MordorOrchid the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +3 demon trident of flaming (73, 2, D) a +2 chain mail of poison resistance (75, 2, D) a plain deck of changes (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 hand axe of electrocution (71, 9, D) a +0 ring mail of fire resistance (62, 10, D) the cursed +1 plate armour "Xyrghaut" {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (70, 10, D) a cursed staff of summoning (72, 10, D) a +1 rapier of holy wrath (62, 17, D) an uncursed staff of summoning (63, 17, D) the cursed +2 halberd of Disgust {venom, +Fly MP+9 Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (64, 17, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (71, 17, D) a +0 falchion of electrocution (73, 17, D) a lantern of shadows a +1 ring of evasion (62, 18, D) the ring "Vaisoiro" {SustAt Dex+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+2). (63, 18, D) the +5 glaive "Raenaq" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (64, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +0 robe a book of Air (70, 18, D) a +0 robe a +0 halberd (73, 18, D) a +0 robe a +0 scimitar (63, 19, D) a book of Flames (62, 21, D) an uncursed staff of poison (63, 22, D) a +1 scythe of venom (61, 27, D) an uncursed staff of poison (62, 27, D) an uncursed staff of conjuration (64, 27, D) a +0 vampiric halberd (65, 27, D) a +1 chain mail of positive energy (71, 27, D) the +10 quarterstaff of Cenuluir {pain, *Drain rElec MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (72, 27, D) a plain deck of defence (73, 27, D) a +4 ring of intelligence (63, 28, D) the +4 dagger "Tunkufu" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (64, 28, D) an uncursed staff of poison (71, 28, D) a +1 vampiric broad axe (72, 28, D) a +5 rapier of venom (73, 28, D) a +3 blowgun of evasion (71, 30, D) a sheep corpse (skeletalised by now) (71, 32, D) a +0 trident (64, 33, D) an apocalypse crab corpse (72, 34, D) a throwing net (59, 37, D) a book of Conjurations (60, 37, D) a +7 blowgun (62, 37, D) a cursed amulet of inaccuracy (63, 37, D) a lantern of shadows (69, 37, D) the amulet "Menn" {Faith rPois rN+ Int-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (72, 37, D) a +0 long sword of holy wrath (73, 37, D) an uncursed staff of conjuration (59, 38, D) the ring of Baekh {rC- MR+ Str+2 Stlth+} [ring of protection from magic] It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 38, D) the +0 pair of boots of the Locust {rC+++ Int+5 Dex-5} It affects your intelligence (+5). It affects your dexterity (-5). It renders you almost immune to cold. (61, 38, D) a plain deck of wonders (62, 38, D) the +6 quarterstaff of Athrutime {antimagic, Dex+5 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+5). It makes you more stealthy. (70, 38, D) a +2 vampiric spear (71, 38, D) an uncursed staff of fire (72, 38, D) a +0 hunting sling of flaming (73, 38, D) a manual of Short Blades (70, 40, D) a +0 flail a draconian corpse (72, 40, D) a +0 flail (70, 41, D) a +0 whip a draconian corpse (71, 41, D) a +0 hand axe a +1 short sword of speed a draconian corpse (70, 42, D) a +0 trident (71, 42, D) a +0 short sword a draconian skeleton (73, 42, D) a +0 dire flail (71, 43, D) a +0 flail