MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Dreams (62, 1, D) a +2 plate armour of magic resistance (63, 1, D) an uncursed ring of wizardry (67, 1, D) a +0 vampiric demon trident (68, 1, D) a +1 war axe of chopping (69, 1, D) a cursed ring of loudness (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 trident (73, 2, D) a +4 short sword of venom (75, 2, D) a +0 rapier of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 trident 5 tomahawks (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 trident (63, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (61, 5, D) the +8 scimitar of the Inferno {slice, *Contam rElec rF++ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) a +1 hand crossbow a +0 short sword (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Power (62, 9, D) a +0 leather armour (63, 9, D) a +3 battleaxe of freezing (70, 9, D) a fan of gales (71, 9, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (62, 10, D) a plain deck of war (70, 10, D) an uncursed ring of stealth (72, 10, D) the Handbook of Transformation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Statue Form Transmutation/Earth 6 c - Hydra Form Transmutation 6 (61, 17, D) a +0 mace of protection (62, 17, D) an uncursed ring of fire (64, 17, D) a book of Clouds (71, 17, D) a +2 falchion of slicing (73, 17, D) an uncursed staff of energy (63, 18, D) the Volume of the Quantum Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Blink Translocation 2 c - Inner Flame Hexes/Fire 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Fireball Conjuration/Fire 5 (64, 18, D) the Papyrus of Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Haste Charms 6 d - Deflect Missiles Charms/Air 6 (71, 18, D) a book of Transfigurations (72, 18, D) a +5 glaive of venom (63, 21, D) a +0 short sword (63, 22, D) a +0 hand axe (63, 23, D) a +0 dire flail the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 flail (64, 23, D) a +0 club (50, 25, D) a +3 halberd of protection (51, 25, D) a plain deck of wonders (52, 25, D) a +2 plate armour of positive energy (53, 25, D) a +2 shortbow of freezing (54, 25, D) a +2 long sword of protection (50, 26, D) a +1 leather armour of positive energy (51, 26, D) a +2 ring of strength (53, 26, D) the cursed +1 hand axe of Doom {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (62, 27, D) an uncursed staff of conjuration (63, 27, D) a wand of draining (5) an uncursed staff of wizardry (64, 27, D) a +1 quarterstaff of speed (65, 27, D) a book of Debilitation (71, 27, D) a +0 trident (73, 27, D) a plain deck of war (62, 28, D) the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (64, 28, D) a +1 hunting sling of flaming (71, 28, D) an uncursed ring of fire (72, 28, D) a book of Conjurations (73, 28, D) a book of Dreams (52, 31, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (72, 31, D) a +0 flail (51, 32, D) an uncursed ring of flight (52, 32, D) a +0 dire flail a +0 robe (71, 32, D) a +1 flail of holy wrath (72, 32, D) a +0 short sword (73, 32, D) a +0 trident (71, 33, D) a +0 mace (73, 33, D) a +0 hand axe (49, 36, D) a +0 trident of venom (51, 36, D) the +1 scale mail of the Accordion {+Blink rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It lets you blink. (51, 37, D) an uncursed ring of poison resistance (53, 37, D) the +0 scale mail of Dim Light {rC+ Dex+2 Slay-4} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. (54, 37, D) a disc of storms (59, 37, D) an uncursed ring of poison resistance (60, 37, D) a book of Ice (61, 37, D) an uncursed staff of conjuration (62, 37, D) a +2 chain mail of fire resistance (63, 37, D) the Tome of Air Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Tornado Air 9 (69, 37, D) a +1 battleaxe of venom (71, 37, D) a +1 shortbow of freezing (72, 37, D) 3 large rocks the +1 leather armour of Kuun {Dex+7} It affects your dexterity (+7). (73, 37, D) a disc of storms (49, 38, D) a +0 dagger a book of Air (59, 38, D) a +2 chain mail of cold resistance (61, 38, D) the ring of Mioxoptuso {rF- rN+ AC+3 Int+2 Dex+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. (62, 38, D) an uncursed staff of air (63, 38, D) the cursed +3 great sword of the Gloaming {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (70, 38, D) a +1 morningstar of protection (71, 38, D) a +0 arbalest a +2 glaive of protection (72, 38, D) 2 large rocks an uncursed staff of earth (73, 38, D) a +3 ring of evasion (70, 39, D) a +0 arbalest (71, 39, D) a +2 arbalest of freezing (73, 39, D) a +0 arbalest (71, 40, D) a +0 shortbow 16 arrows a large rock (72, 40, D) 4 large rocks (73, 40, D) a +1 arbalest of evasion (71, 41, D) an arrow (71, 42, D) a large rock (71, 43, D) an arrow (50, 44, D) a +4 morningstar of draining a +0 animal skin (51, 44, D) a +0 battleaxe a cursed +0 plate armour a cursed -2 ring of dexterity a +2 dagger of chaos a +2 robe of cold resistance a +0 club (52, 44, D) a +0 dagger of venom a +4 blowgun 5 curare-tipped needles (61, 44, D) an ice dragon hide (70, 44, D) a large rock