MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 ring of strength a +6 ring of dexterity (62, 1, D) a book of Death (63, 1, D) a +0 robe of resistance (67, 1, D) a +0 spear of freezing (68, 1, D) a +0 scale mail of fire resistance (69, 1, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (68, 2, D) a +0 trident a +0 scale mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 dagger (69, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of air (62, 9, D) a +2 vampiric war axe (70, 9, D) 3 royal jellies (71, 9, D) a +4 shortbow of flaming (70, 10, D) a book of Death (72, 10, D) a lantern of shadows (61, 17, D) an uncursed staff of poison (62, 17, D) a manual of Crossbows (63, 17, D) a +1 shortbow of flaming (64, 17, D) a +6 blowgun (71, 17, D) an uncursed staff of energy (73, 17, D) a +1 glaive of protection (62, 18, D) a +0 storm dragon armour (63, 18, D) a +1 vampiric scimitar (64, 18, D) a +2 ring of protection (71, 18, D) a +1 battleaxe of electrocution (72, 18, D) the +11 hand crossbow of Indomitability {velocity, rN++ Str-3 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (-3). It greatly protects you from negative energy. It lets you see invisible. (73, 18, D) a +4 battleaxe of venom (64, 21, D) a hell hound corpse (71, 22, D) the +6 scimitar of Cumoll {slice, MR+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a hell hound corpse (skeletalised by now) (61, 27, D) an uncursed staff of power (62, 27, D) a fan of gales (63, 27, D) a +0 hand crossbow of evasion (64, 27, D) a +1 cloak of poison resistance (65, 27, D) a phantom mirror (72, 27, D) an uncursed ring of invisibility (62, 28, D) an uncursed staff of air (63, 28, D) a +0 long sword (64, 28, D) a plain deck of summoning (72, 28, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (73, 28, D) a +0 glaive of chopping (75, 30, D) a ball python skeleton (63, 31, D) a bolt (64, 31, D) a bolt (65, 31, D) a bolt (70, 31, D) an adder skeleton (64, 32, D) 2 bolts (73, 32, D) an adder skeleton (63, 34, D) a bolt