MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +0 dagger (67, 1, D) a +1 dagger of speed (69, 1, D) Acekua's Almanac of Displacement Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Warp Weapon Charms/Translocation 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (67, 2, D) a ball python corpse (skeletalised by now) (73, 2, D) a +0 dagger a +0 robe an uncursed staff of wizardry (75, 2, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a black bear corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe (63, 4, D) a +0 rapier a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (63, 5, D) a +1 scimitar of slicing a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +8 plate armour of Tulips {rElec} It insulates you from electricity. (62, 9, D) the cursed +1 robe of the Land of Plenty {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 9, D) an uncursed amulet of faith (70, 9, D) an uncursed staff of wizardry (71, 9, D) an uncursed ring of invisibility (72, 9, D) a phial of floods (60, 10, D) a cursed +0 short sword an elf corpse (skeletalised by now) (62, 10, D) a book of the Dragon (70, 10, D) the +3 scale mail of Qideutoh {rElec rN+ MP+9 Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (72, 10, D) a +0 helmet of intelligence (61, 11, D) a +0 long sword (62, 11, D) a +0 long sword (63, 11, D) a +0 long sword (61, 17, D) a +1 leather armour of magic resistance (62, 17, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (64, 17, D) a book of the Tempests (71, 17, D) a +2 great sword of holy wrath (72, 17, D) a book of Unlife (62, 18, D) an uncursed staff of fire (64, 18, D) a +0 rapier of electrocution (72, 18, D) an uncursed ring of protection from magic (73, 18, D) an uncursed staff of summoning (61, 27, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 27, D) a +2 mace of protection (64, 27, D) a +1 long sword of flaming (65, 27, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 27, D) the Papyrus of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Fireball Conjuration/Fire 5 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (62, 28, D) an uncursed staff of summoning (63, 28, D) 8 chunks of flesh (64, 28, D) a +2 spear of freezing (71, 28, D) a +1 antimagic glaive (72, 28, D) a book of Callings (73, 28, D) a +0 long sword (71, 29, D) a +0 buckler a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (72, 29, D) a +0 leather armour a +0 rapier an uncursed amulet of rage an elf corpse (skeletalised by now) (70, 30, D) 11 poisoned arrows a +0 long sword a +0 shortbow an elf corpse (skeletalised by now) (72, 30, D) a +0 long sword a +0 short sword (62, 31, D) an adder corpse (63, 31, D) a ball python skeleton (64, 32, D) an adder corpse (72, 33, D) a poisoned arrow (59, 37, D) a +3 vampiric trident (60, 37, D) 4 scrolls of enchant weapon (61, 37, D) a +5 arbalest of freezing (62, 37, D) a +0 cloak of poison resistance (63, 37, D) a +0 rapier of electrocution (69, 37, D) an uncursed staff of wizardry (70, 37, D) an uncursed staff of death (71, 37, D) Khufu's Papyrus of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 (72, 37, D) an uncursed staff of fire (73, 37, D) Sif Muna's Grimoire of Moulding and Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (59, 38, D) the +4 morningstar "Ymat" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (60, 38, D) a book of Unlife (61, 38, D) an uncursed staff of wizardry (62, 38, D) a +2 morningstar of holy wrath (63, 38, D) a sack of spiders (70, 38, D) a +0 short sword (71, 38, D) the cursed +0 hand crossbow of Instinct {penet, +Blink rF+ rC- Str-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-5). It protects you from fire. It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (73, 38, D) a +0 dagger (70, 39, D) a cursed -2 trident a +0 plate armour an orc corpse (71, 39, D) a +0 hand axe a +0 ring mail an orc corpse (72, 39, D) a +0 trident (73, 39, D) the +7 spear "Xeudod" {elec, *Confuse +Blink MR++ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. It may confuse you when you take damage. a +0 robe (63, 40, D) a +4 scimitar of flaming (70, 40, D) a +0 dagger a +0 robe (71, 40, D) a +0 dagger a +0 robe (72, 40, D) a +0 dagger a +0 robe an orc corpse (63, 41, D) a cursed +1 falchion (unseen) (72, 41, D) a +1 trident of flaming a +0 chain mail an orc corpse