MordorOrchid the Dungeon (7, 1, D) a +0 quarterstaff (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (63, 1, D) an uncursed ring of ice (67, 1, D) a cursed ring of loudness (68, 1, D) a +4 trident of venom (69, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (63, 2, D) a +0 short sword an elf corpse (skeletalised by now) (73, 2, D) a +1 chain mail of magic resistance (75, 2, D) an uncursed amulet of faith (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 long sword a +0 ring mail (63, 3, D) a +0 short sword (64, 3, D) a +0 long sword a +1 leather armour of poison resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (74, 4, D) a +0 rapier a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 ring mail of magic resistance (62, 9, D) a +0 short sword of venom (63, 9, D) a book of Necromancy (70, 9, D) the +5 war axe of Instinct {flame, rF+ SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. It makes you more stealthy. (71, 9, D) an uncursed staff of energy (72, 9, D) a +8 bardiche of protection (62, 10, D) the +6 great sword "Filan" {slice, +Blink +Inv rElec Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It lets you turn invisible. It lets you blink. (70, 10, D) a +6 ring of strength (59, 13, D) a cursed -2 short sword a +0 robe a spriggan corpse (skeletalised by now) (61, 13, D) a +0 dagger a +0 robe (64, 17, D) an uncursed staff of energy (71, 17, D) a +0 pearl dragon armour (73, 17, D) an uncursed staff of death (62, 18, D) an uncursed staff of fire (63, 18, D) the Collected Works on Lucky Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Warp Weapon Charms/Translocation 5 (64, 18, D) a book of Hinderance (72, 18, D) the cursed +1 whip of Fixation {drain, *Confuse rPois Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it. (73, 18, D) the +9 shortbow "Luoduawn" {flame, rF- rC+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (70, 24, D) a wind drake skeleton (62, 27, D) the cursed +1 mace of Afoakkei {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (63, 27, D) a cursed staff of summoning (64, 27, D) a +2 spear of piercing (65, 27, D) a +4 glaive of chopping (72, 27, D) a +0 leather armour a +3 leather armour of positive energy (73, 27, D) an uncursed staff of earth (62, 28, D) a +1 falchion of holy wrath (72, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (73, 28, D) a +0 trident 3 tomahawks (75, 28, D) a +0 shortbow 19 arrows (74, 29, D) 2 arrows 2 large rocks (73, 30, D) a +0 shortbow 14 arrows (64, 31, D) a sheep corpse (66, 31, D) an iguana skeleton (65, 33, D) a hippogriff corpse a komodo dragon corpse (62, 34, D) a jackal corpse (65, 34, D) a hippogriff corpse (still there?) a porcupine corpse (still there?) (72, 34, D) a large rock a tomahawk (49, 37, D) a +0 helmet of intelligence (51, 37, D) a disc of storms (52, 37, D) a legendary deck of defence (53, 37, D) the ring "Vesefess" {MP+9 Str+3} [ring of magical power] It affects your strength (+3). It affects your magic capacity (+9). (63, 37, D) the +8 giant club "Minotaur's Bane" {venom, *Corrode rF+ Str+2 Int+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It may corrode your equipment when you take damage. (70, 37, D) a +2 chain mail of poison resistance (71, 37, D) a +2 ring mail of fire resistance (72, 37, D) a +2 morningstar of protection (73, 37, D) a +1 chain mail of fire resistance (49, 38, D) a scroll of holy word (51, 38, D) a cursed +2 giant club (53, 38, D) the ring of Biecatob {rC+ Int+5 Stlth-} [ring of loudness] It affects your intelligence (+5). It protects you from cold. It makes you less stealthy. (60, 38, D) a book of Burglary (61, 38, D) an uncursed ring of flight (62, 38, D) a +1 trident of protection (63, 38, D) a +0 glaive (70, 38, D) a +3 broad axe of electrocution (71, 38, D) a +2 antimagic battleaxe (72, 38, D) a cursed -2 ring of protection (73, 38, D) the +8 large shield "Jauczeimy" {MP+9} It affects your magic capacity (+9). (55, 40, D) a +0 shortbow (unseen) (57, 40, D) a +0 club (unseen) (58, 40, D) a +0 ring mail (unseen) (59, 40, D) a +1 great sword of venom a +0 plate armour a +0 flail of protection a +0 leather armour an orc corpse (54, 41, D) a stone giant corpse (still there?) a cyclops corpse (still there?) (55, 41, D) a +0 shortbow (still there?) a bolt of penetration (still there?) 3 large rocks (still there?) 6 arrows (still there?) 3 bolts (still there?) (59, 41, D) a +0 dagger (unseen) (54, 42, D) 3 arrows a +0 arbalest 20 bolts a +2 robe of magic resistance a yaktaur corpse (55, 42, D) 5 arrows (still there?) 4 arrows (still there?) (58, 42, D) a +0 club (unseen) (59, 42, D) a +0 battleaxe (unseen) (54, 43, D) a +0 arbalest (still there?) a bolt of penetration (still there?) (55, 43, D) an arrow (73, 43, D) a tarantella corpse (75, 43, D) a redback corpse (still there?) a tarantella corpse (still there?) (53, 44, D) 2 arrows (55, 44, D) an arrow (73, 44, D) a tarantella corpse (52, 45, D) a bolt of penetration 2 large rocks an arrow an arrow of flame (53, 45, D) an arrow of flame (unseen) (54, 45, D) a large rock (55, 45, D) an arrow of flame