MordorOrchid the Dungeon (62, 0, D) a throwing net (7, 1, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) 4 scrolls of blinking (63, 1, D) a +0 trident (67, 1, D) a +0 short sword (68, 1, D) a +0 short sword (69, 1, D) a +0 long sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) 8 tomahawks a +3 ring mail of cold resistance (73, 2, D) the cursed +0 scale mail "Vyasigyi" {+Fly rPois rN+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (75, 2, D) the Volume of Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 trident (69, 3, D) a +2 trident of piercing a +0 shortbow 25 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 trident (62, 4, D) a +0 trident (63, 4, D) the cursed +1 flail "Nuugg" {crush, +Rage rElec rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (69, 4, D) the +2 war axe "Widowmaker" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (68, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +4 giant club (72, 9, D) a +2 leather armour of fire resistance (62, 10, D) a +4 dagger of draining (70, 10, D) a +2 trident of piercing (72, 10, D) a +6 ring of intelligence (71, 12, D) 3 potions of berserk rage 6 potions of haste (61, 17, D) an uncursed staff of death (62, 17, D) an uncursed staff of death (63, 17, D) a +6 rod of ignition (11/11) (62, 18, D) a +2 plate armour of poison resistance (63, 18, D) the amulet "Xioxiw" {Faith -Tele Str+2 Int-4 Dex+9} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+9). It prevents most forms of teleportation. (64, 18, D) an uncursed amulet of rage (71, 18, D) a +1 great mace of crushing (72, 18, D) a crystal ball of energy (73, 18, D) a +3 ring of evasion (62, 22, D) a crocodile corpse (skeletalised by now) (61, 23, D) a wolf corpse (skeletalised by now) (49, 25, D) an uncursed ring of sustain attributes (50, 25, D) a plain deck of wonders (51, 25, D) a +0 dagger of electrocution (53, 25, D) a +0 trident of distortion (55, 25, D) a +2 ring mail of poison resistance (50, 26, D) the amulet of the Raven {Ward rN+ Dex+6} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+6). It protects you from negative energy. (51, 26, D) an ornate deck of defence (52, 26, D) a lamp of fire (53, 26, D) a +1 scimitar of slicing (54, 26, D) the ring "Gosk" {MP+9 Str+4 Int+4} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+4). It affects your magic capacity (+9). (61, 27, D) a +1 robe of positive energy (62, 27, D) a lantern of shadows (63, 27, D) a +0 trident of venom (65, 27, D) a Young Poisoner's Handbook (71, 27, D) an uncursed staff of cold (73, 27, D) a plain deck of changes (62, 28, D) a +1 robe of magic resistance (63, 28, D) an uncursed staff of poison (64, 28, D) the +11 morningstar "Vueda" {flame, rPois rF++ Str-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. (71, 28, D) a +1 hunting sling of evasion (73, 28, D) an uncursed staff of earth (49, 29, D) a +0 dagger (unseen) (48, 30, D) the guardian serpent corpse of Aizul (49, 31, D) a +0 spear (unseen) (61, 31, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 31, D) a +0 club a +0 war axe a +0 robe a naga corpse (skeletalised by now) (63, 31, D) a ball python corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (63, 32, D) a water moccasin corpse (skeletalised by now) (48, 33, D) a throwing net a javelin (71, 33, D) a +0 dagger a +0 robe a +2 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 33, D) a +0 short sword a +0 robe a +0 buckler (49, 37, D) an uncursed staff of power (50, 37, D) a cursed -3 ring of strength (52, 37, D) the +6 short sword of Ocuown {pierce, Str+3 Int+7 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+7). It makes you less stealthy. (53, 37, D) a Necronomicon (59, 37, D) a +3 spear of venom (60, 37, D) an uncursed ring of protection from fire (61, 37, D) an uncursed amulet of clarity (63, 37, D) a +0 robe of positive energy (69, 37, D) a +0 club (70, 37, D) a stone of tremors (72, 37, D) a +2 broad axe of electrocution a +0 whip an orc corpse (73, 37, D) a +1 robe (50, 38, D) a book of Hinderance (51, 38, D) an ornate deck of changes (52, 38, D) a lamp of fire (53, 38, D) the +5 hand axe "Kagueshru" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (59, 38, D) an uncursed staff of fire (61, 38, D) a +0 crystal plate armour (62, 38, D) a book of the Dragon (63, 38, D) a +0 scale mail of fire resistance (69, 38, D) a +2 battleaxe of electrocution (70, 38, D) a +0 dagger (71, 38, D) a fan of gales (72, 38, D) a cursed -3 ring of protection an orc corpse (73, 38, D) a +2 troll leather armour (70, 39, D) a +0 mace (71, 39, D) a cursed -1 club an orc corpse (52, 41, D) the +9 dagger "Unlaufit" {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). (72, 41, D) an uncursed staff of cold a +0 robe a cursed -1 dagger a +0 robe (73, 41, D) a +0 scale mail an orc corpse (63, 42, D) an uncursed staff of wizardry (70, 42, D) a +0 dagger a +0 robe (51, 44, D) a +1 shortbow of flaming (52, 45, D) a death scarab corpse