MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 hand axe a +3 falchion of holy wrath (62, 1, D) a +1 war axe of flaming the cursed +1 short sword "Tyeph" {flame, +Rage rN+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. a draconian corpse (skeletalised by now) (63, 1, D) a +0 club (still there?) a +3 trident of venom (still there?) (67, 1, D) a +0 dagger (still there?) a +7 arbalest of flaming (still there?) (68, 1, D) a +0 dagger a +0 robe a +2 battleaxe of chopping an orc corpse (skeletalised by now) (69, 1, D) the cursed +2 quarterstaff of Lailoj {flame, MR- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (73, 2, D) an uncursed amulet of guardian spirit (75, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a porcupine corpse (63, 9, D) an uncursed staff of poison an iguana corpse (70, 9, D) a +2 scimitar of venom (71, 9, D) a +6 ring of strength a +6 ring of dexterity the +6 shortbow "Jellybane" {velocity, rElec Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It insulates you from electricity. a porcupine skeleton (72, 9, D) the +13 plate armour of Xytim {rC+} It protects you from cold. (70, 10, D) a +1 great sword of electrocution (69, 12, D) a porcupine corpse (68, 13, D) a wolf corpse (70, 13, D) a jackal corpse (71, 17, D) a book of Party Tricks (72, 17, D) an uncursed staff of power (71, 18, D) a +3 trident of pain (72, 18, D) a +0 vampiric battleaxe (73, 18, D) a manual of Shields (73, 20, D) a needle of paralysis (73, 21, D) a needle of paralysis (72, 23, D) 3 needles of paralysis