Dungeon Sprint DCSS version 0.17-a0-1636-g3119f2b (webtiles) character file. 808 MordorOrchid the Skirmisher (level 7, -1/67 HPs) Began as a Ghoul Necromancer on Aug 5, 2015. Was a Priest of Vehumet. Slain by a merfolk ... wielding a +0 trident (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:09:43 (264 turns). MordorOrchid the Skirmisher (Ghoul Necromancer) Turns: 264, Time: 00:09:43 Health: -1/67 AC: 17 Str: 12 XL: 7 Next: 92% Magic: 23/23 EV: 7 Int: 30 God: Vehumet [***...] Gold: 0 SH: 0 Dex: 9 Spells: 8 memorised, 1 level left rFire + . . SeeInvis . u - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold + . . Clarity . N - +8 chain mail of Unambiguity {rF+ MR+} rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR +.... (no amulet) Stlth .......... q - +6 ring of intelligence p - +6 ring of intelligence @: very slightly contaminated, rotting, invisible, somewhat resistant to hostile enchantments, extremely unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow healing 1, torment resistance, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You were not hungry. You visited 1 branch Inventory: Hand weapons u - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). H - the +4 scimitar of Sopib {pain, *Corrode rF+++ Str+2 Stlth-} (You found it in the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It renders you almost immune to fire. It may corrode your equipment when you take damage. It makes you less stealthy. I - a +5 lajatang J - the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. Armour a - a +0 robe N - the +8 chain mail of Unambiguity (worn) {rF+ MR+} (You found it in the Dungeon) It protects you from fire. It affects your resistance to hostile enchantments. P - the cursed +1 robe of the Blacksmith {rPois} (You found it in the Dungeon) It protects you from poison. It has a curse placed upon it. Jewellery n - a +6 ring of dexterity o - a +6 ring of dexterity p - a +6 ring of intelligence (left claw) q - a +6 ring of intelligence (right claw) r - a +6 ring of strength s - a +6 ring of strength M - an uncursed ring of see invisible Magical devices j - a wand of disintegration (7) k - a wand of fire (4) l - a wand of cold (3) m - a wand of draining (5) L - a wand of heal wounds (7) Scrolls i - 4 scrolls of blinking v - 4 scrolls of amnesia w - 3 scrolls of recharging x - 7 scrolls of fog y - 5 scrolls of identify z - 4 scrolls of remove curse A - 2 scrolls of fear Potions d - 10 potions of curing e - 8 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage B - 2 potions of brilliance C - a potion of invisibility D - 4 potions of resistance F - 4 potions of agility G - 4 potions of might Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 E - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 Q - a book of Spatial Translocations Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 Miscellaneous t - a disc of storms K - a lamp of fire O - a phial of floods Comestibles c - 5 meat rations Skills: - Level 7.9 Fighting - Level 7.0 Staves * Level 4.3 Armour - Level 7.1 Dodging - Level 2.1 Stealth * Level 7.5 Spellcasting - Level 5.8 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 14% 1 None b - Regeneration Chrm/Necr #####..... 97% 3 None c - Animate Dead Necr N/A 97% 4 ##..... d - Vampiric Draining Necr ######.... 43% 3 None e - Control Undead Necr ######.... 97% 4 ##..... f - Blink Tloc N/A 99% 2 None g - Shroud of Golubria Chrm/Tloc ###....... 99% 2 None z - Apportation Tloc ###....... 98% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You heal slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History The merfolk hits you but does no damage. Space bends around you. The merfolk misses you. The merfolk closely misses you. Your chain mail of Unambiguity prevents you from hitting the merfolk. The merfolk is heavily wounded. The merfolk barely misses you. The merfolk hits you but does no damage. You closely miss the merfolk. The merfolk is heavily wounded. The merfolk hits you with a +4 hand axe of distortion! Space bends around you. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. You are too injured to fight recklessly! You catch the helpless merfolk completely off-guard! You sock the merfolk! You feel better. The merfolk is severely wounded. The merfolk hits you with a trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a trident! You die... ▓.....▓(....▓.....▓ ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓..8©8...▓ ▓........▓...)....▓ ▓...)....▓..=.:...▓ ▓........▓....m...▓ ▓........▓..mmmm..▓ ▓.▓....▓.▓.▓.@..▓.▓ ▓........▓...(....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 5 merfolk. Vanquished Creatures A deep elf fighter (D) 2 deep elf magi (D) A water moccasin (D) A phantom (D) 2 necrophages (D) A jelly (D) 2 adders (D) An ooze (D) A ball python (D) A bat skeleton (D) 13 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | MordorOrchid the Ghoul Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a bloodstained altar of Trog. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 14 | D | Banished a spatial maelstrom 19 | D | Found a shimmering altar of Xom. 39 | D | Became a worshipper of Vehumet 53 | D | Reached skill level 6 in Spellcasting 53 | D | Reached XP level 2. HP: 20/20 MP: 2/8 111 | D | Entered arena 1. 111 | D | Noticed a jelly 114 | D | Killed a jelly 114 | D | Reached skill level 1 in Staves 114 | D | Reached XP level 3. HP: 24/29 MP: 9/9 119 | D | Got the cursed ring of Dopt {EV-3 Stlth+} 122 | D | Entered arena 2. 122 | D | Noticed a deep elf mage 122 | D | Noticed a deep elf mage 122 | D | Noticed a deep elf fighter 130 | D | Killed a deep elf mage 130 | D | Acquired Vehumet's first power 130 | D | Offered knowledge of Magic Dart by Vehumet. 130 | D | Reached skill level 5 in Fighting 130 | D | Reached XP level 4. HP: 19/42 MP: 11/11 130 | D | Reached XP level 5. HP: 21/48 MP: 12/12 131 | D | Killed a deep elf mage 131 | D | Reached skill level 7 in Fighting 131 | D | Reached XP level 6. HP: 17/60 MP: 14/14 134 | D | Killed a deep elf fighter 134 | D | Reached XP level 7. HP: 39/67 MP: 15/15 149 | D | Got the +4 scimitar of Sopib {pain, *Corrode rF+++ Str+2 Stlth-} 155 | D | Entered arena 3. 155 | D | Noticed a water moccasin 162 | D | Killed a water moccasin 162 | D | Reached skill level 5 in Necromancy 188 | D | Learned a level 3 spell: Regeneration 193 | D | Learned a level 4 spell: Animate Dead 197 | D | Learned a level 3 spell: Vampiric Draining 202 | D | Learned a level 4 spell: Control Undead 206 | D | Got the +8 chain mail of Unambiguity {rF+ MR+} 210 | D | Entered arena 4. 210 | D | Noticed a phantom 210 | D | Noticed a necrophage 210 | D | Noticed a necrophage 212 | D | Killed a necrophage 212 | D | Acquired Vehumet's second power 213 | D | Killed a necrophage 216 | D | Killed a phantom 228 | D | Got the cursed +1 robe of the Blacksmith {rPois} 233 | D | Learned a level 1 spell: Apportation 236 | D | Learned a level 2 spell: Blink 239 | D | Learned a level 2 spell: Shroud of Golubria 252 | D | Entered arena 5. 252 | D | Noticed a merfolk 252 | D | Noticed a merfolk 252 | D | Noticed a merfolk 252 | D | Noticed a merfolk 252 | D | Noticed a merfolk 264 | D | Slain by a merfolk Vault maps used: D: sprint_v Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Broad axe | 5 | 3 | 5 || 13 Quarterstaff | | | 16 || 16 Evoke: Wand | | | 3 || 3 Lamp of fire | | | 1 || 1 Use: Potion | 4 | 1 | 1 || 6 Scroll | | | 1 || 1 Stab: Sleeping | 2 | | || 2 Invisible | | | 2 || 2 Held in net/web | | | 1 || 1 Eat: Chunk | | | 5 || 5