MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a cursed +0 long sword a +0 leather armour (62, 1, D) a +0 long sword a +2 long sword of flaming (63, 1, D) a +3 scythe of freezing (67, 1, D) a +10 plate armour of ponderousness (68, 1, D) a +0 robe a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +5 hand axe of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (67, 2, D) a +0 dagger a cursed +0 robe (75, 2, D) a +0 great sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 rapier (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +6 ring of intelligence (62, 9, D) a +3 war axe of chopping (71, 9, D) a +3 war axe of draining a +0 robe a +0 dagger (72, 9, D) a +4 ring of intelligence a +0 club (62, 10, D) a +1 vampiric scimitar (72, 10, D) a +1 helmet of intelligence (70, 11, D) a +0 hand axe (71, 11, D) a +0 ring mail a +0 dagger a +0 robe (61, 17, D) the +5 chain mail of Hadjma {+Blink rF+ SInv Stlth+} It protects you from fire. It lets you see invisible. It lets you blink. It makes you more stealthy. (62, 17, D) a book of Envenomations Vicvicewn's Almanac of Icy Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Irradiate Conjuration/Transmutation 5 a book of Flames (63, 17, D) an uncursed staff of summoning (71, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a ball python skeleton (72, 17, D) an uncursed staff of poison (73, 17, D) an adder skeleton (62, 18, D) a cursed -2 shortbow 21 arrows a +5 hand axe of chopping (64, 18, D) a +0 shortbow 26 arrows (71, 18, D) a ball python skeleton (73, 18, D) a +0 trident a +2 vampiric war axe (63, 19, D) a +0 trident 5 tomahawks a +0 trident a merfolk corpse a merfolk corpse (63, 20, D) 4 large rocks (63, 21, D) a +0 trident (63, 24, D) a large rock 2 tomahawks (61, 27, D) a +3 hand crossbow of freezing (62, 27, D) a +3 scale mail of fire resistance (63, 27, D) a +0 dagger (64, 27, D) an uncursed staff of wizardry (65, 27, D) a +2 robe of positive energy (72, 27, D) a cursed -5 ring of dexterity a redback corpse (62, 28, D) a +1 triple crossbow of flaming (63, 28, D) a +0 short sword (still there?) a +5 battleaxe of distortion (still there?) (64, 28, D) a +0 long sword (unseen) (71, 28, D) an uncursed staff of wizardry (73, 28, D) a +3 antimagic lajatang (64, 29, D) a +0 dagger (unseen) (71, 29, D) a scorpion corpse (63, 30, D) a +0 rapier (unseen) (62, 31, D) a +0 long sword (unseen)