MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 shortbow "For Imyt" {flame, rElec Str+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (62, 1, D) a +1 glaive of flaming (63, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +0 whip a +0 ring mail (75, 2, D) a +1 chain mail of cold resistance (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 leather armour of cold resistance (71, 9, D) a +2 ring mail of cold resistance (72, 9, D) a book of Burglary (62, 10, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (70, 10, D) a +3 scale mail of poison resistance (72, 10, D) a +2 great sword of holy wrath (70, 16, D) a +4 dire flail of protection (72, 16, D) a +0 arbalest (unseen) (61, 17, D) a +2 hand crossbow of flaming (62, 17, D) a +0 glaive of venom (64, 17, D) the amulet of Yptozed {Spirit Int+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It makes you more stealthy. (72, 17, D) a +0 arbalest 14 bolts a book of Transfigurations (62, 18, D) the +7 trident "Utolyunij" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (63, 18, D) the +7 dagger "Qifiduaxt" {speed, *Rage rPois Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from poison. It may make you go berserk in combat. (64, 18, D) a +4 mace of draining (71, 18, D) 3 large rocks (72, 18, D) a +0 shortbow 22 arrows a +2 falchion of holy wrath (73, 18, D) a +0 arbalest 14 bolts a +1 falchion of draining (71, 19, D) a +0 shortbow 15 poisoned arrows (72, 24, D) 3 bolts (51, 26, D) the +0 pair of boots of Vosuffid {rPois MP-9 Int+6} It affects your intelligence (+6). It protects you from poison. It affects your magic capacity (-9). (52, 26, D) a +3 morningstar of protection (53, 26, D) an uncursed staff of summoning (61, 27, D) an uncursed staff of air (63, 27, D) a +0 short sword a +0 chain mail a +0 long sword a book of Enchantments (65, 27, D) Naetihoj's Incunabulum of Transmutation and Black Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Vampiric Draining Necromancy 3 e - Cigotuvi's Embrace Necromancy 5 f - Blade Hands Transmutation 5 (72, 27, D) a +0 leather armour a +0 scimitar an uncursed ring of invisibility a +6 ring of strength a +6 ring of dexterity (62, 28, D) a +0 short sword of venom a +0 shortbow the +2 spear "Rinuonn" {vamp, MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). 22 arrows a +0 long sword (63, 28, D) a +0 long sword a +0 long sword (64, 28, D) a +0 long sword a +0 chain mail a cursed +0 buckler (71, 28, D) a +0 short sword a +1 great sword of electrocution (72, 28, D) a +0 leather armour a +0 long sword a +0 leather armour a +0 short sword (73, 28, D) an uncursed staff of death (61, 29, D) a +0 rapier a +0 chain mail (72, 29, D) a +0 rapier (52, 30, D) a cursed -3 great sword (unseen) (73, 30, D) a +0 dagger (50, 33, D) 2 large rocks (63, 34, D) an arrow (51, 37, D) a +3 scale mail of poison resistance (52, 37, D) an uncursed staff of earth (53, 37, D) a book of the Sky (54, 37, D) a cursed -2 ring of slaying (59, 37, D) a cursed staff of conjuration (62, 37, D) a +0 robe (69, 37, D) a +3 ring mail of fire resistance (72, 37, D) Sif Muna's Catalogue of Talismans Spells Type Level a - Song of Slaying Charms 2 b - Warp Weapon Charms/Translocation 5 c - Ring of Flames Charms/Fire 7 (49, 38, D) a +0 falchion of pain (50, 38, D) a book of Beasts (51, 38, D) a +1 chain mail of cold resistance (52, 38, D) a stone of tremors (53, 38, D) a +3 great mace of crushing (59, 38, D) a +3 glaive of protection (60, 38, D) a +6 ring of intelligence (62, 38, D) a box of beasts (63, 38, D) a +2 halberd of flaming (70, 38, D) the +10 great sword of Compulsion {slice, *Corrode +Blink +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. It lets you blink. It may corrode your equipment when you take damage. an uncursed ring of stealth a +3 ring of strength the amulet "Unlup" {Spirit *Drain rC++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from cold. It causes draining when unequipped. a +5 lajatang a +6 ring of intelligence a book of Flames (72, 38, D) a book of Power (60, 39, D) a sea snake corpse (skeletalised by now) (50, 40, D) a +1 whip of pain (61, 40, D) a +1 vampiric trident a +3 ring mail of cold resistance (70, 40, D) a +0 flail (72, 40, D) a +0 club (51, 41, D) a +2 antimagic demon whip (58, 41, D) a +3 trident of protection a +0 robe (71, 41, D) a +0 club a +0 flail (72, 41, D) a +0 flail a +2 whip of venom (61, 42, D) a +2 rapier of holy wrath a +0 robe (71, 42, D) a +0 flail (71, 43, D) a +0 war axe