MordorOrchid the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) the +1 cloak of Viutt {+Fly MR- Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. (50, 1, D) a +0 quarterstaff of crushing (51, 1, D) a +0 long sword (52, 1, D) a plain deck of changes (53, 1, D) a +2 battleaxe of freezing (54, 1, D) a +1 chain mail of magic resistance (61, 1, D) an uncursed staff of fire (62, 1, D) the +11 flail of the Blowfly {crush, rPois rF+ rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It protects you from cold. It protects you from poison. (63, 1, D) the cursed +1 greatsling "Ucaziput" {freeze, rC- MR+ MP+9 Str-2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (67, 1, D) the +6 chain mail of Generosity {rElec} It insulates you from electricity. (68, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) a +0 long sword (50, 2, D) an uncursed staff of wizardry (52, 2, D) a plain deck of summoning (53, 2, D) a book of the Dragon (54, 2, D) a +0 long sword (62, 2, D) the +2 broad axe "Irukunk" {flame, +Blink Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you blink. (73, 2, D) the Papyrus of Burning Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Ring of Flames Charms/Fire 7 (75, 2, D) a book of Geomancy (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 long sword a +0 leather armour of magic resistance (75, 3, D) a +0 rapier (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (47, 6, D) a +0 halberd (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) a +0 quarterstaff (48, 7, D) a +0 war axe (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (47, 8, D) a +0 great sword (unseen) (47, 9, D) a +1 rapier of draining (unseen) (61, 9, D) an uncursed staff of energy (62, 9, D) a disc of storms (63, 9, D) a +2 hunting sling of flaming (70, 9, D) the Collected Works on Combat Magic and the Birds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Freezing Cloud Conjuration/Ice/Air 6 (71, 9, D) a +4 great mace of holy wrath (72, 9, D) a +2 scythe of holy wrath (48, 10, D) a shadow dragon corpse (62, 10, D) a lantern of shadows (70, 10, D) a book of Power (49, 13, D) a +0 glaive of venom (50, 13, D) the +2 whip "Ducaqolo" {vamp, rC++ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from cold. It makes you more stealthy. (52, 13, D) an uncursed staff of power (53, 13, D) the Reference Book on Ice and Bewitchment Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Condensation Shield Ice 4 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 6 (54, 13, D) a +3 hand crossbow of velocity (55, 13, D) a +1 mottled dragon armour (50, 14, D) an uncursed staff of earth (51, 14, D) an uncursed staff of summoning (52, 14, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (53, 14, D) an uncursed ring of ice (54, 14, D) a book of the Warp (61, 17, D) the amulet "Fukhuin" {Faith rPois rC+ rN+ MP-9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). (62, 17, D) a +1 glaive of protection (63, 17, D) a +1 trident of venom (64, 17, D) a book of Party Tricks (71, 17, D) a +0 leather armour a book of Frost (72, 17, D) a +2 leather armour of cold resistance (73, 17, D) a book of Burglary (62, 18, D) the amulet "Foinkaops" {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. (63, 18, D) a +0 battleaxe of venom (73, 18, D) the Disquisition on Snow Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 (70, 20, D) a large rock (71, 20, D) 5 large rocks a +0 giant club (72, 20, D) a cursed -1 giant club (73, 20, D) a +0 giant spiked club a +0 giant club (72, 21, D) 3 large rocks a +0 giant club a +0 giant club (49, 22, D) a +3 war axe a +0 hand crossbow of evasion a +0 robe a +1 demon whip of draining a +0 chain mail a necrophage corpse (55, 22, D) a +0 trident a +2 robe of the Archmagi (75, 23, D) a large rock (73, 24, D) a large rock (49, 25, D) the cursed +1 halberd of the Wasteland {drain, rElec MR- Str+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (51, 25, D) an uncursed staff of summoning (52, 25, D) a plain deck of wonders {drawn: 5} (50, 26, D) the Incunabulum of Evil Rites and the Rocks Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Cigotuvi's Embrace Necromancy 5 (51, 26, D) a +4 vampiric spear (52, 26, D) the ring "Tierier" {*Contam AC+4 Dex+8} [ring of protection] It affects your AC (+4). It affects your dexterity (+8). It causes magical contamination when unequipped. (53, 26, D) a +5 ring of strength (54, 26, D) an uncursed staff of fire (61, 27, D) an uncursed staff of summoning (63, 27, D) a +0 halberd of flaming (64, 27, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of fire a +1 naga barding of stealth (70, 27, D) a +0 long sword (71, 27, D) a book of Spatial Translocations (63, 28, D) the Guide on Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Warp Weapon Charms/Translocation 5 d - Summon Forest Summoning/Translocation 5 (64, 28, D) an uncursed staff of power (73, 28, D) a cursed amulet of inaccuracy (72, 29, D) a +0 dagger a +0 leather armour (47, 30, D) an uncursed staff of cold (still there?) a +0 halberd (still there?) (72, 30, D) a +0 long sword a +0 shortbow 18 arrows a +0 short sword a +0 leather armour a +0 buckler (73, 30, D) a +0 long sword (49, 31, D) an uncursed staff of energy a +1 hunting sling of velocity a +0 long sword (62, 31, D) a +3 great sword a +0 robe (72, 31, D) a +0 rapier a +0 leather armour an arrow (49, 37, D) the +5 trident of Qazlal's Supremacy {pierce, Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you more stealthy. (50, 37, D) a cursed amulet of inaccuracy (52, 37, D) a book of Frost (53, 37, D) a book of Frost (59, 37, D) a +0 scimitar (61, 37, D) the Tome of Congealing Conjuration Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Condensation Shield Ice 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Ozocubu's Refrigeration Ice 6 (63, 37, D) a +3 leather armour of positive energy (69, 37, D) an uncursed ring of protection from magic (70, 37, D) the +3 flail of Fyathreown {crush, *Corrode rElec rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It may corrode your equipment when you take damage. (71, 37, D) the +7 scimitar of Inflation {slice, rN+++ Str-5 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+2). It renders you almost immune to negative energy. It lets you see invisible. (72, 37, D) a +3 chain mail of fire resistance (73, 37, D) a +2 battleaxe of freezing (49, 38, D) a book of Annihilations (50, 38, D) an uncursed staff of summoning (51, 38, D) the cursed +0 short sword of Contention {pain, Str+4 Int+4 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+5). It has a curse placed upon it. (52, 38, D) a +2 trident of venom (53, 38, D) a book of the Earth (59, 38, D) a +0 halberd (61, 38, D) a +0 hand axe (62, 38, D) Khufu's Grimoire of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 (63, 38, D) a +1 glaive of freezing (64, 38, D) a +0 war axe (unseen) (70, 38, D) a +1 vampiric dagger (71, 38, D) a +2 leather armour of fire resistance (72, 38, D) the ring "Oriulykh" {rPois MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). (73, 38, D) the Disquisition on Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 (63, 39, D) the +3 halberd of Ihuf {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (64, 39, D) a +0 dire flail (unseen) (65, 39, D) a +0 hand axe (still there?) a +6 scimitar of draining (still there?) (48, 40, D) a +5 scimitar of holy wrath a +0 large shield of protection (64, 40, D) a +0 war axe (69, 41, D) a steam dragon hide (65, 42, D) a +0 halberd (unseen) (70, 42, D) a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (71, 42, D) a fire drake corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?)