MordorOrchid the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (63, 1, D) a +0 giant club a +0 plate armour of magic resistance (67, 1, D) a crystal ball of energy (68, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (61, 2, D) a +0 giant club (62, 2, D) a book of Flames (still there?) a book of Flames (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (72, 2, D) a +0 long sword an elf corpse (skeletalised by now) (73, 2, D) a +3 spear of flaming (75, 2, D) the +8 greatsling "Vaemouh" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 ring mail a +0 dagger an orc corpse (62, 9, D) a +0 leather armour a +0 morningstar a crystal ball of energy (63, 9, D) a +0 ring mail the +4 short sword of Ywkiocir {venom, rElec rPois MP+9 Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. an orc corpse (70, 9, D) an uncursed staff of poison (72, 9, D) a +0 quarterstaff of protection (62, 10, D) a +0 club a +2 quarterstaff of distortion an orc skeleton (73, 17, D) an uncursed amulet of guardian spirit (71, 18, D) a book of Debilitation (72, 18, D) a +2 great sword of slicing (73, 18, D) the cursed +0 buckler of Autotheism {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (71, 27, D) an uncursed staff of conjuration (72, 27, D) a +4 scale mail of poison resistance (73, 27, D) a +0 great mace of crushing (71, 28, D) Tighiad's Compendium of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 (72, 28, D) a book of Geomancy