MordorOrchid the Dungeon (0, 0, D) a +1 chain mail (0, 1, D) a stone (still there?) a +0 pair of boots (still there?) (0, 2, D) a +0 helmet (0, 3, D) a +2 scimitar of holy wrath a +0 dagger a +4 quarterstaff of speed the +2 halberd of the Last Orbs {antimagic, rN+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It lets you see invisible. a +2 dire flail of crushing the +1 broad axe of Judid {flame, +Rage +Fly Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It lets you fly. It lets you go berserk. Dithmenos disapproves of the use of such an item. (0, 4, D) a wand of fire (7) (0, 30, D) a +0 club a goblin corpse (0, 31, D) a +0 short sword a kobold corpse (0, 34, D) an adder corpse (0, 45, D) a +0 dagger