MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) the +9 plate armour of Awe {*Drain rCorr Str+7 Int+4} It affects your strength (+7). It affects your intelligence (+4). It protects you from acid and corrosion. It causes draining when unequipped. (69, 1, D) a +1 robe of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (73, 2, D) a +1 ring of evasion (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the Reference Book on Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Repel Missiles Charms/Air 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 (72, 9, D) a +2 ring of intelligence (62, 10, D) a +3 triple sword of freezing (70, 10, D) a +1 vampiric lajatang (61, 17, D) a book of Conjurations (62, 17, D) a +0 dagger (64, 17, D) a +0 club a +2 hunting sling of flaming (72, 17, D) a +0 hand axe a +0 chain mail a disc of storms (73, 17, D) a +0 club a cursed staff of energy (62, 18, D) a +0 mace (63, 18, D) a +2 rapier of speed (64, 18, D) a +0 robe a +0 plate armour a +0 dagger a +0 dire flail a manual of Armour (71, 18, D) a +0 halberd a +0 chain mail a +0 whip a disc of storms (72, 18, D) a +0 dagger a +0 robe the +1 flail of Faqoteib {holy, +Inv Str+6 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your dexterity (+4). It lets you turn invisible. (73, 18, D) a +0 whip a lantern of shadows (62, 19, D) a cursed -1 robe a +0 dagger (63, 19, D) a +0 plate armour a +0 mace (62, 27, D) a +0 spear (63, 27, D) a crystal ball of energy (65, 27, D) a +3 chain mail of cold resistance (72, 27, D) a +2 storm dragon armour (73, 27, D) the Guide on Flames and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (62, 28, D) Vemp's Handbook of Aid Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Deflect Missiles Charms/Air 6 (63, 28, D) an uncursed staff of summoning (64, 28, D) a +1 executioner's axe of chopping (71, 28, D) a crystal ball of energy (61, 29, D) A Thorough Guide to Wizardry Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Delayed Fireball Conjuration/Fire 7 d - Dragon Form Transmutation 7 the +11 hand crossbow "Zaoqothy" {penet, rPois rN+ Dex-2 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It makes you less stealthy. (62, 29, D) a cursed -1 short sword a +0 robe (63, 29, D) a wolf corpse (72, 29, D) an uncursed staff of death a +5 quick blade a book of Flames (64, 30, D) a +0 short sword a +0 robe a spriggan corpse (62, 32, D) a +0 blowgun a +1 morningstar of holy wrath (63, 33, D) a wolf corpse (63, 34, D) 2 curare-tipped needles (59, 37, D) a +3 ring of intelligence (60, 37, D) Ewo Fij's Catalogue of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Demon Summoning 5 e - Dragon's Call Summoning 9 (61, 37, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 37, D) a +4 halberd of venom (63, 37, D) a +0 leather armour of magic resistance (69, 37, D) a book of Cantrips (70, 37, D) a +2 hunting sling of flaming (72, 37, D) a crystal ball of energy (73, 37, D) a +2 robe of magic resistance (59, 38, D) a book of the Warp (60, 38, D) a scroll of brand weapon (61, 38, D) the +5 hand crossbow of Ryddocy {penet, Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). (62, 38, D) a +2 leather armour of poison resistance (63, 38, D) a +1 whip of freezing (71, 38, D) a book of Minor Magic (72, 38, D) a cursed +0 great sword a +0 robe a crystal ball of energy (73, 38, D) a +0 great sword a +0 robe (69, 39, D) a plain deck of changes {drawn: 3} (71, 39, D) a cursed +0 halberd a +0 robe a necrophage corpse (60, 43, D) a wolf spider corpse (61, 44, D) a trapdoor spider corpse