MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 1, D) a box of beasts (36, 1, D) a scroll of brand weapon (37, 1, D) an uncursed staff of fire (38, 1, D) a +2 war axe of draining (39, 1, D) a cursed staff of cold (40, 1, D) a +2 ring mail of fire resistance (41, 1, D) a +2 arbalest of freezing (42, 1, D) a +6 ring of slaying (49, 1, D) a disc of storms (50, 1, D) an uncursed staff of cold (52, 1, D) a +2 pair of gloves of archery (53, 1, D) the +7 scimitar of Subbenwi {slice, MR+++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (54, 1, D) the ring of Qaewy {Fire Str+10 Int+4 Dex-5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+10). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. (55, 1, D) the +6 halberd "Jimajeso" {chop, rElec rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (61, 1, D) a +1 ring mail of fire resistance (63, 1, D) a +1 morningstar of venom (67, 1, D) a book of Unlife (68, 1, D) a +0 hand crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) an uncursed staff of poison (37, 2, D) a scroll of brand weapon (38, 2, D) a phial of floods (39, 2, D) the +7 hunting sling "Sasijel" {velocity, *Confuse rElec rC+} Any stone fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (40, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (41, 2, D) a Grand Grimoire (42, 2, D) a +3 ring mail of fire resistance (49, 2, D) the Catalogue of Talismans Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Haste Charms 6 (50, 2, D) a +0 dagger (51, 2, D) a +4 plate armour of cold resistance (52, 2, D) a +0 robe (54, 2, D) a +0 long sword (55, 2, D) a cursed -3 ring of intelligence (62, 2, D) a Fen Folio (73, 2, D) a +2 plate armour of poison resistance (75, 2, D) a +5 mace of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (38, 4, D) a +1 demon whip of draining (51, 4, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. a cursed +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a +0 robe a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (52, 5, D) a +3 ring of evasion an uncursed ring of fire (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (54, 6, D) a +0 glaive (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a +2 dire flail a +0 robe a +4 long sword of electrocution a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (53, 9, D) the +2 robe "Anna" {Str+3} It affects your strength (+3). (61, 9, D) a +0 scimitar (62, 9, D) a +2 chain mail of poison resistance (63, 9, D) 3 potions of berserk rage the +4 dire flail "Darisof" {crush, Str+3 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (70, 9, D) a +1 dagger of venom (71, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 9, D) the cursed +0 ring mail of the Cockatrice {*Contam rPois rC++ Dex+3} It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 10, D) a +1 arbalest of freezing (70, 10, D) an uncursed staff of death (72, 10, D) a book of Spatial Translocations (61, 11, D) a +0 short sword a +0 leather armour (62, 11, D) a cursed -2 scale mail a +0 buckler (62, 12, D) a +0 long sword (70, 12, D) a +0 rapier (71, 12, D) a +0 scimitar a +0 chain mail (49, 13, D) the Reference Book on Shifting Curses Spells Type Level a - Beastly Appendage Transmutation 1 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Hexes/Translocation 3 d - Passwall Transmutation/Earth 3 e - Irradiate Conjuration/Transmutation 5 f - Summon Mana Viper Hexes/Summoning 5 (50, 13, D) a +2 scale mail of cold resistance (51, 13, D) a +2 leather armour of positive energy (52, 13, D) a +3 vampiric hand axe (53, 13, D) a +6 rod of ignition (11/11) (54, 13, D) the +8 scythe "Widowmaker" {holy, *Contam Int+10 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+10). It lets you see invisible. It causes magical contamination when unequipped. (55, 13, D) a Grand Grimoire (70, 13, D) a +0 short sword a +0 shortbow 27 arrows (72, 13, D) a +0 scimitar a +0 shortbow 16 arrows a +0 chain mail (50, 14, D) a +2 scale mail of fire resistance (51, 14, D) an uncursed staff of wizardry (52, 14, D) a +3 scale mail of fire resistance (53, 14, D) an uncursed staff of poison (54, 14, D) an uncursed ring of protection from cold (55, 14, D) the Reference Book on the Assistive Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spectral Weapon Hexes/Charms 3 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (71, 14, D) an arrow (72, 14, D) a +4 mace of crushing a +0 scale mail (61, 17, D) a +2 scale mail of fire resistance (62, 17, D) an uncursed staff of earth (63, 17, D) the cursed +0 plate armour of the Untouchables {+Inv rC++ Int-3} It affects your intelligence (-3). It greatly protects you from cold. It lets you turn invisible. It has a curse placed upon it. (64, 17, D) the ring "Ysolon" {SustAt Int+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). (73, 17, D) a +5 fire dragon armour (47, 18, D) a wolf spider corpse (48, 18, D) a hornet corpse (49, 18, D) a redback corpse (still there?) a tarantella corpse (still there?) (63, 18, D) the +7 hand axe of Onlao {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). (64, 18, D) an uncursed staff of death (71, 18, D) a book of Debilitation (72, 18, D) an uncursed ring of ice (72, 20, D) a +0 scythe a +0 robe (73, 20, D) a +0 dagger of draining a +0 robe (63, 21, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (64, 21, D) a +0 short sword (65, 21, D) a +0 dagger (71, 21, D) a +0 short sword a +3 longbow of flaming a +0 leather armour (72, 21, D) a +2 quarterstaff of chaos (73, 21, D) a +0 flail a +0 robe a cursed +0 club a +0 robe (63, 22, D) a +0 short sword (65, 22, D) a cursed +0 long sword (63, 23, D) a +0 long sword a +0 scale mail (64, 23, D) a +3 long sword a +0 shortbow 23 arrows (52, 25, D) an uncursed ring of magical power the +8 fire dragon armour of Pride {rF++ rC- rN+ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. a +6 ring of intelligence a +4 chain mail of poison resistance (55, 25, D) a +0 rapier (51, 26, D) a book of Necromancy (54, 26, D) a disc of storms (61, 27, D) a +0 rapier (62, 27, D) a +1 hand crossbow of flaming (63, 27, D) a +0 long sword (64, 27, D) a +0 buckler a +0 scimitar (65, 27, D) the Papyrus of the Manifold Dances Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Warp Weapon Charms/Translocation 5 (71, 27, D) an uncursed staff of fire (72, 27, D) a lantern of shadows (73, 27, D) a lantern of shadows (62, 28, D) a book of Spatial Translocations (64, 28, D) an uncursed amulet of warding (72, 28, D) a +1 scale mail of magic resistance (73, 28, D) a Necronomicon (48, 29, D) a +0 rapier a +0 rapier a +0 leather armour (49, 29, D) a +0 long sword of slicing an elf corpse (47, 30, D) a +0 long sword a +0 ring mail a +0 buckler a +0 rapier an elf corpse (48, 30, D) a +0 dagger a +0 long sword (62, 30, D) the +10 battleaxe "Supn" {speed, rElec rF+ Int-3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. a +0 ring mail a +2 great sword of slicing (63, 30, D) a +0 long sword (64, 30, D) a +1 mace of venom a +0 long sword a +0 chain mail (47, 31, D) a +4 dagger of pain a +0 leather armour a +0 rapier a +2 rapier of distortion a +0 leather armour (48, 31, D) a +0 short sword a +0 rapier a +0 rapier a +2 scale mail of cold resistance (62, 31, D) a +0 short sword (64, 31, D) a +0 rapier a +0 scimitar (71, 31, D) a +0 dagger a +0 chain mail (72, 31, D) a +0 flail a +0 plate armour (73, 31, D) a +0 short sword a cursed -3 dagger (47, 32, D) a cursed -3 long sword a +0 leather armour a scroll of holy word (73, 32, D) a +0 club a +2 leather armour of magic resistance (49, 37, D) a +9 rod of ignition (9/9) a wand of magic darts (30) (51, 37, D) an uncursed staff of air (52, 37, D) a book of the Sky (53, 37, D) an uncursed staff of death (59, 37, D) the cursed +0 scale mail "Opicad" {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a +3 scale mail of fire resistance (61, 37, D) the +0 cloak of Noon {+Fly MR+++ MP-9 Dex-5} It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you fly. a +1 war axe of freezing (62, 37, D) a +3 ring of strength (63, 37, D) a book of Minor Magic (69, 37, D) the amulet of Luphad {Stasis Stlth+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It makes you more stealthy. (70, 37, D) the cursed +1 fire dragon armour of Peek-a-Boo {+Fly rElec rF++ rC- Str-3 Stlth+} It affects your strength (-3). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) an uncursed staff of fire (72, 37, D) an uncursed staff of death (49, 38, D) an uncursed staff of air (51, 38, D) a manual of Polearms (59, 38, D) a book of Maledictions (60, 38, D) an uncursed ring of poison resistance (62, 38, D) a +2 robe (63, 38, D) an uncursed staff of poison (67, 38, D) a large rock (70, 38, D) an uncursed staff of air (72, 38, D) the cursed +0 spear "Vooklaez" {pierce, rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (73, 38, D) a +1 dire flail of protection (71, 39, D) a +0 antimagic trident (unseen) (70, 40, D) a tomahawk (61, 41, D) a +4 scimitar of flaming (62, 41, D) a +0 great sword of flaming (69, 41, D) a large rock (70, 41, D) a large rock a cursed +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a +0 trident (72, 41, D) a +0 trident (still there?) 2 tomahawks (still there?) (60, 42, D) a hell hog corpse (skeletalised by now) (62, 42, D) a fire dragon corpse (skeletalised by now) (71, 42, D) a tomahawk a large rock (72, 42, D) a sheep corpse (skeletalised by now) (71, 44, D) a large rock a tomahawk