you from poison. It may make noises in combat. (18, 21, D) a +2 scimitar of flaming (52, 21, D) an uncursed ring of see invisible (53, 21, D) 17 stones (17, 22, D) a +2 morningstar of protection (18, 22, D) a +4 quarterstaff of speed (43, 22, D) a spiny frog corpse (53, 22, D) a potion of lignification (5, 23, D) 14 arrows a +0 shortbow (18, 23, D) a +2 halberd of venom (50, 23, D) an uncursed staff of power (51, 23, D) a +0 trident