MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 leather armour of magic resistance (62, 1, D) a +2 scale mail of poison resistance (63, 1, D) a +0 falchion (67, 1, D) a lantern of shadows (68, 1, D) the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (69, 1, D) a +1 great mace of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 club (63, 3, D) a +1 short sword of flaming (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (63, 4, D) a +0 short sword (73, 4, D) an uncursed staff of earth a +2 robe of cold resistance (74, 4, D) a +0 rapier a +0 ring mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 flail a +0 robe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the Guide on Spatial Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Shadow Creatures Summoning 5 f - Summon Demon Summoning 5 (70, 9, D) a +2 robe of magic resistance (72, 9, D) the cursed +1 robe of the Yeti {+Blink rElec rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (62, 10, D) a +2 hunting sling of flaming (70, 10, D) a +0 scale mail of cold resistance (72, 10, D) a +2 demon whip of pain (61, 17, D) a +3 scale mail of cold resistance (63, 17, D) a quicksilver dragon armour (71, 17, D) a +3 ring of intelligence (73, 17, D) an uncursed staff of fire (64, 18, D) a +0 short sword (71, 18, D) a lantern of shadows (61, 19, D) the +7 spear of Perfectionism {vamp, *Drain rF+++ MP-9 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It renders you almost immune to fire. It affects your magic capacity (-9). It causes draining when unequipped. a +0 leather armour (63, 19, D) a +0 halberd a +0 plate armour (64, 19, D) a +0 whip a +0 leather armour (61, 20, D) a +0 trident a +0 ring mail an orc corpse (63, 20, D) a +0 hand axe a cursed +0 scale mail an orc corpse (64, 20, D) a +0 trident a +0 plate armour (62, 21, D) a +0 glaive a +0 chain mail (61, 27, D) a book of Party Tricks (62, 27, D) a sack of spiders (63, 27, D) an uncursed ring of poison resistance (64, 27, D) a +0 buckler of cold resistance (71, 27, D) an uncursed staff of death (72, 27, D) the +6 dagger "Pelugoj" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (73, 27, D) a +1 mace of protection (62, 28, D) a book of Dreams (64, 28, D) a +0 hand crossbow of freezing (71, 28, D) a book of Spatial Translocations (72, 28, D) a +1 vampiric rapier (73, 28, D) a +4 vampiric scythe (64, 30, D) a +0 long sword (unseen) (73, 30, D) an inedible chunk of flesh (63, 31, D) a +0 scimitar (unseen) (65, 32, D) an arrow (66, 34, D) an arrow (71, 34, D) a river rat corpse