MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the cursed +1 mace of Evisceration {flame, rF- Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It makes you vulnerable to fire. It has a curse placed upon it. (62, 1, D) an uncursed staff of cold (63, 1, D) a ball python corpse (67, 1, D) an uncursed staff of earth a porcupine corpse (68, 1, D) a +3 plate armour of fire resistance a yak corpse (69, 1, D) a +2 war axe of venom a sheep corpse (75, 1, D) a +0 long sword an elf corpse (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a ball python corpse (73, 2, D) a +2 dagger of pain (4, 3, D) a +5 giant spiked club (unseen) (75, 3, D) a +0 long sword (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (60, 9, D) a +0 giant spiked club a +0 giant club (61, 9, D) a +0 giant spiked club a +1 hunting sling of freezing an ogre corpse (63, 9, D) a crystal ball of energy (70, 9, D) the +8 hand crossbow of the Skies Above {freeze, Int+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. (72, 9, D) a disc of storms (61, 10, D) a +0 giant club a +0 dire flail (62, 10, D) a +0 giant club a +1 whip of venom (70, 10, D) the Incunabulum of Contamination and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Sticky Flame Conjuration/Fire 4 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (72, 10, D) a +3 mace of protection (70, 11, D) an ugly thing corpse (72, 11, D) an ugly thing corpse (72, 12, D) an ugly thing corpse (71, 17, D) a +3 leather armour of poison resistance (73, 17, D) the +7 rapier "Ranac" {pierce, *Rage rF- rN+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to negative energy. It may make you go berserk in combat. (71, 18, D) a +1 ring mail of poison resistance (72, 18, D) an uncursed amulet of warding (73, 18, D) the ring of the Butterfly {MR+ Str+3 Int-2 Dex+2 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you less stealthy.