MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +2 chain mail of cold resistance (63, 1, D) a +2 hunting sling of velocity (67, 1, D) a +6 ring of intelligence (68, 1, D) a +5 fire dragon armour a +0 leather armour of fire resistance (69, 1, D) a +6 halberd of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a plain deck of defence (50, 2, D) a sack of spiders (51, 2, D) a +3 leather armour of positive energy (52, 2, D) an uncursed staff of conjuration (53, 2, D) a +4 ring of evasion (54, 2, D) the Handbook of the Supportive Compass Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Summon Forest Summoning/Translocation 5 (55, 2, D) a plain deck of wonders (73, 2, D) the Tome of Confrontation and Shape Shifting Spells Type Level a - Sting Conjuration/Poison 1 b - Stoneskin Transmutation/Earth 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Freezing Cloud Conjuration/Ice/Air 6 (75, 2, D) a +0 ring mail of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 scythe a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (74, 5, D) a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (52, 7, D) a +0 dagger (unseen) (4, 8, D) a +6 ring of strength a +6 ring of dexterity a +0 leather armour a +0 hand axe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (52, 8, D) a +0 glaive (unseen) (51, 9, D) a +0 battleaxe (unseen) (62, 9, D) a book of the Sky (63, 9, D) a scroll of holy word (71, 9, D) an uncursed amulet of stasis (72, 9, D) the +9 rapier of Salt {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (70, 10, D) a +1 hunting sling of evasion (50, 13, D) a book of Hinderance (51, 13, D) the +5 morningstar "Opocokunt" {antimagic, -Tele Str+6 Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your dexterity (+3). It prevents most forms of teleportation. (52, 13, D) a +3 plate armour of poison resistance (53, 13, D) the +10 mace of Death {venom, Str+4 Int+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It lets you see invisible. (54, 13, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (50, 14, D) the Almanac of Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (51, 14, D) the Handbook of the Volcanoes and Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (52, 14, D) a +5 broad axe of electrocution (53, 14, D) a book of Hinderance (54, 14, D) the Incunabulum of Harmful Ignition Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 (55, 14, D) a +0 dagger of holy wrath (61, 17, D) a +1 ring mail of magic resistance (62, 17, D) the Guide on Shifting Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 4 (63, 17, D) an uncursed staff of cold (64, 17, D) a +2 plate armour of fire resistance (71, 17, D) a +2 scimitar of draining (72, 17, D) an uncursed staff of poison (73, 17, D) the Catalogue of Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 18, D) a +4 whip of electrocution (63, 18, D) a +2 leather armour of cold resistance (64, 18, D) the Volume of Cloudy Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 (71, 18, D) a +6 ring of intelligence (73, 18, D) a +0 crystal plate armour (73, 20, D) a +0 glaive (72, 21, D) a cursed -3 short sword (49, 25, D) a +2 ring mail of cold resistance (50, 25, D) an uncursed staff of power (51, 25, D) an uncursed staff of power (52, 25, D) a book of Maledictions (53, 25, D) a +0 halberd (54, 25, D) a manual of Bows (55, 25, D) an uncursed ring of positive energy (51, 26, D) the Catalogue of Burning Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (52, 26, D) a book of Hinderance (53, 26, D) a box of beasts (54, 26, D) a +2 whip of venom (61, 27, D) a +0 long sword (62, 27, D) a +0 rapier (63, 27, D) a book of Party Tricks (64, 27, D) a +3 leather armour of poison resistance (65, 27, D) a +2 scale mail of cold resistance (71, 27, D) a disc of storms (62, 28, D) a +0 long sword (63, 28, D) an uncursed staff of power (64, 28, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (71, 28, D) a +0 ring mail of cold resistance (72, 28, D) a +4 ring mail of fire resistance (73, 28, D) a +1 leather armour of magic resistance (47, 30, D) a +0 great sword a +0 robe (48, 30, D) a +0 battleaxe (49, 30, D) a +2 war axe of freezing (62, 30, D) a +2 scythe of flaming a +0 leather armour (61, 31, D) a +3 hand axe of electrocution (62, 31, D) a cursed +0 long sword a +0 leather armour (63, 31, D) a +0 rapier (64, 31, D) a +0 scimitar a +0 longbow 19 arrows a +0 leather armour (61, 32, D) a +0 scimitar (62, 32, D) 4 arrows (63, 32, D) a +0 rapier (65, 32, D) a +1 quarterstaff of crushing (72, 32, D) a +0 spear (73, 32, D) a +0 short sword a +0 robe (74, 32, D) a +0 rapier a +2 hand crossbow of freezing a +0 robe a +0 buckler (49, 37, D) a +2 leather armour of fire resistance (50, 37, D) a crystal ball of energy (51, 37, D) an uncursed staff of poison (52, 37, D) a book of Unlife (53, 37, D) a +0 glaive (59, 37, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of conjuration (61, 37, D) a +4 glaive of chopping (62, 37, D) a +0 short sword a +0 cloak (69, 37, D) a +0 long sword of slicing (70, 37, D) a lamp of fire (72, 37, D) the +8 rapier of Pyromania {venom, rElec rC- Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you vulnerable to cold. It insulates you from electricity. (73, 37, D) an uncursed staff of poison (51, 38, D) a +0 hand axe (52, 38, D) the ring of Pylionep {rPois rF+ rC- MP+9} [ring of magical power] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (53, 38, D) a manual of Stealth (59, 38, D) a book of Ice (61, 38, D) the +0 trident "Vorof" {holy, rF+ rN++ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It protects you from fire. It greatly protects you from negative energy. (62, 38, D) the +10 rapier of Plog {vamp, Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). (63, 38, D) a +3 mace of holy wrath (70, 38, D) a +5 morningstar of draining (71, 38, D) a crystal ball of energy (73, 38, D) a +1 ring mail of poison resistance (51, 40, D) a +0 halberd (51, 41, D) a +0 battleaxe a +0 glaive (52, 41, D) a +4 war axe of electrocution (53, 41, D) a +0 trident of flaming (71, 41, D) a +3 flail a +0 robe (72, 41, D) a cursed +3 short sword of freezing a +0 robe (50, 42, D) a +0 war axe (51, 42, D) a +0 whip a +0 cloak (52, 42, D) a +0 cloak (53, 42, D) a cursed -2 hand axe (52, 43, D) a +0 flail a +0 cloak a +0 dire flail