MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +3 quarterstaff of speed (63, 1, D) an uncursed staff of air (67, 1, D) a book of Spatial Translocations (68, 1, D) a +1 great sword of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) Quhywat's Almanac of Evil and the Voyage Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Corpse Rot Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Forest Summoning/Translocation 5 f - Phase Shift Translocation 5 (63, 2, D) a +2 trident of venom (73, 2, D) the cursed +3 mace "Qiovoc" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (75, 2, D) the Collected Works on Dusty Snow Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stoneskin Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Cold Conjuration/Ice 6 f - Ozocubu's Refrigeration Ice 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 plate armour (still there?) (61, 9, D) a lantern of shadows (62, 9, D) a +5 fire dragon armour an uncursed staff of conjuration (63, 9, D) a +2 long sword of holy wrath (70, 9, D) a +0 hand axe (71, 9, D) a +5 rapier of protection (72, 9, D) an uncursed ring of protection from magic (62, 12, D) a +0 giant club (63, 12, D) a +0 giant club (64, 12, D) a +0 giant club a +0 giant club (71, 12, D) a water moccasin corpse (skeletalised by now) (72, 12, D) a +0 robe (62, 13, D) a +0 giant spiked club (72, 13, D) a water moccasin corpse (skeletalised by now) (61, 17, D) a +1 plate armour of cold resistance (73, 17, D) a book of the Sky (62, 18, D) a +2 vampiric dagger (63, 18, D) a book of the Dragon (71, 18, D) a +0 buckler of resistance (72, 18, D) a +2 vampiric battleaxe a +0 shortbow a +0 shortbow 42 arrows a +4 hunting sling of flaming (73, 18, D) a +0 arbalest 17 bolts a +0 scale mail of fire resistance (74, 18, D) 2 large rocks (72, 19, D) a +0 arbalest 29 bolts (73, 20, D) 5 large rocks (62, 21, D) an uncursed staff of power (63, 22, D) the +12 dagger of Evisceration {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. (72, 24, D) a bolt (70, 26, D) a lantern of shadows (72, 26, D) a +1 spear of venom (61, 27, D) a plain deck of changes (62, 27, D) Sif Muna's Tome of Nocuous Bewitchment Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 (63, 27, D) 3 potions of berserk rage a book of Ice (65, 27, D) a +2 gold dragon armour (72, 27, D) the cursed +1 robe "Ifric" {rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It has a curse placed upon it. (63, 28, D) a +0 trident a +3 plate armour of fire resistance (64, 28, D) a +1 great sword of slicing a +0 trident (65, 28, D) an uncursed staff of fire a +0 shortbow 26 arrows 4 large rocks (72, 28, D) a book of Dreams (73, 28, D) a +0 flail (62, 29, D) a +0 shortbow 18 arrows (63, 29, D) a +0 shortbow 22 arrows a sheep skeleton (64, 29, D) 3 arrows (63, 30, D) the +10 dagger of the Toadstool {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. a +0 shortbow 19 arrows a centaur skeleton (73, 30, D) a +0 halberd a +0 robe (71, 31, D) a +0 great sword a +0 plate armour (72, 31, D) a +5 war axe of flaming a +0 leather armour (73, 31, D) a cursed +0 arbalest 19 bolts (73, 32, D) a +0 dagger a +0 robe (62, 34, D) an arrow (63, 34, D) an arrow (72, 34, D) a bolt (69, 37, D) a +3 hand crossbow of freezing (71, 37, D) a +3 antimagic quarterstaff (72, 37, D) a +1 hand crossbow of freezing (73, 37, D) the ring of the Salamander {*Contam rPois rF+ rC- MP+9} [ring of magical power] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. (59, 38, D) the amulet "Wecor" {Ward rC+ rN+ Str+6 Dex+4 Slay-5} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+6). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It protects you from negative energy. (60, 38, D) a plain deck of defence (61, 38, D) a +3 ring of strength (62, 38, D) a +3 ring mail of poison resistance (63, 38, D) an uncursed staff of summoning (71, 38, D) a +0 dagger (72, 38, D) an uncursed ring of flight (70, 41, D) a +0 leather armour a +5 battleaxe of freezing a +0 ring mail a +0 dagger an orc skeleton (71, 41, D) a +0 chain mail a +0 robe a +0 leather armour a +0 dire flail a +0 dagger an orc skeleton (72, 41, D) a +0 robe a cursed -1 robe a +0 dagger a cursed -1 dagger (70, 42, D) a +0 ring mail a +0 hand axe