MordorOrchid the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of conjuration (20, 1, D) a plain deck of destruction (21, 1, D) a book of the Warp (22, 1, D) a +4 morningstar of crushing (23, 1, D) a +0 animal skin (24, 1, D) the Handbook of Icy Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Ice Beast Ice/Summoning 4 c - Control Undead Necromancy 4 d - Dispel Undead Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (25, 1, D) a +4 falchion of electrocution (26, 1, D) an ornate deck of wonders (27, 1, D) the +5 morningstar of Expedience {freeze, rF+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. (28, 1, D) the +10 blowgun of Zeshran {speed, *Drain rF+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from fire. It causes draining when unequipped. (35, 1, D) an uncursed staff of air (36, 1, D) a +4 plate armour of poison resistance (37, 1, D) the cursed +0 shortbow of the Evening {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (38, 1, D) an uncursed staff of conjuration (39, 1, D) an uncursed staff of conjuration (42, 1, D) a +3 ring mail of magic resistance (51, 1, D) a +6 ring of dexterity a +2 great sword of distortion (52, 1, D) a disc of storms (61, 1, D) a +1 morningstar of freezing (63, 1, D) a +0 great mace of protection (64, 1, D) a +0 short sword (67, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (17, 2, D) a wasp corpse (19, 2, D) an uncursed staff of death (20, 2, D) a plain deck of defence (21, 2, D) the +6 scimitar "Baak Xer" {flame, rF++ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It affects your magic capacity (+9). (23, 2, D) the Handbook of Unstable Black Magic Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (24, 2, D) the cursed +1 leather armour of Utah {MR+ Regen+ Int+8 Dex-2} It affects your intelligence (+8). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (25, 2, D) a book of Conjurations (26, 2, D) a +4 ring mail of cold resistance (27, 2, D) an uncursed staff of cold (28, 2, D) a +0 spear (36, 2, D) a +0 leather armour of fire resistance (37, 2, D) an uncursed amulet of stasis (39, 2, D) a plain deck of summoning {drawn: 3} (40, 2, D) a +8 falchion of holy wrath (41, 2, D) a lantern of shadows (42, 2, D) the +7 shortbow of Hinlam {venom, *Corrode rPois rC+ Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It protects you from cold. It protects you from poison. It may corrode your equipment when you take damage. (49, 2, D) the +10 spear "Koseol" {pain, rN+ Str+3 Int+4 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from negative energy. (50, 2, D) a crystal ball of energy (51, 2, D) an uncursed amulet of the gourmand (52, 2, D) a phial of floods (53, 2, D) an uncursed ring of positive energy (54, 2, D) an uncursed staff of summoning (55, 2, D) the Compendium of Malediction Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 (73, 2, D) a +2 hunting sling of velocity (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a wind drake corpse (25, 3, D) a dryad corpse (33, 3, D) a +0 greatsling a +0 spear 16 sling bullets of flame a +0 greatsling a +0 quarterstaff 17 sling bullets (38, 3, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (51, 3, D) the cursed +0 quarterstaff of Circular Logic {pain, rF+ rC+++ Dex-3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It protects you from fire. It renders you almost immune to cold. It makes you less stealthy. It has a curse placed upon it. (53, 3, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (63, 3, D) a +0 club (74, 3, D) a +1 flail of freezing a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (20, 4, D) a dryad corpse (22, 4, D) a wolf spider corpse (33, 4, D) a +0 quarterstaff a +0 robe (37, 4, D) an uncursed amulet of the gourmand a +0 rapier a +0 animal skin (61, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (18, 5, D) a dryad corpse (22, 5, D) a +0 quarterstaff (unseen) (24, 5, D) a +0 hand axe of electrocution (unseen) (34, 5, D) a +4 war axe a +0 animal skin (35, 5, D) a +0 antimagic rapier a +0 animal skin (36, 5, D) a +0 antimagic war axe a +0 animal skin (37, 5, D) a +0 quarterstaff a +0 hunting sling 17 sling bullets (10, 6, D) a crystal ball of energy (17, 6, D) a wasp corpse (18, 6, D) a +0 robe (21, 6, D) a +0 spear (23, 6, D) a cursed +0 spear (unseen) (37, 6, D) a +0 war axe a +0 animal skin (4, 7, D) a +3 large shield a +3 shield (20, 7, D) a wasp corpse (21, 7, D) a wasp corpse (22, 7, D) a +0 spear (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (19, 8, D) a +0 broad axe (unseen) (21, 8, D) a +0 quarterstaff (unseen) (34, 8, D) a sling bullet (36, 8, D) a sling bullet of flame (41, 8, D) a +0 antimagic hand axe a +0 animal skin (33, 9, D) a +0 robe a sling bullet (61, 9, D) an uncursed staff of conjuration a +0 club (63, 9, D) the Guide on Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 the Catalogue of Darkness Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Cigotuvi's Embrace Necromancy 5 d - Simulacrum Ice/Necromancy 6 (71, 9, D) a +2 quarterstaff of crushing (61, 10, D) a +0 mace (62, 10, D) a +0 hand axe a +0 dagger (72, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (49, 13, D) a book of Envenomations (51, 13, D) a +4 ring of slaying (52, 13, D) the cursed +3 rapier of Upheaval {flame, *Corrode +Blink +Inv rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. It lets you blink. It may corrode your equipment when you take damage. It has a curse placed upon it. (53, 13, D) an uncursed staff of cold (54, 13, D) a plain deck of changes (55, 13, D) a +0 long sword of slicing (27, 14, D) a fire drake corpse (50, 14, D) the Incunabulum of Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 (51, 14, D) the +4 short sword "Jelly's Nightmare" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (53, 14, D) an uncursed staff of death (54, 14, D) the +4 short sword "Xuptid" {flame, +Rage Str-4 Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+3). It lets you see invisible. It lets you go berserk. (55, 14, D) an uncursed ring of protection from magic (35, 15, D) a book of the Tempests the Compendium of the Blistering Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Forest Summoning/Translocation 5 (37, 15, D) the Handbook of Good Luck and Conjuration Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Static Discharge Conjuration/Air 3 f - Bolt of Cold Conjuration/Ice 6 (38, 15, D) the Almanac of the Mutagenic Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (39, 15, D) a +3 blowgun (40, 15, D) a royal jelly (41, 15, D) a +2 ring mail of magic resistance (42, 15, D) a Fen Folio (43, 15, D) a +1 morningstar of holy wrath (51, 15, D) a +9 quick blade of venom (35, 16, D) a plain deck of wonders (36, 16, D) a +0 shortbow of evasion (37, 16, D) an uncursed staff of air (38, 16, D) a +5 greatsling of flaming (39, 16, D) a +3 glaive of protection (40, 16, D) an uncursed ring of wizardry (41, 16, D) a +1 battleaxe of distortion (43, 16, D) a manual of Bows (20, 17, D) an uncursed staff of air (21, 17, D) a +1 battleaxe of flaming (22, 17, D) the +3 falchion "Loenkil" {venom, rF+ rN+ MR-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 17, D) a book of Air (24, 17, D) a lantern of shadows (25, 17, D) a plain deck of changes (26, 17, D) an uncursed ring of flight (27, 17, D) an uncursed staff of summoning (28, 17, D) a +2 robe of fire resistance (29, 17, D) a +5 flail of protection (39, 17, D) a +3 buckler an uncursed ring of protection from cold (51, 17, D) a +0 dire flail (62, 17, D) a +2 plate armour of poison resistance (63, 17, D) a +4 ring of evasion (64, 17, D) a +2 large shield of protection (72, 17, D) a +1 hand crossbow of freezing (73, 17, D) a +3 quarterstaff of protection (19, 18, D) an uncursed staff of cold (still there?) the +4 flail "Ogrebane" {crush, Stlth+} (still there?) It inflicts extra damage upon your enemies. It makes you more stealthy. (20, 18, D) a +1 long sword of holy wrath (21, 18, D) a plain deck of escape (22, 18, D) a +2 leather armour of fire resistance (23, 18, D) an uncursed staff of conjuration (24, 18, D) an uncursed staff of air (25, 18, D) the +5 trident of Itoen {pierce, *Contam rElec rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (26, 18, D) the ring "Volik" {rF+ rC++ rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from fire. It greatly protects you from cold. It protects you from negative energy. (27, 18, D) an uncursed staff of air (28, 18, D) the +27 Lear's hauberk (29, 18, D) a +6 scythe of slicing (62, 18, D) the Volume of Damaging Creation Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Spellforged Servitor Conjuration/Summoning 7 (63, 18, D) an uncursed staff of fire (73, 18, D) a +0 short sword a +0 robe a +0 buckler (19, 19, D) a glowing shapeshifter corpse (23, 19, D) the ring of the Moon {-Tele +Fly rC- rN+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (24, 19, D) an uncursed amulet of faith (25, 19, D) a +1 chain mail of fire resistance (37, 19, D) a stone giant corpse (skeletalised by now) (48, 19, D) a +0 halberd a +0 robe (71, 19, D) a +0 rapier a +0 robe (22, 20, D) a glowing shapeshifter corpse (42, 20, D) an iron dragon corpse (skeletalised by now) (39, 21, D) 2 large rocks a +9 lightning rod (14/14) (40, 21, D) a quicksilver dragon corpse (skeletalised by now) (52, 21, D) a cursed -2 dire flail (72, 21, D) a +0 spear (23, 22, D) a glowing shapeshifter corpse (37, 22, D) 3 large rocks a stone giant corpse (skeletalised by now) (19, 23, D) a glowing shapeshifter corpse (37, 23, D) 3 large rocks a stone giant corpse (skeletalised by now) (36, 24, D) 2 large rocks (22, 25, D) a glowing shapeshifter corpse (49, 25, D) a +5 flail of protection (50, 25, D) an uncursed staff of energy (51, 25, D) an uncursed amulet of clarity (52, 25, D) a Grand Grimoire a book of Geomancy (54, 25, D) the cursed +1 hand crossbow of Dischord {flame, rElec Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (55, 25, D) a stone of tremors (50, 26, D) a +1 short sword of freezing (51, 26, D) a +0 robe (52, 26, D) the +4 hand axe "Dragonbane" {flame, +Rage rPois rN+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from poison. It protects you from negative energy. It lets you go berserk. (53, 26, D) a +2 chain mail of poison resistance (54, 26, D) a +3 spear of piercing (63, 27, D) Yrop's Primer on Wizardry Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Gell's Gravitas Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Confuse Hexes 3 (65, 27, D) a +0 club (71, 27, D) a +0 short sword of electrocution (72, 27, D) a +0 demon whip of freezing (73, 27, D) an ornate deck of wonders (53, 28, D) a +1 vampiric demon trident a +1 plate armour of cold resistance a +0 shield of positive energy (63, 28, D) a legendary deck of changes (72, 28, D) a book of Conjurations a +6 ring of intelligence a book of Flames (73, 28, D) a stone of tremors (34, 29, D) a +1 leather armour of cold resistance (35, 29, D) an uncursed staff of poison (36, 29, D) a plain deck of wonders (37, 29, D) a +1 fire dragon armour (38, 29, D) a +2 spear of venom (39, 29, D) a +2 scale mail of magic resistance (40, 29, D) a +3 shortbow of flaming (41, 29, D) a phial of floods (42, 29, D) Oruneata's Papyrus of Bewitchment and Envenoming Spells Type Level a - Corona Hexes 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Venom Bolt Conjuration/Poison 5 f - Metabolic Englaciation Hexes/Ice 5 (44, 29, D) an uncursed staff of energy (62, 29, D) a +5 lajatang of electrocution the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (35, 30, D) a +2 shortbow of freezing (36, 30, D) a +2 leather armour of cold resistance (37, 30, D) a +0 halberd of venom (38, 30, D) the +6 longbow of a wizard's laboratory {velocity, *Corrode Str+3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It may corrode your equipment when you take damage. It makes you more stealthy. (39, 30, D) a +0 hand axe of venom (40, 30, D) an ornate deck of defence (41, 30, D) a plain deck of war (42, 30, D) a +1 scimitar of flaming (43, 30, D) an uncursed staff of cold (62, 30, D) a +0 club an uncursed ring of stealth (63, 30, D) a +0 club (64, 30, D) a +0 falchion of draining (63, 31, D) a +0 hand axe (64, 31, D) a +3 mace of holy wrath (35, 32, D) a hell hound corpse (41, 32, D) a +4 war axe of flaming (62, 32, D) a +0 dagger (63, 32, D) a +0 halberd (63, 33, D) a +0 flail a +2 hand crossbow of freezing (36, 35, D) a hell hog corpse (37, 35, D) a +0 great sword of flaming a fire giant corpse (36, 36, D) a fire dragon corpse (37, 37, D) a +0 great sword of flaming a fire giant corpse (41, 37, D) a +3 scimitar of flaming (49, 37, D) a +2 rapier of venom (50, 37, D) a plain deck of wonders (51, 37, D) the +5 ring mail of the Beginning {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. (52, 37, D) an uncursed amulet of guardian spirit (53, 37, D) a crystal ball of energy (54, 37, D) an uncursed staff of power (60, 37, D) an uncursed ring of protection from cold (61, 37, D) an uncursed staff of conjuration (63, 37, D) the +1 leather armour "Sag Hisu" {*Drain rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (70, 37, D) a +2 mace of protection (71, 37, D) a cursed ring of loudness (72, 37, D) a book of Changes (73, 37, D) a +2 hand axe of chopping (49, 38, D) a book of Flames (50, 38, D) a disc of storms (52, 38, D) a +1 halberd of pain (53, 38, D) a cursed staff of wizardry (60, 38, D) an uncursed staff of cold (62, 38, D) the cursed +0 ring mail "Zoluit" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (63, 38, D) a book of Battle (71, 38, D) a book of Cantrips (72, 38, D) a plain deck of wonders (73, 38, D) a +2 dagger of protection (70, 39, D) a wand of fire (4) (71, 39, D) an uncursed staff of air (62, 42, D) a +0 longbow a +0 quarterstaff 16 arrows of frost (60, 43, D) a +2 mace of protection a +0 robe (61, 44, D) a +0 war axe a +0 animal skin a +0 quarterstaff a +0 robe (61, 45, D) an arrow of frost