MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (20, 1, D) the Guide on the Sinister Snowflakes Spells Type Level a - Regeneration Charms/Necromancy 3 b - Metabolic Englaciation Hexes/Ice 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (21, 1, D) a +0 dagger (22, 1, D) a +0 leather armour (23, 1, D) a lantern of shadows (25, 1, D) an uncursed staff of air (29, 1, D) a +0 hand axe (35, 1, D) an uncursed staff of summoning (36, 1, D) a +0 quarterstaff of protection (37, 1, D) an uncursed staff of energy (38, 1, D) a book of Necromancy (39, 1, D) the Papyrus of Damage Dealing Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Fireball Conjuration/Fire 5 c - Conjure Ball Lightning Conjuration/Air 6 (40, 1, D) a stone of tremors (42, 1, D) the +1 battleaxe "Gaumett" {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). (49, 1, D) an uncursed staff of conjuration (50, 1, D) a +2 robe (52, 1, D) a +3 scale mail of fire resistance (54, 1, D) a +2 trident of distortion (55, 1, D) a disc of storms (62, 1, D) a +6 morningstar of protection (63, 1, D) a Fen Folio (67, 1, D) a +3 broad axe of chopping (69, 1, D) the cursed +0 robe "Tydumm" {rPois rF+++ Regen+ Dex-2} It affects your dexterity (-2). It renders you almost immune to fire. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade (unseen) (21, 2, D) a +0 falchion (22, 2, D) a +0 scale mail (24, 2, D) a fan of gales (26, 2, D) a +0 dagger (27, 2, D) an uncursed ring of stealth (29, 2, D) a +0 club (36, 2, D) the +4 dagger "Illitsow" {drain, MP+9 Str-2 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+6). It affects your magic capacity (+9). (38, 2, D) a +3 hand crossbow of evasion (40, 2, D) the cursed -6 pair of boots of a Thousand Hells {rN+ Str+6} It affects your strength (+6). It protects you from negative energy. It has a curse placed upon it. (41, 2, D) a +0 halberd of venom (49, 2, D) a plain deck of summoning (50, 2, D) a plain deck of summoning (51, 2, D) a +2 hunting sling of flaming (52, 2, D) a book of Battle (53, 2, D) a +0 great mace of draining (54, 2, D) a +5 falchion of freezing (55, 2, D) an uncursed amulet of rage (61, 2, D) a +0 robe (62, 2, D) a +0 short sword a +0 robe a +0 scythe a +0 robe a +1 plate armour of magic resistance (63, 2, D) a +4 quarterstaff of chaos (73, 2, D) a +2 ring mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (22, 3, D) a +0 long sword of holy wrath (33, 3, D) a +0 robe (36, 3, D) a +0 quarterstaff a +0 spear (38, 3, D) a box of beasts {used: 2} (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +6 ring of strength a +6 ring of dexterity (17, 4, D) an uncursed staff of energy (21, 4, D) an uncursed staff of summoning (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (18, 5, D) a +0 dire flail (still there?) a +0 trident (still there?) (19, 5, D) the +6 war axe of the Jolly Beggars {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). 5 tomahawks a +0 leather armour (20, 5, D) an uncursed ring of flight (23, 5, D) a cursed +0 leather armour (36, 5, D) a +0 spear (10, 6, D) an uncursed staff of energy a crystal ball of energy (36, 6, D) a cursed ring of loudness a +2 longbow of flaming a +0 quarterstaff (4, 7, D) a +0 long sword a +0 leather armour a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (18, 8, D) a +0 rod of ignition (12/12) (19, 8, D) an uncursed ring of protection from cold a +0 scimitar of distortion a +0 plate armour (20, 8, D) the +4 war axe "Cuntoox" {freeze, rPois Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It makes you more stealthy. a +2 plate armour of magic resistance a +5 morningstar of flaming a +3 arbalest of evasion 15 bolts a +0 chain mail (21, 8, D) a +0 whip of freezing a +0 chain mail (22, 8, D) a +0 club (33, 8, D) a +6 quick blade a +0 robe a +0 buckler (34, 8, D) a +0 antimagic quarterstaff a +0 animal skin the ring of Wechomn {Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It makes you less stealthy. (36, 8, D) a +0 spear (37, 8, D) a +0 robe an uncursed staff of conjuration (21, 9, D) a +0 club the +8 hand crossbow "Viwioh" {venom, -Tele rPois Str+4 Int+3} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It prevents most forms of teleportation. a +3 leather armour of fire resistance (22, 9, D) a wand of cold (3) (23, 9, D) a +0 glaive a cursed +0 leather armour (61, 9, D) an uncursed ring of flight (62, 9, D) a +2 swamp dragon armour a +5 fire dragon armour (63, 9, D) the cursed +0 troll leather armour "Vizuon" {-Tele +Inv rN+ Regen+ Str+7} It affects your strength (+7). It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (70, 9, D) a +3 long sword of electrocution (18, 10, D) a bolt a +1 great sword of draining a +0 chain mail an uncursed amulet of regeneration a +0 mace a +0 plate armour (19, 10, D) an uncursed staff of poison a +1 scale mail of fire resistance (51, 10, D) an uncursed staff of summoning (70, 10, D) a +0 shortbow of flaming (17, 11, D) a bolt (18, 11, D) a +0 great sword a +0 chain mail (2, 13, D) a fan of gales (4, 13, D) a +1 pair of boots of flying (6, 13, D) a +2 hand crossbow of freezing (8, 13, D) a +2 leather armour of magic resistance (9, 13, D) an uncursed ring of sustain attributes (10, 13, D) the +6 arbalest of Uteseg {venom, rElec rF++ rC- MR+} It poisons the ammo it fires. It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 13, D) Sif Muna's Volume of the Excruciating Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (12, 13, D) a +2 ring mail of fire resistance (49, 13, D) a +0 ring mail of fire resistance (50, 13, D) the cursed +1 long sword of the Tent {flame, *Noise MR+ Str+3 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (51, 13, D) a +0 rapier (53, 13, D) the ring "Pytaruc" {MP+9 EV+1 Int+2} [ring of evasion] It affects your evasion (+1). It affects your intelligence (+2). It affects your magic capacity (+9). a +6 ring of intelligence (55, 13, D) a +0 rapier (2, 14, D) an uncursed staff of death (4, 14, D) a +1 antimagic glaive (5, 14, D) an uncursed staff of summoning (6, 14, D) a book of Necromancy (7, 14, D) an uncursed staff of death (8, 14, D) the Almanac of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Hydra Summoning 7 (9, 14, D) a +1 great sword of holy wrath (11, 14, D) an ornate deck of defence (12, 14, D) an uncursed staff of summoning (50, 14, D) a +2 robe of magic resistance (51, 14, D) a +4 dagger of venom (52, 14, D) a book of Dreams (54, 14, D) a plain deck of summoning (55, 14, D) a book of Spatial Translocations (2, 15, D) a +2 greatsling of evasion (3, 15, D) a crystal ball of energy (4, 15, D) a cursed staff of air (5, 15, D) the +1 quarterstaff of Bealla Rioga {holy, rC+ MR+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (6, 15, D) a book of Party Tricks (7, 15, D) a +2 ring of intelligence (8, 15, D) a +1 short sword of venom (9, 15, D) the Catalogue of Curses Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 (10, 15, D) a +3 broad axe of chopping (11, 15, D) the cursed +0 cloak of Intercession {rPois} It protects you from poison. It has a curse placed upon it. (12, 15, D) a +2 falchion of slicing (35, 15, D) an uncursed staff of air (36, 15, D) an uncursed ring of protection from cold (37, 15, D) the +7 flail of Aclireal {venom, rElec rPois rF+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (38, 15, D) a plain deck of wonders (39, 15, D) the +7 scale mail "Hyris" {+Inv MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (40, 15, D) the +2 scale mail "Ohuut" {+Blink Str+3} It affects your strength (+3). It lets you blink. (41, 15, D) 4 scrolls of amnesia the +4 scale mail "Avab Neg" {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (42, 15, D) a +2 cloak of poison resistance (43, 15, D) a manual of Air Magic (54, 15, D) a manual of Stealth (55, 15, D) a +0 short sword of draining (35, 16, D) the Almanac of Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Control Undead Necromancy 4 d - Agony Necromancy 5 (36, 16, D) a plain deck of changes (37, 16, D) an Akashic Record (38, 16, D) a book of Death (39, 16, D) a +4 scale mail of fire resistance (40, 16, D) a stone of tremors (42, 16, D) an uncursed staff of fire (43, 16, D) a +5 ring of intelligence (53, 16, D) a +0 glaive a +0 animal skin (12, 17, D) a +0 trident (19, 17, D) a book of Frost (20, 17, D) an uncursed staff of death (21, 17, D) a +2 robe of the Archmagi (22, 17, D) the Tome of Vitriolic Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Spider Form Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Olgreb's Toxic Radiance Poison 4 (23, 17, D) the cursed +1 storm dragon armour of Plasticity {*Confuse rElec Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (24, 17, D) the ring of Amelioration {rF+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from fire. (25, 17, D) a +4 spear of venom (26, 17, D) an uncursed staff of air (27, 17, D) an uncursed staff of power (29, 17, D) a fan of gales (61, 17, D) a +4 long sword of holy wrath (62, 17, D) the Handbook of Hurtful Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (63, 17, D) a manual of Poison Magic a +0 long sword (71, 17, D) a +0 long sword (72, 17, D) a lamp of fire (73, 17, D) a +0 short sword (7, 18, D) a +1 demon trident of venom (19, 18, D) a +5 blowgun (20, 18, D) the Disquisition on Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Dispel Undead Necromancy 5 (22, 18, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (24, 18, D) an uncursed staff of earth (25, 18, D) a plain deck of changes (26, 18, D) the cursed +0 shortbow of Bahiatits {velocity, rPois MP-9 Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (27, 18, D) a +0 mace of protection (28, 18, D) 1032 arrows the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (54, 18, D) the +7 Singing Sword (63, 18, D) a +1 shortbow of evasion (64, 18, D) an uncursed staff of cold (71, 18, D) the Compendium of Transformation and Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 f - Dragon Form Transmutation 7 (72, 18, D) a book of Transfigurations a book of Dreams (73, 18, D) a +0 dagger (23, 19, D) a +1 hand axe of electrocution (24, 19, D) an uncursed amulet of regeneration (25, 19, D) a +2 storm dragon armour (27, 19, D) a sack of spiders {used: 3} (52, 19, D) a +2 quarterstaff of speed a +4 hunting sling of evasion a +0 leather armour 4 sling bullets of frost (54, 19, D) a +0 helmet (8, 20, D) an uncursed staff of energy (unseen) (12, 20, D) a +1 scythe of venom (52, 20, D) 2 sling bullets of frost a +0 flail of protection a +0 leather armour (53, 20, D) a +2 great sword of holy wrath the +1 robe of the Shoals {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. a +2 battleaxe of flaming a +0 chain mail 4 sling bullets of frost (52, 21, D) a sling bullet of frost (62, 21, D) a +0 shortbow a +0 ring mail (63, 21, D) a +0 rapier a +0 leather armour a +0 scimitar (64, 21, D) a +2 great sword of electrocution a +0 scale mail (71, 21, D) a +2 long sword of slicing a +0 scale mail a +0 long sword a +0 ring mail (72, 21, D) the +7 short sword "Elf's Bane" {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a +0 leather armour (73, 21, D) a +0 short sword a +0 chain mail (34, 22, D) a +0 trident (62, 22, D) a +0 short sword a +0 ring mail a cursed +0 rapier a +0 ring mail (63, 22, D) 2 arrows (73, 22, D) an uncursed staff of poison (71, 23, D) a +0 short sword a +0 ring mail (34, 24, D) a +0 halberd (50, 25, D) an uncursed ring of flight (52, 25, D) an uncursed staff of cold (53, 25, D) a book of the Tempests (55, 25, D) a book of Hinderance (50, 26, D) a +2 antimagic dagger (51, 26, D) a +3 leather armour of poison resistance (52, 26, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (53, 26, D) an uncursed ring of magical power (54, 26, D) the cursed +0 naga barding of Vehumet's Displeasure {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (62, 27, D) a +0 long sword (63, 27, D) a +2 scythe of protection a +1 dagger of speed (64, 27, D) a +0 leather armour a +0 leather armour of magic resistance (65, 27, D) a +0 short sword a +0 flail of crushing (71, 27, D) a +0 great sword (72, 27, D) an uncursed ring of invisibility (73, 27, D) Sif Muna's Catalogue of Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 (51, 28, D) a plain deck of summoning a +4 ring of protection (71, 28, D) a +0 hand crossbow of flaming (72, 28, D) a +7 glaive of flaming (18, 29, D) (unseen) (34, 29, D) a lantern of shadows (35, 29, D) a +2 leather armour of poison resistance (36, 29, D) a book of Transfigurations (37, 29, D) a +3 ring mail of fire resistance (38, 29, D) the +6 chain mail of the Chupacabra {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. (39, 29, D) a +2 robe (40, 29, D) An Introduction to Sorcery Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Flame Tongue Conjuration/Fire 1 d - Pain Necromancy 1 e - Summon Small Mammal Summoning 1 (41, 29, D) a lamp of fire (42, 29, D) an uncursed staff of energy (43, 29, D) an uncursed staff of earth (63, 29, D) a +0 dagger of venom a +0 leather armour (64, 29, D) a +0 dagger (35, 30, D) an uncursed ring of see invisible (36, 30, D) the ring "Iluluas" {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. (39, 30, D) a book of the Warp (41, 30, D) the Handbook of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 (42, 30, D) a box of beasts (43, 30, D) a book of Minor Magic (63, 30, D) a +2 rapier of holy wrath (10, 31, D) an uncursed ring of stealth the Incunabulum of Bewitchment Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Discord Hexes 8 (39, 31, D) a +6 ring of intelligence a sack of spiders {used: 3} (62, 31, D) a cursed -2 long sword a +0 leather armour (63, 31, D) a +0 long sword a +0 scale mail a +0 long sword (72, 31, D) a +0 robe (1, 32, D) a +1 halberd of venom (2, 32, D) the ring "Pacwiol" {rF+ MP+9 Str+5 Dex-4} [ring of protection from fire] It affects your strength (+5). It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). (4, 32, D) a +4 chain mail of magic resistance (5, 32, D) a book of Death (6, 32, D) a +2 spear of freezing (7, 32, D) a +6 ring of dexterity an uncursed ring of stealth a +0 spear of piercing (12, 32, D) a disc of storms (13, 32, D) the +2 ring mail "Zucviuck" {*Confuse MR+ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (64, 32, D) a +0 scimitar (2, 33, D) a +0 lightning rod (9/9) (3, 33, D) a +1 antimagic quarterstaff (still there?) a +2 pair of gloves of dexterity (still there?) (4, 33, D) a legendary deck of wonders (6, 33, D) the +4 hunting sling "Tattletale" {freeze, Int+4 Dex-2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It makes you more stealthy. (8, 33, D) a plain deck of defence an ornate deck of defence the +6 blowgun "Roniunan" {evade, *Contam rPois Int+4} It affects your evasion (+5 to EV). It affects your intelligence (+4). It protects you from poison. It causes magical contamination when unequipped. a +3 ring of evasion a +1 greatsling of flaming a book of Ice (12, 33, D) a book of Necromancy (20, 33, D) the Reference Book on Evil Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Haste Charms 6 (21, 33, D) a +1 centaur barding of cold resistance (24, 33, D) an uncursed ring of poison resistance (25, 33, D) a book of Burglary (26, 33, D) an uncursed staff of air (27, 33, D) a +1 hand crossbow of evasion (28, 33, D) a cursed -3 ring of evasion (29, 33, D) an uncursed ring of magical power (1, 34, D) a sack of spiders (3, 34, D) a +0 naga barding of fire resistance (4, 34, D) the ring "Seps" {rF+ rN+ Str+2 Slay-4} [ring of protection from fire] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from negative energy. (5, 34, D) a book of Conjurations (12, 34, D) the Handbook of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (13, 34, D) a book of Ice (19, 34, D) the amulet "Ogav" {Inacc rElec MR++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It affects your resistance to hostile enchantments. (20, 34, D) the cursed +3 quarterstaff of Instant Death {drain, Str+5 Int-5 Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (21, 34, D) an uncursed staff of death (23, 34, D) a box of beasts {used: 3} an ornate deck of summoning (24, 34, D) the cursed +0 flail "Temp" {elec, rF- rC+++ Str+3 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It renders you almost immune to cold. It has a curse placed upon it. (25, 34, D) an uncursed staff of fire (26, 34, D) an uncursed ring of protection from magic (28, 34, D) a +2 scale mail of cold resistance (29, 34, D) a +3 ring mail of magic resistance (1, 35, D) a +2 flail of draining (4, 35, D) an uncursed staff of power (8, 35, D) a +1 rapier of speed (21, 35, D) a cursed ring of loudness (22, 35, D) a +2 ring of strength (23, 35, D) a +1 rapier of holy wrath (24, 35, D) a +2 short sword of venom (25, 35, D) the +7 quick blade of the Firefly {pierce, *Drain rN+ Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It causes draining when unequipped. (26, 35, D) an uncursed staff of conjuration (27, 35, D) the ring "Moyrchem" {rF+ Dex+5} [ring of protection from fire] It affects your dexterity (+5). It protects you from fire. (7, 36, D) an uncursed staff of death (7, 37, D) an uncursed ring of wizardry (39, 37, D) a +5 scythe of venom (49, 37, D) a book of Frost (50, 37, D) a +1 spear of pain a crystal ball of energy (51, 37, D) a +4 dire flail of holy wrath (52, 37, D) a +3 bardiche of venom (53, 37, D) a fan of gales (59, 37, D) a book of Callings (61, 37, D) a +1 fire dragon armour (63, 37, D) a book of Debilitation (70, 37, D) a +0 vampiric war axe a +0 falchion (72, 37, D) a +0 short sword (73, 37, D) a +0 chain mail (19, 38, D) a +0 trident the cursed +3 hand crossbow of Sin {velocity, Dex+2 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (50, 38, D) the Incunabulum of Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Silence Hexes/Air 5 (51, 38, D) an uncursed ring of stealth (52, 38, D) an uncursed ring of flight (53, 38, D) a +2 mace of crushing (60, 38, D) a crystal ball of energy (61, 38, D) a cursed -2 ring of dexterity (63, 38, D) a lantern of shadows (70, 38, D) a +0 short sword (still there?) the cursed +1 spear "Wuskihim" {drain, rPois} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (71, 38, D) a +1 antimagic broad axe (still there?) a +0 dagger (still there?) (72, 38, D) a +4 vampiric lajatang (still there?) a +4 chain mail of poison resistance (still there?) (73, 38, D) a +0 dagger (38, 39, D) an uncursed ring of wizardry (40, 39, D) a +0 flail (70, 39, D) a cursed -1 mace (71, 39, D) an uncursed staff of cold (unseen) (73, 39, D) a +0 dagger (unseen) (6, 40, D) an uncursed amulet of stasis (70, 40, D) a +0 hand axe (unseen) (71, 40, D) a cursed +0 flail a +4 ring mail of cold resistance (22, 42, D) a +3 scythe of venom (24, 42, D) a +0 trident (2, 44, D) an uncursed staff of energy (23, 45, D) a +1 battleaxe of chopping a +1 arbalest of freezing (17, 48, D) an uncursed amulet of clarity (58, 48, D) the cursed +0 helmet "Furr" {+Inv rCorr Str-5} It affects your strength (-5). It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (59, 48, D) the cursed +0 robe "Daral" {+Inv rElec rN+++ Dex-3} It affects your dexterity (-3). It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible. It has a curse placed upon it. (60, 48, D) a +2 hat of spirit shield (61, 48, D) a lamp of fire (62, 48, D) a cursed amulet of inaccuracy (63, 48, D) a book of Transfigurations (64, 48, D) a +2 flail of protection (65, 48, D) an uncursed amulet of faith (67, 48, D) a plain deck of wonders (68, 48, D) a +3 leather armour of cold resistance (69, 48, D) a book of Spatial Translocations (70, 48, D) a +1 hand crossbow of flaming (71, 48, D) the +2 leather armour "Nootidd" {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. (74, 48, D) a plain deck of defence (75, 48, D) a plain deck of wonders (17, 49, D) an uncursed amulet of guardian spirit (unseen) (19, 49, D) a +1 robe of cold resistance (still there?) a +1 battleaxe of chopping (still there?) (20, 49, D) a disc of storms (21, 49, D) a plain deck of defence (22, 49, D) a book of Flames (24, 49, D) a +2 ring mail of magic resistance (25, 49, D) a +2 battleaxe of electrocution (26, 49, D) the +2 shortbow "Hulk" {freeze, rC- MR+ Str+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (27, 49, D) the +9 war axe "Saiqyvise" {chop, rF- Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. It makes you more stealthy. (28, 49, D) Etynuam's Almanac of Blistering Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Orb of Destruction Conjuration 7 (29, 49, D) a +2 shortbow of flaming (30, 49, D) a +0 rapier of venom (31, 49, D) a +1 shortbow of evasion (32, 49, D) a +1 battleaxe of freezing (33, 49, D) a +3 war axe of draining (34, 49, D) a +1 chain mail of positive energy (39, 49, D) an uncursed staff of summoning (40, 49, D) a phial of floods (inert) (42, 49, D) a +0 short sword (44, 49, D) an uncursed staff of death (45, 49, D) a +0 robe (46, 49, D) Yriofy's Primer on Witchery Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Teleport Other Translocation 3 e - Passwall Transmutation/Earth 3 (49, 49, D) a +0 flail (50, 49, D) a stone of tremors (51, 49, D) the Reference Book on the Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Shatter Earth 9 (53, 49, D) a +4 falchion of holy wrath (58, 49, D) an uncursed staff of cold (59, 49, D) an uncursed staff of wizardry (60, 49, D) a disc of storms (61, 49, D) a cursed staff of earth (62, 49, D) Fes Wiec's Almanac of Self-Improvement Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 (63, 49, D) a +2 leather armour of magic resistance (64, 49, D) a +5 eveningstar of distortion (unseen) (65, 49, D) an uncursed staff of summoning (67, 49, D) a +2 cloak of magic resistance (68, 49, D) the +5 trident of Eternal Harmony {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (69, 49, D) a manual of Throwing (71, 49, D) an uncursed staff of death (73, 49, D) a plain deck of changes (74, 49, D) a book of Geomancy (75, 49, D) a +0 hunting sling of freezing (2, 50, D) a +1 war axe of chopping (unseen) (19, 50, D) a plain deck of changes (21, 50, D) a phial of floods (inert) (22, 50, D) a +3 flail of holy wrath (23, 50, D) a disc of storms (still there?) an uncursed amulet of stasis (still there?) (24, 50, D) a book of Air (25, 50, D) a +4 mace of draining (26, 50, D) the +11 whip "Fasuh" {slash, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (27, 50, D) a +1 mace of holy wrath (28, 50, D) a +4 longbow of freezing (29, 50, D) a book of the Warp (30, 50, D) a +0 scale mail of fire resistance (32, 50, D) a +2 chain mail of positive energy (34, 50, D) a +0 plate armour of poison resistance (38, 50, D) an ornate deck of defence (39, 50, D) a +0 dagger (41, 50, D) a disc of storms (43, 50, D) a +1 mace of holy wrath (45, 50, D) an uncursed staff of power (46, 50, D) a +0 dagger (49, 50, D) a +2 hat (53, 50, D) a +1 cloak of magic resistance (54, 50, D) a +0 halberd of venom (58, 50, D) a +5 spear of piercing (59, 50, D) a sack of spiders (60, 50, D) a +2 crystal plate armour (63, 50, D) a manual of Armour (64, 50, D) an uncursed amulet of resist mutation (65, 50, D) a manual of Stealth 4 scrolls of enchant weapon (66, 50, D) a plain deck of escape (67, 50, D) a +2 hunting sling of flaming (70, 50, D) a +2 pair of gloves of archery (71, 50, D) Qemian's Reference Book on Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 (72, 50, D) the +11 morningstar "Guutuwka" {flame, +Blink MR- Str-2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. (73, 50, D) a +2 hand axe of electrocution (75, 50, D) the ring of Kaetehuc {rN+ Slay+2 SInv} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you see invisible. (4, 51, D) the +1 great mace of Lehim {flame, MP+9 Str-4 Int+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+5). It affects your magic capacity (+9). the Disquisition on Aid (still there?) Spells Type Level a - Deflect Missiles Charms/Air 6 b - Ring of Flames Charms/Fire 7 (5, 51, D) a +2 dagger of speed (6, 51, D) a plain deck of escape the ring of the Garden {rF- Str+9 Stlth+} [ring of stealth] It affects your strength (+9). It makes you vulnerable to fire. It makes you more stealthy. (8, 51, D) the +7 battleaxe "Xekhoihi" {pain, +Rage MP+9 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It lets you go berserk. It makes you more stealthy. (10, 51, D) a +0 helmet of see invisible (11, 51, D) a lamp of fire (12, 51, D) a +3 chain mail of fire resistance (14, 51, D) an uncursed ring of fire (21, 51, D) a fan of gales (still there?) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (23, 51, D) a +1 morningstar of protection (24, 51, D) a +0 battleaxe of freezing (26, 51, D) an uncursed staff of air (28, 51, D) a +0 plate armour of cold resistance (29, 51, D) a +1 quarterstaff of protection (30, 51, D) a +5 flail of crushing (31, 51, D) an uncursed ring of protection from cold (32, 51, D) a book of Necromancy (33, 51, D) a +2 trident of piercing (34, 51, D) a plain deck of summoning (39, 51, D) an uncursed staff of earth (41, 51, D) a plain deck of defence (42, 51, D) the +0 cloak of Ownanof {rN+} It protects you from negative energy. (43, 51, D) a book of Necromancy (48, 51, D) a Necronomicon (50, 51, D) a +5 morningstar of holy wrath (53, 51, D) a +0 dagger (63, 51, D) a +2 leather armour of fire resistance (66, 51, D) an uncursed amulet of warding (67, 51, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (-1, 52, D) an uncursed staff of conjuration (1, 52, D) a +5 vampiric falchion (still there?) an uncursed amulet of the gourmand (still there?) (2, 52, D) a book of Necromancy (still there?) a +5 falchion of electrocution (still there?) (5, 52, D) a book of the Sky (6, 52, D) a fan of gales (9, 52, D) a +4 flail of protection (10, 52, D) a +4 giant spiked club (11, 52, D) an uncursed staff of wizardry (12, 52, D) a sack of spiders (13, 52, D) a +3 war axe of flaming (14, 52, D) a +1 rapier of protection (44, 52, D) a +0 battleaxe (45, 52, D) a legendary deck of changes (46, 52, D) a +0 glaive (47, 52, D) a +0 mace (65, 52, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (66, 52, D) an uncursed staff of power (0, 53, D) a +2 quarterstaff of speed (3, 53, D) the +2 leather armour of the Orcish Mines {*Corrode rPois Str+11 Slay-6} It affects your strength (+11). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It may corrode your equipment when you take damage. (5, 53, D) Omomak's Collected Works on Displaced Companions Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Warp Weapon Charms/Translocation 5 c - Summon Forest Summoning/Translocation 5 d - Spellforged Servitor Conjuration/Summoning 7 (6, 53, D) a +1 bardiche of freezing (8, 53, D) a Grand Grimoire (9, 53, D) an uncursed staff of air (still there?) a cursed staff of summoning (still there?) (10, 53, D) an ornate deck of summoning (11, 53, D) a +0 trident (12, 53, D) a book of Air (13, 53, D) the +5 great sword "Reloer" {pain, rC+ Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It protects you from cold. (14, 53, D) a +3 plate armour of fire resistance (19, 53, D) an uncursed staff of wizardry (unseen) (1, 54, D) a lamp of fire (unseen) (3, 54, D) a +0 demon whip of venom (4, 54, D) an uncursed staff of power (7, 54, D) the ring "Zipim" {Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you more stealthy. (unseen) (17, 54, D) an uncursed amulet of guardian spirit (unseen) (19, 54, D) a +3 bardiche of flaming (21, 54, D) the +12 halberd of Nemelex Xobeh {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (unseen) (6, 55, D) a +2 long sword of slicing (20, 55, D) a +0 battleaxe of freezing (unseen) (21, 55, D) a +0 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) (75, 55, D) the +1 leather armour of Hangman {Str+3 SInv} It affects your strength (+3). It lets you see invisible. (1, 56, D) a +5 glaive of venom (18, 56, D) a +1 battleaxe of freezing (unseen) (21, 56, D) a +1 battleaxe of freezing (20, 57, D) a +1 battleaxe of freezing (unseen) (51, 57, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (58, 58, D) a glowing shapeshifter corpse (63, 58, D) a glowing shapeshifter corpse (46, 59, D) a +0 robe (unseen) (58, 59, D) a shapeshifter corpse (64, 59, D) a glowing shapeshifter corpse (65, 59, D) a shapeshifter corpse (unseen) (62, 60, D) a glowing shapeshifter corpse (63, 60, D) a glowing shapeshifter corpse (67, 60, D) a mutagenic chunk of flesh (63, 61, D) a mutagenic chunk of flesh (still there?) a glowing shapeshifter corpse (still there?) (42, 62, D) the cursed +2 quarterstaff of Pestilence {flame, MR++ Dex+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. a +1 scale mail of fire resistance the +5 halberd "Arreby" {pain, rC+ MP+9 Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It protects you from cold. It affects your magic capacity (+9). the cursed +1 trident "Deev" {flame, +Rage rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It lets you go berserk. It has a curse placed upon it. a cursed +0 robe (49, 62, D) a +0 short sword of flaming (unseen) (50, 62, D) a +2 antimagic spear (59, 62, D) a glowing shapeshifter corpse (43, 63, D) a necrophage corpse (skeletalised by now) (45, 63, D) a +1 great sword of protection (unseen) (46, 63, D) a +0 robe (unseen) (47, 63, D) a +1 leather armour of positive energy (48, 63, D) a +5 rod of shadows (14/14) (unseen) (49, 63, D) a +0 battleaxe of chopping (50, 63, D) a cursed +1 mace of freezing (unseen) (59, 63, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (64, 63, D) a glowing shapeshifter corpse (41, 64, D) a +0 robe (46, 64, D) a +5 glaive of flaming (48, 64, D) a +0 long sword (unseen) (45, 65, D) a +1 demon trident of draining (46, 65, D) a +2 halberd of protection (unseen) (47, 65, D) a +2 spear of venom (unseen) (49, 65, D) a +0 vampiric dagger (60, 65, D) a glowing shapeshifter corpse (64, 65, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (67, 65, D) a glowing shapeshifter corpse (68, 65, D) a shapeshifter corpse (45, 66, D) a +0 flail (unseen) (46, 66, D) a wand of fire (0) the +4 rapier of Zaxtel {drain, rElec rF- Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. a +1 shortbow of flaming a +0 robe the ring "Isa Pyni" {rF+ Str+2 Dex+4 SInv} [ring of see invisible] It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. a +0 leather armour of fire resistance (47, 66, D) a cursed +2 hand axe (unseen) (48, 66, D) a human corpse (skeletalised by now) (50, 66, D) a +0 robe (70, 66, D) a mutagenic chunk of flesh (45, 67, D) a +0 battleaxe (unseen) (47, 67, D) a +0 lajatang of speed (unseen)