Dungeon Sprint DCSS version 0.17-a0-1748-g222fba8 (webtiles) character file. 5 MordorOrchid the Vexing (level 1, 13/13 HPs) Began as a Mummy Enchanter on Sept 1, 2015. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:13 (240 turns). MordorOrchid the Vexing (Mummy Enchanter) Turns: 240, Time: 00:01:13 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 66% Magic: 2/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Clarity . b - +1 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls d - a scroll of blinking Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: - Level 0.8 Short Blades - Level 1.9 Dodging + Level 3.0 Stealth - Level 2.2 Spellcasting - Level 3.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Magic restored. You start resting. HP restored. You can't drink. Unknown command. Okay, then. You open the door. A hound, a worm, an ogre and 2 crimson imps come into view. The crimson imp shouts! The hound barks! The crimson imp blinks! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (hasn't noticed you, chance to defeat MR: 46%) The ogre shouts! The ogre resists with significant effort. The crimson imp shouts! The crimson imp blinks! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓%▓ ▓.▓ ▓.▓ ▓5▓ ▓@▓ ▓O▓ ▓.▓ ▓w▓ ▓5▓ ▓§▓ ▓h▓ ▓+▓ You could see an ogre, a worm, a hound and 2 crimson imps. Vanquished Creatures A ball python (D) 2 giant cockroaches (D) A giant newt (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | MordorOrchid the Mummy Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 3 in Hexes 238 | D | Noticed an ogre 238 | D | Noticed a crimson imp 238 | D | Noticed a crimson imp 238 | D | Noticed a hound 240 | D | Quit the game Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 26 Cast: Corona || 5