MordorOrchid the Dungeon (7, 1, D) a +6 ring of strength a +6 ring of dexterity a +2 leather armour a +0 hand axe of chaos (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) Foenab's Grimoire of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 (50, 1, D) a box of beasts (51, 1, D) an uncursed ring of magical power (52, 1, D) a book of Maledictions (53, 1, D) a +4 rod of shadows (10/10) (54, 1, D) an uncursed staff of power (62, 1, D) a lantern of shadows (63, 1, D) a +0 dagger (68, 1, D) a book of Changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (50, 2, D) an uncursed ring of magical power (51, 2, D) a scroll of fog (52, 2, D) a cursed ring of loudness (53, 2, D) the Collected Works on Battle Magic and Lightness Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Searing Ray Conjuration 2 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Tornado Air 9 (54, 2, D) an uncursed staff of air (62, 2, D) a +5 ring of dexterity (73, 2, D) a cursed -2 ring of evasion (75, 2, D) the +9 hand crossbow "Honer" {velocity, Str+3 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It lets you see invisible. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) an uncursed staff of wizardry (63, 4, D) a +0 hand axe (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (61, 5, D) a cursed +0 whip (7, 6, D) a scroll of holy word (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 ring of protection (62, 9, D) a +0 quarterstaff of holy wrath (63, 9, D) the Almanac of Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Warp Weapon Charms/Translocation 5 c - Ring of Flames Charms/Fire 7 (70, 9, D) a +6 trident of freezing (71, 9, D) an uncursed staff of air (70, 10, D) a +0 rapier of venom (62, 11, D) a +0 long sword (49, 13, D) the Tome of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (50, 13, D) the +2 ring mail of Chimes {*Drain MR+++ Int-3 Dex+2} It affects your intelligence (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. (51, 13, D) a box of beasts {used: 8} (55, 13, D) a +1 vampiric dagger (50, 14, D) a +0 leather armour of poison resistance (52, 14, D) an uncursed staff of power (53, 14, D) an uncursed staff of death (54, 14, D) a +2 robe (61, 17, D) a +2 falchion of slicing (62, 17, D) a +6 ring of intelligence (63, 17, D) a cursed staff of power (71, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (72, 17, D) 3 royal jellies (63, 18, D) a book of Transfigurations (71, 18, D) a phial of floods (72, 18, D) a cursed staff of summoning (73, 18, D) a +0 mace (72, 19, D) a +0 glaive a +0 plate armour (71, 20, D) a +0 dire flail a +0 chain mail (72, 20, D) a +0 hand axe (73, 20, D) a +0 dagger a +2 dagger of holy wrath a +0 leather armour (73, 21, D) a +0 club (unseen) (49, 25, D) a book of Spatial Translocations (50, 25, D) an uncursed ring of magical power (51, 25, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (52, 25, D) an uncursed ring of protection from magic (53, 25, D) an uncursed staff of conjuration (54, 25, D) a potion of might (55, 25, D) an uncursed ring of wizardry (51, 26, D) a +5 hand crossbow (61, 27, D) an uncursed staff of poison (62, 27, D) a +2 long sword of holy wrath (63, 27, D) a phial of floods (65, 27, D) the +3 great sword "Ciyxteost" {venom, rC+++ Stlth-} It poisons the flesh of those it strikes. It renders you almost immune to cold. It makes you less stealthy. (71, 27, D) the cursed +1 shortbow "Lentell" {velocity, rElec rF++} Any arrow fired from it inflicts extra damage. It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (72, 27, D) a +2 quarterstaff of protection (73, 27, D) an uncursed ring of flight (62, 28, D) an uncursed staff of cold (63, 28, D) an uncursed staff of cold (64, 28, D) a book of Callings (65, 28, D) a book of Enchantments (72, 28, D) a +2 ring of dexterity (73, 28, D) a +1 shortbow of freezing (49, 30, D) a +0 trident (74, 30, D) a +1 vampiric short sword a +0 scale mail (72, 31, D) a +0 long sword a +0 leather armour (74, 31, D) a +1 dagger of freezing (74, 32, D) a +0 dagger (62, 33, D) a +0 rapier a +0 robe a +0 buckler (64, 33, D) a +0 rapier a +0 robe a cursed +0 buckler (49, 37, D) an uncursed staff of conjuration (51, 37, D) a +1 quarterstaff of protection (52, 37, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (53, 37, D) a crystal ball of energy (54, 37, D) an uncursed staff of power (59, 37, D) a +0 long sword of holy wrath (60, 37, D) a book of Maledictions (61, 37, D) the +1 fire dragon armour "Ilul" {rF++ rC- Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. (63, 37, D) a book of Geomancy (69, 37, D) a +2 spear of piercing (72, 37, D) a +1 large shield of protection (73, 37, D) the cursed +1 ring mail of Hangman {rCorr MP+9 Str-5 Int+10} It affects your strength (-5). It affects your intelligence (+10). It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (50, 38, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 38, D) a +3 ring mail of fire resistance (52, 38, D) a +2 leather armour of fire resistance (59, 38, D) a manual of Staves (60, 38, D) a +2 falchion of slicing (61, 38, D) the Handbook of Good Luck and Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Regeneration Charms/Necromancy 3 c - Spider Form Transmutation/Poison 3 d - Warp Weapon Charms/Translocation 5 e - Deflect Missiles Charms/Air 6 (62, 38, D) a +0 leather armour of poison resistance (63, 38, D) an uncursed ring of wizardry (70, 38, D) the +6 shortbow of Putrescence {velocity, rN++ MR- Str+5} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (71, 38, D) a +4 trident of venom (72, 38, D) an uncursed staff of earth (73, 38, D) a +1 ring mail of cold resistance (62, 43, D) a +0 war axe a +0 robe (71, 43, D) a cursed +0 mace (62, 44, D) a +0 club (60, 45, D) a +0 trident (62, 45, D) a +0 halberd a cursed +0 robe