MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the cursed +3 mace "Orb Guardian's Curse" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (21, 1, D) a +2 scale mail of poison resistance (24, 1, D) a plain deck of wonders (29, 1, D) a +2 rapier of flaming (35, 1, D) a lantern of shadows (36, 1, D) an uncursed staff of fire (38, 1, D) an uncursed amulet of faith (39, 1, D) Sif Muna's Almanac of Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (40, 1, D) a +2 glaive of freezing (41, 1, D) a +0 great mace of crushing (42, 1, D) the +11 great mace of Infinite Pain {freeze, rElec rF+ Dex-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (49, 1, D) a book of Hinderance (50, 1, D) a +0 trident (53, 1, D) an uncursed staff of cold (54, 1, D) a +3 long sword of slicing (55, 1, D) a book of Ice (61, 1, D) a +2 robe of magic resistance (67, 1, D) a book of Callings (68, 1, D) the Grimoire of Freezing Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Conjure Ball Lightning Conjuration/Air 6 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a Grand Grimoire (21, 2, D) an uncursed staff of conjuration (22, 2, D) a phial of floods (24, 2, D) a book of Envenomations (25, 2, D) a plain deck of wonders (27, 2, D) a +4 mace of venom (36, 2, D) the Almanac of Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 (37, 2, D) a +2 scale mail of magic resistance (38, 2, D) a +1 pair of gloves of archery (39, 2, D) an uncursed staff of wizardry (40, 2, D) a +3 hunting sling of flaming (41, 2, D) a +1 dagger of venom (42, 2, D) a +4 mace of holy wrath (49, 2, D) a +0 spear (50, 2, D) an uncursed amulet of faith (51, 2, D) a +4 rapier of speed (52, 2, D) the +4 ring mail of the Cooper {*Confuse +Blink Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you blink. It may confuse you when you take damage. It makes you more stealthy. (53, 2, D) a +2 plate armour of magic resistance (55, 2, D) an uncursed staff of poison (62, 2, D) a +1 robe of resistance (73, 2, D) a +0 shortbow 12 arrows of frost (75, 2, D) a +0 arbalest 9 bolts a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (49, 3, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (unseen) (69, 3, D) a +0 hand axe (70, 3, D) a +1 long sword of electrocution a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (53, 4, D) a +3 spear of freezing (unseen) (69, 4, D) a +0 morningstar (unseen) (74, 4, D) 2 arrows of frost (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (51, 5, D) an arrow (74, 5, D) a bolt (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +0 trident (unseen) (52, 6, D) a +5 trident of freezing a +0 robe a +1 quarterstaff of speed 7 tomahawks a +4 rapier of holy wrath a +0 robe (53, 6, D) a +0 trident (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (63, 9, D) a book of Geomancy (71, 9, D) a +0 mace (72, 9, D) a +2 rapier of venom (62, 10, D) an uncursed staff of summoning (70, 10, D) the +3 ring mail of Ysunn {Str+4 Dex+5} It affects your strength (+4). It affects your dexterity (+5). (72, 10, D) the +5 spear "Fifraerow" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). the +3 scale mail of a wizard's laboratory {-Tele rElec rN+++ Stlth+} It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you more stealthy. (23, 11, D) a +0 dagger (unseen) (24, 11, D) a +0 hand axe (unseen) (71, 11, D) a cursed -1 mace (72, 11, D) a +0 battleaxe (24, 12, D) a +0 battleaxe a +0 chain mail (25, 12, D) a +0 long sword (unseen) (71, 12, D) a +0 hand axe (3, 13, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (4, 13, D) a +0 long sword (5, 13, D) a book of Annihilations (6, 13, D) a +0 short sword (7, 13, D) a +0 leather armour (9, 13, D) a +3 chain mail of poison resistance (10, 13, D) an uncursed staff of fire (12, 13, D) a +0 dagger (24, 13, D) a +4 rod of destruction (11/13) a +3 dire flail a +2 shortbow of flaming a +0 robe (25, 13, D) an uncursed staff of fire a +0 robe a +0 dire flail a +3 leather armour of poison resistance an uncursed amulet of guardian spirit (51, 13, D) a cursed staff of power (55, 13, D) a +3 giant club (71, 13, D) a +0 short sword (2, 14, D) a book of Ice (3, 14, D) a +2 glaive of venom (4, 14, D) a +0 dagger (5, 14, D) a lantern of shadows (8, 14, D) a +0 dagger (9, 14, D) a +0 dagger (10, 14, D) a plain deck of summoning (11, 14, D) the Reference Book on Bewitchment and Protection Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Slow Hexes 2 e - Regeneration Charms/Necromancy 3 f - Confuse Hexes 3 (12, 14, D) a disc of storms (23, 14, D) a +2 war axe of freezing (unseen) (50, 14, D) the ring "Haeruol" {SustAt rPois Str-2 Dex+4 Slay+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (51, 14, D) an uncursed ring of protection from magic (55, 14, D) an uncursed staff of energy (0, 15, D) a +0 long sword (unseen) (1, 15, D) an arrow (2, 15, D) a +6 blowgun (still there?) an arrow (still there?) (5, 15, D) a stone of tremors (6, 15, D) a +1 long sword of flaming a +0 chain mail a +0 long sword (7, 15, D) a box of beasts {used: 5} (10, 15, D) a crystal ball of energy (11, 15, D) a lamp of fire (36, 15, D) a +0 trident of flaming (39, 15, D) a +0 long sword (40, 15, D) a +3 leather armour of poison resistance (42, 15, D) a +0 war axe (43, 15, D) a +1 helmet of intelligence (-1, 16, D) a +6 whip of draining (2, 16, D) a +0 long sword (35, 16, D) the +8 chain mail "Hebophoe" {rF- Dex+7 SInv} It affects your dexterity (+7). It makes you vulnerable to fire. It lets you see invisible. (36, 16, D) a sack of spiders (37, 16, D) the ring of the Dozen Stars {MP+9 Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It affects your magic capacity (+9). It makes you less stealthy. (38, 16, D) a +2 hunting sling of evasion (39, 16, D) an uncursed ring of wizardry (40, 16, D) a +2 robe (41, 16, D) a lamp of fire (43, 16, D) the +9 scale mail of the Moon {Int+5} It affects your intelligence (+5). (4, 17, D) a +0 leather armour (unseen) (6, 17, D) an uncursed staff of death (19, 17, D) a +1 chain mail of poison resistance (21, 17, D) a +0 dagger (22, 17, D) the +1 troll leather armour of Defence {Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (23, 17, D) a plain deck of summoning {drawn: 4} (25, 17, D) a plain deck of defence (27, 17, D) the Catalogue of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Dragon's Call Summoning 9 (28, 17, D) an uncursed staff of fire (29, 17, D) an uncursed staff of poison (63, 17, D) a cursed ring of ice a +6 ring of strength (64, 17, D) the +2 greatsling "Bingo" {venom, rElec rC+ Int-2} It poisons the ammo it fires. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. (71, 17, D) the +9 arbalest "Veiro" {velocity, rC+ Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It protects you from cold. (72, 17, D) a book of Flames (73, 17, D) a Necronomicon (2, 18, D) a +0 leather armour (unseen) (19, 18, D) a +1 dagger of flaming (21, 18, D) an ornate deck of wonders (22, 18, D) a book of Minor Magic (24, 18, D) a +0 dagger (25, 18, D) a crystal ball of energy (26, 18, D) an uncursed staff of earth (27, 18, D) a +0 dagger (28, 18, D) a stone of tremors (29, 18, D) a +2 helmet of see invisible (38, 18, D) a bolt (39, 18, D) a +0 long sword (unseen) (63, 18, D) a book of Alchemy (64, 18, D) a book of the Warp (0, 19, D) 31 arrows a +0 scimitar a +0 shortbow (1, 19, D) a cursed +0 rapier (still there?) a +0 long sword (still there?) (3, 19, D) 18 arrows of frost (unseen) (23, 19, D) a Young Poisoner's Handbook (37, 19, D) a +0 broad axe a +0 chain mail a bolt (38, 19, D) 2 bolts (-1, 20, D) a +0 short sword (still there?) a +0 scimitar (still there?) (0, 20, D) a +0 scale mail a +0 ring mail a +3 ring of protection a cursed -2 long sword a +0 longbow 12 arrows a +0 leather armour a +0 long sword a +0 rapier an uncursed ring of magical power a +2 demon blade of flaming a +0 scale mail a +0 rapier the cursed +0 battleaxe "Okiosol" {flame, *Rage rElec rF+++ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It renders you almost immune to fire. It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (1, 20, D) a +0 chain mail (unseen) (34, 20, D) a cursed -1 arbalest (unseen) (36, 20, D) a +0 arbalest (unseen) (-1, 21, D) 3 arrows (0, 21, D) a +0 scimitar an arrow a +0 shortbow 10 arrows of frost a +2 ring mail of cold resistance a +0 scimitar an uncursed ring of sustain attributes a +1 mace of protection a +0 chain mail a +0 rapier a +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (1, 21, D) the +8 spear of the Spinneret {pierce, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (33, 21, D) a +0 great sword (still there?) a +0 arbalest (still there?) (34, 21, D) a +0 dire flail a +2 hunting sling of flaming a +0 chain mail a +0 battleaxe a +0 plate armour 2 large rocks a +0 great sword a +0 plate armour a +0 battleaxe a +0 plate armour (35, 21, D) a +2 trident of protection a +0 chain mail the amulet of Maraimm {rMut -Tele rN+ Int+10 Dex-2} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+10). It affects your dexterity (-2). It protects you from negative energy. It prevents most forms of teleportation. a +1 lajatang of electrocution a cursed +0 chain mail 2 bolts a +0 war axe a +0 chain mail a +0 shield (36, 21, D) a +0 arbalest (unseen) (0, 22, D) a +0 long sword (still there?) a +0 short sword (still there?) (4, 22, D) a +0 long sword (unseen) (26, 22, D) a +0 short sword (27, 22, D) a +3 whip of flaming (unseen) (34, 22, D) a large rock 4 bolts (36, 22, D) a +0 arbalest a +0 arbalest 26 bolts the cursed +1 robe "Huopicri" {SInv} It lets you see invisible. It has a curse placed upon it. (0, 23, D) a +0 ring mail (unseen) (24, 23, D) a +2 hand axe a +0 robe (27, 23, D) a +2 mace (unseen) (33, 23, D) 2 bolts 3 bolts of penetration (73, 23, D) a +0 rapier a +0 robe (25, 24, D) a cursed +2 dire flail a +0 robe (26, 24, D) a +0 dagger a +0 robe (52, 24, D) a +1 chain mail of cold resistance (24, 25, D) a +0 dagger (unseen) (50, 25, D) the +3 rapier of Xaoshross {drain, rPois rC- Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It makes you vulnerable to cold. It protects you from poison. (51, 25, D) a book of the Dragon (still there?) a +0 antimagic quarterstaff (still there?) (52, 25, D) a lamp of fire (55, 25, D) an uncursed staff of wizardry (24, 26, D) a +0 long sword (unseen) (25, 26, D) a +0 mace of crushing (unseen) (27, 26, D) a +0 dagger (unseen) (50, 26, D) a book of Party Tricks (54, 26, D) a book of Minor Magic (61, 27, D) an uncursed staff of wizardry (62, 27, D) the cursed +0 spear "Uciqofik" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it. (63, 27, D) a book of Death (64, 27, D) a book of Summonings (71, 27, D) a +0 dagger (72, 27, D) a plain deck of wonders (73, 27, D) a +0 dagger (23, 28, D) a cursed +0 great mace (unseen) (24, 28, D) a +0 dire flail (unseen) (25, 28, D) a +2 mace of protection (62, 28, D) a book of Air (63, 28, D) a +0 short sword of freezing (64, 28, D) a +2 robe (71, 28, D) an uncursed staff of fire (72, 28, D) a +2 hunting sling of flaming (73, 28, D) a book of Unlife (74, 28, D) an uncursed staff of poison (unseen) (35, 29, D) a +5 short sword of holy wrath (36, 29, D) an uncursed staff of poison (37, 29, D) a +3 ring of protection (38, 29, D) a plain deck of wonders (39, 29, D) a +0 arbalest of evasion (40, 29, D) a +0 long sword of slicing (41, 29, D) a +6 scimitar of holy wrath (42, 29, D) the +12 plate armour of Evolution {Str+3 SInv} It affects your strength (+3). It lets you see invisible. (43, 29, D) the Compendium of Enhancements Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Ring of Flames Charms/Fire 7 (44, 29, D) a +4 battleaxe of freezing (35, 30, D) a stone of tremors (36, 30, D) a +3 broad axe of electrocution (37, 30, D) an uncursed staff of summoning (39, 30, D) the +1 chain mail "Icoqo" {rF++ Str+4 Int-2 Dex+4} It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from fire. (40, 30, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (41, 30, D) the ring "Zaoxzon" {Fire *Drain MR+ Str+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (43, 30, D) a crystal ball of energy (37, 31, D) an ornate deck of escape an uncursed ring of protection from cold a +6 ring of intelligence (63, 31, D) a +0 spear (unseen) (65, 31, D) a +0 spear (72, 31, D) a +2 morningstar of freezing a +0 short sword a +0 flail a +0 leather armour (73, 31, D) a +0 whip (unseen) (1, 32, D) a +2 short sword of venom (2, 32, D) a book of Annihilations (3, 32, D) a +0 robe of positive energy (4, 32, D) a lantern of shadows (5, 32, D) an uncursed staff of summoning (7, 32, D) a +2 flail of holy wrath (8, 32, D) a +1 leather armour of fire resistance (9, 32, D) a +0 trident (10, 32, D) a crystal ball of energy (64, 32, D) a +0 rapier a +0 robe (73, 32, D) a +0 short sword (1, 33, D) an uncursed staff of death (2, 33, D) a book of Air (3, 33, D) a stone of tremors (7, 33, D) a disc of storms (9, 33, D) a book of the Warp (12, 33, D) a book of Power (13, 33, D) a +0 war axe (20, 33, D) a +0 mace (21, 33, D) a plain deck of wonders (22, 33, D) a +1 plate armour of magic resistance (25, 33, D) a crystal ball of energy (26, 33, D) a +2 plate armour of poison resistance (28, 33, D) an uncursed amulet of faith (29, 33, D) a +1 spear of venom (1, 34, D) an uncursed staff of summoning (2, 34, D) a plain deck of changes (3, 34, D) a +3 greatsling of flaming (4, 34, D) the +8 battleaxe of Uxkuofod {pain, rElec rPois rN+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (5, 34, D) a book of Debilitation (6, 34, D) an uncursed staff of earth (7, 34, D) an uncursed staff of power (8, 34, D) a +0 club (10, 34, D) a +1 scale mail of poison resistance (12, 34, D) a legendary deck of wonders (13, 34, D) an uncursed staff of conjuration (19, 34, D) a book of Necromancy (20, 34, D) a +0 hand axe (21, 34, D) a +1 morningstar of venom (23, 34, D) an uncursed staff of energy (24, 34, D) an uncursed ring of flight (25, 34, D) an uncursed staff of wizardry (27, 34, D) a +0 hand axe (21, 35, D) a +2 mace of protection (22, 35, D) a +0 mace (23, 35, D) a +2 scale mail of fire resistance (24, 35, D) a +0 short sword (50, 37, D) a +2 leather armour of poison resistance (51, 37, D) 4 scrolls of amnesia (53, 37, D) a +0 war axe (still there?) a +0 war axe (still there?) a +1 pair of boots of flying (still there?) (54, 37, D) the +3 chain mail of Buqi {Str+6 Int-3} It affects your strength (+6). It affects your intelligence (-3). (59, 37, D) the +12 spear "Tomumnash" {pierce, Str+6 SInv} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you see invisible. (60, 37, D) a +0 morningstar of protection (61, 37, D) the ring of Plog {+Blink MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (62, 37, D) the +1 robe of Prudence {rPois rF+ Int+2 Stlth-} It affects your intelligence (+2). It protects you from fire. It protects you from poison. It makes you less stealthy. (63, 37, D) a +2 arbalest of flaming (69, 37, D) the ring "Demihuca" {*Drain EV+2 Str+3 Int+9 SInv} [ring of evasion] It affects your evasion (+2). It affects your strength (+3). It affects your intelligence (+9). It lets you see invisible. It causes draining when unequipped. (72, 37, D) a +0 great sword (73, 37, D) the cursed ring "Wiesmourph" {rPois rN+ EV-3 Str-5} [ring of evasion] It affects your evasion (-3). It affects your strength (-5). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (49, 38, D) a +1 shield of protection (50, 38, D) a book of Battle (51, 38, D) the +6 mace "Orb Guardian's Bane" {crush, +Fly Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you fly. (52, 38, D) a book of Debilitation (53, 38, D) a +0 hat (59, 38, D) a +0 hand axe of venom (60, 38, D) the +4 shortbow "Heed" {freeze, rElec MP+9 Int-2 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). (62, 38, D) an uncursed staff of power (63, 38, D) a book of the Sky (71, 38, D) a book of Unlife (-1, 39, D) a +0 spear a +0 robe an uncursed amulet of clarity a +5 war axe of electrocution a +0 robe an uncursed amulet of faith (0, 39, D) a +0 scimitar a +2 robe of cold resistance a +0 shield a +0 battleaxe a +2 ice dragon armour (18, 39, D) a wand of heal wounds (0) a +0 flail a +0 glaive a cursed ring of loudness a +0 morningstar of protection (19, 39, D) a +0 flail a +0 cloak the ring of Xidaso Lodet {Fire +Inv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. a +0 eveningstar of holy wrath a +0 scimitar (20, 39, D) an uncursed ring of fire a +4 antimagic lajatang an uncursed ring of wizardry a +0 flail a +1 great sword of holy wrath a +0 glaive (-1, 40, D) a +0 scimitar a +0 short sword a +0 shield a +0 war axe a +0 short sword a +0 robe (0, 40, D) an uncursed amulet of warding an uncursed staff of poison a cursed +0 robe a +2 quarterstaff of draining a +0 robe a +5 ring of dexterity a +0 short sword the ring "Ceulloxi" {+Fly Str+6} [ring of strength] It affects your strength (+6). It lets you fly. (1, 40, D) a +0 spear (2, 40, D) a wand of cold (5) (20, 40, D) a gold dragon hide a cursed ring of protection from cold (0, 41, D) an uncursed ring of positive energy a cursed +0 glaive a +0 halberd a +0 robe (1, 41, D) the +9 short sword "Paurueh" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (18, 41, D) a +0 flail (58, 41, D) an uncursed staff of summoning (68, 41, D) a +0 morningstar (unseen) (69, 41, D) a +0 great mace (unseen) (70, 41, D) the +8 morningstar "Xeofi" {flame, Str+7 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your dexterity (+5). a +0 plate armour (-1, 42, D) (unseen) (0, 42, D) a +0 club (unseen) (21, 42, D) the +8 long sword of Niusit {slice, rC+ MR- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from cold. It affects your resistance to hostile enchantments. a +0 cloak (70, 42, D) a +0 war axe (unseen) (70, 43, D) a +0 flail (unseen) (50, 44, D) a +0 mace (unseen) (71, 44, D) a bolt (48, 45, D) a +0 robe (unseen) (50, 45, D) a +0 whip (58, 48, D) an uncursed staff of wizardry (60, 48, D) a +2 whip of electrocution (61, 48, D) an uncursed ring of fire (63, 48, D) a plain deck of summoning (68, 48, D) a book of Burglary (69, 48, D) a +1 leather armour of magic resistance (70, 48, D) a +3 shortbow of flaming (71, 48, D) a +1 scale mail of poison resistance (75, 48, D) an uncursed staff of death (18, 49, D) a book of Unlife (19, 49, D) an uncursed ring of ice (21, 49, D) a +2 spear of venom (22, 49, D) a +0 pair of boots of stealth (23, 49, D) a +2 large shield of poison resistance (24, 49, D) a +4 blowgun (25, 49, D) a crystal ball of energy (26, 49, D) the +11 flail "Ocuedaw" {pain, MP+9 Int+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your magic capacity (+9). It makes you more stealthy. (27, 49, D) a crystal ball of energy (28, 49, D) an uncursed amulet of warding (29, 49, D) a +6 mace of draining (30, 49, D) an uncursed staff of conjuration (31, 49, D) a +2 arbalest of flaming (32, 49, D) the amulet of Meitesha {rCorr Str+2 Dex+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+2). It affects your dexterity (+3). (33, 49, D) a lantern of shadows (34, 49, D) an uncursed staff of power (38, 49, D) an uncursed staff of poison (39, 49, D) a book of Party Tricks (40, 49, D) a +0 long sword (43, 49, D) a +0 glaive (44, 49, D) a plain deck of war (45, 49, D) a +1 ring mail of cold resistance (46, 49, D) an uncursed staff of summoning (50, 49, D) a +0 battleaxe (51, 49, D) the +0 robe "Hothuro" {rF++ rC+ Int+4 SInv} It affects your intelligence (+4). It greatly protects you from fire. It protects you from cold. It lets you see invisible. (52, 49, D) a Young Poisoner's Handbook (53, 49, D) an uncursed staff of earth (54, 49, D) a crystal ball of energy (58, 49, D) a +2 ring of intelligence (59, 49, D) a Young Poisoner's Handbook (60, 49, D) a phial of floods (62, 49, D) an uncursed staff of conjuration (63, 49, D) a +4 rapier of venom (64, 49, D) the cursed +0 great sword of Saskiu {vamp, Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It has a curse placed upon it. (65, 49, D) a +2 scythe of pain (66, 49, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (68, 49, D) the ring of the Frog {rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. (69, 49, D) an uncursed staff of poison (70, 49, D) a +0 hunting sling of flaming (71, 49, D) a +4 broad axe of chopping (73, 49, D) a +0 trident (74, 49, D) an uncursed staff of fire (75, 49, D) a +1 scale mail of magic resistance (18, 50, D) the Compendium of Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Freezing Cloud Conjuration/Ice/Air 6 (19, 50, D) a +2 halberd of protection (20, 50, D) a book of Hinderance (21, 50, D) a +3 leather armour of poison resistance (22, 50, D) a Grand Grimoire (23, 50, D) a +1 leather armour of poison resistance (24, 50, D) an uncursed staff of power (25, 50, D) a +4 ring mail of fire resistance (26, 50, D) the Tome of Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Deflect Missiles Charms/Air 6 c - Haste Charms 6 (27, 50, D) an uncursed staff of power (28, 50, D) the cursed +0 great mace "Woatiwk" {speed, rPois rC+ Int-4 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (29, 50, D) a Grand Grimoire (30, 50, D) a lantern of shadows (31, 50, D) the +0 battleaxe of Precise Incision {holy, Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). (32, 50, D) an uncursed staff of fire (33, 50, D) an uncursed ring of protection from fire (34, 50, D) a plain deck of defence (38, 50, D) a phial of floods (39, 50, D) Borgnjor's Handbook of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Death Channel Necromancy 6 (40, 50, D) an uncursed staff of death (44, 50, D) a +0 chain mail (45, 50, D) a +0 plate armour (46, 50, D) an uncursed staff of fire (47, 50, D) a +0 war axe (48, 50, D) a +0 dire flail (51, 50, D) a +0 chain mail (52, 50, D) an uncursed staff of earth (53, 50, D) a +1 leather armour of fire resistance (58, 50, D) a plain deck of defence (59, 50, D) an uncursed staff of conjuration (60, 50, D) a +1 buckler of fire resistance (61, 50, D) a Grand Grimoire (62, 50, D) a +5 plate armour of ponderousness (63, 50, D) a book of Dreams (66, 50, D) a +1 vampiric halberd (67, 50, D) a +4 scale mail of poison resistance (68, 50, D) an uncursed staff of air (69, 50, D) a box of beasts {used: 4} a book of the Tempests (71, 50, D) a +1 mace of protection (72, 50, D) a book of Maledictions (73, 50, D) a book of Summonings (74, 50, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (75, 50, D) a +1 scythe of slicing (0, 51, D) a +3 great sword of protection (1, 51, D) a book of Debilitation (2, 51, D) a +3 ring mail of cold resistance (3, 51, D) the Compendium of the Cloudy Oath Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Invisibility Hexes 6 (4, 51, D) the +3 leather armour of Xuris {Dex+3} It affects your dexterity (+3). (5, 51, D) the +5 ring mail "Xonil" {MR++ rCorr Str+3 Slay-4} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (6, 51, D) a +0 glaive of protection (7, 51, D) a book of Power (8, 51, D) a cursed ring of loudness (10, 51, D) a +1 plate armour of fire resistance (11, 51, D) an uncursed staff of earth (12, 51, D) the ring "Gomiamn" {rF+ MR+ Int-3 Slay+2} [ring of protection from magic] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your resistance to hostile enchantments. (13, 51, D) a stone of tremors (14, 51, D) a +0 flail of holy wrath (18, 51, D) a +1 centaur barding of fire resistance (19, 51, D) a book of Hinderance (20, 51, D) an uncursed ring of magical power (21, 51, D) a +1 triple crossbow of flaming (22, 51, D) a +2 short sword of electrocution (23, 51, D) a +2 chain mail of poison resistance (24, 51, D) the +6 shortbow of Untruth {speed, rF+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. (25, 51, D) a plain deck of changes (26, 51, D) an uncursed staff of poison (28, 51, D) a book of Geomancy (29, 51, D) the +10 eveningstar "Miub" {drain, rPois rF+ MP-9 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from fire. It protects you from poison. It affects your magic capacity (-9). (30, 51, D) a +2 robe of magic resistance (31, 51, D) a book of Callings (32, 51, D) a +2 flail of venom (33, 51, D) an uncursed staff of fire (34, 51, D) a +4 war axe of electrocution (39, 51, D) a book of Transfigurations (41, 51, D) an uncursed staff of energy (42, 51, D) a +1 robe (43, 51, D) a cursed staff of air (44, 51, D) a +0 great sword a cursed +0 plate armour an uncursed ring of ice an uncursed staff of fire (45, 51, D) a lamp of fire (47, 51, D) a +0 war axe (48, 51, D) a +0 chain mail (49, 51, D) a +0 plate armour (50, 51, D) the +1 short sword of Leeh {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. (51, 51, D) a book of Maledictions (52, 51, D) a plain deck of changes (53, 51, D) the Handbook of Evil Rituals and Weightlessness Spells Type Level a - Pain Necromancy 1 b - Static Discharge Conjuration/Air 3 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Summon Lightning Spire Summoning/Air 4 f - Agony Necromancy 5 (54, 51, D) an uncursed staff of energy (64, 51, D) 6 potions of magic (65, 51, D) an uncursed ring of poison resistance (69, 51, D) an uncursed staff of wizardry (0, 52, D) 4 scrolls of enchant armour (1, 52, D) a box of beasts (2, 52, D) a book of Ice (4, 52, D) a +0 longbow of flaming (6, 52, D) a +2 ring mail of magic resistance (7, 52, D) a +0 pair of gloves of strength (8, 52, D) an uncursed ring of wizardry (9, 52, D) an uncursed staff of summoning (10, 52, D) a +1 plate armour of magic resistance (11, 52, D) a book of Geomancy (12, 52, D) a book of Party Tricks (13, 52, D) a plain deck of wonders (14, 52, D) a +4 whip of freezing (40, 52, D) a bolt (41, 52, D) a +0 bardiche (unseen) (43, 52, D) a +0 battleaxe a +0 plate armour the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (46, 52, D) the +1 pair of gloves of the Leaf {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (47, 52, D) a +0 broad axe (66, 52, D) 3 royal jellies (0, 53, D) an uncursed staff of summoning (1, 53, D) a +2 vampiric short sword (3, 53, D) a +6 ring of dexterity (4, 53, D) a scroll of enchant armour (6, 53, D) the +2 morningstar of the Salmon {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (7, 53, D) a plain deck of wonders (8, 53, D) a book of Clouds (9, 53, D) a +2 hunting sling of flaming (10, 53, D) an uncursed staff of wizardry (12, 53, D) the +1 shortbow of the Wasp {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (13, 53, D) an uncursed amulet of rage (14, 53, D) an uncursed staff of death (43, 53, D) a +0 great mace a +0 plate armour (4, 54, D) the ring "Visut" {*Confuse +Inv rC++ MP+9} [ring of invisibility] It greatly protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. It may confuse you when you take damage. (37, 54, D) a +4 broad axe of freezing (unseen) (40, 54, D) a +0 dire flail a +0 chain mail a +2 quarterstaff of pain a +0 arbalest 18 bolts 3 large rocks a +1 glaive of flaming a +0 chain mail (59, 54, D) a +2 scythe of venom (61, 54, D) a +1 flail of protection the ring of Ciuto {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). a +1 scythe of flaming (63, 54, D) a +3 scythe of freezing (64, 54, D) an uncursed staff of conjuration (39, 55, D) a large rock a +0 great sword a +0 plate armour (40, 55, D) a +0 war axe a +0 plate armour of magic resistance a +0 shield 7 large rocks (59, 55, D) a +2 greatsling (unseen) (60, 55, D) a necrophage corpse (61, 55, D) a +7 spear of venom (still there?) a +2 scythe of slicing (still there?) (62, 55, D) a +0 trident (37, 56, D) a +0 war axe (unseen) (38, 56, D) a +1 morningstar of holy wrath a +0 plate armour an uncursed staff of cold a +0 arbalest 24 bolts an uncursed ring of fire a +0 battleaxe a +4 scale mail of magic resistance (39, 56, D) 2 large rocks a +1 battleaxe of draining a +3 chain mail of fire resistance (40, 56, D) a +0 great sword a +5 greatsling a +0 plate armour a +3 ring of slaying 5 large rocks (41, 56, D) a +0 bardiche a +0 plate armour a human skeleton (59, 56, D) the +3 robe of the Gloaming {MR+} It affects your resistance to hostile enchantments. (37, 57, D) 3 large rocks a +0 great mace a +2 chain mail of poison resistance a +3 ring of intelligence a +0 great sword a +0 chain mail a +0 battleaxe a +0 plate armour the ring "Omekkump" {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. a +0 dire flail a +0 plate armour a +0 great mace a +0 chain mail the +6 dire flail of Laceration {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). a +0 plate armour a +0 war axe a +0 plate armour (38, 57, D) 6 large rocks a cursed -1 long sword a +2 plate armour of fire resistance a +0 arbalest 12 bolts a +0 war axe a +0 plate armour a cursed +0 dire flail a +0 plate armour a +0 broad axe a +0 plate armour a +0 shield (39, 57, D) a +0 war axe of freezing (unseen) (40, 57, D) a large rock a +3 great mace of venom the +9 plate armour "Gipu" {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). (37, 58, D) a large rock (38, 58, D) a +0 dire flail a +0 arbalest 26 bolts a +0 dire flail a +0 plate armour (57, 58, D) a +4 scale mail of fire resistance (-1, 59, D) a +0 robe a +0 broad axe of chopping a +0 robe (0, 59, D) a +0 robe (37, 59, D) a +2 scimitar of holy wrath (unseen) (38, 59, D) a +8 iron rod (13/13) a +0 chain mail a +0 long sword a +0 plate armour a +1 buckler of reflection (1, 60, D) a +2 spear of piercing a +0 robe an uncursed ring of wizardry (59, 64, D) an uncursed staff of power (66, 66, D) an uncursed staff of power (66, 67, D) the ring "Ygikoumm" {rPois rC+ Int+2 Dex+6 Slay-4} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from poison.