MordorOrchid the Dungeon (7, 1, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of death (62, 1, D) a cursed +3 scimitar a cursed +0 robe a plain deck of wonders (63, 1, D) the +6 fire dragon armour of the Pit {rF++ rC- Int+2} It affects your intelligence (+2). It greatly protects you from fire. It makes you vulnerable to cold. (67, 1, D) the +1 robe of Twilight {rPois} It protects you from poison. (68, 1, D) a book of Party Tricks (69, 1, D) the cursed +2 trident "Estribee" {freeze, rElec rC+ Int-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed amulet of faith (75, 2, D) a +1 bardiche of venom (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (69, 5, D) a +0 quarterstaff a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (60, 8, D) a +0 dagger a +0 robe (61, 9, D) a +2 leather armour of fire resistance (62, 9, D) a +0 dagger a cursed +0 robe the +0 large shield "Kurhen" {MR+} It affects your resistance to hostile enchantments. (63, 9, D) a +0 dagger a +0 robe (71, 9, D) a +8 hand axe of flaming (62, 10, D) a +2 scale mail of magic resistance (62, 11, D) a +2 dagger of holy wrath a +0 robe (61, 17, D) a book of Callings (62, 17, D) a manual of Short Blades (71, 17, D) Dechoosh's Catalogue of Igneous Boosts Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 (73, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (62, 18, D) a +0 chain mail of magic resistance (63, 18, D) a +2 chain mail of fire resistance (64, 18, D) the Disquisition on Igneous Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Static Discharge Conjuration/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Delayed Fireball Conjuration/Fire 7 (71, 18, D) a book of Flames the Almanac of Malediction and Transmigration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confuse Hexes 3 c - Spider Form Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Darkness Hexes 7 (72, 18, D) a cursed staff of summoning (61, 27, D) a sack of spiders (63, 27, D) an uncursed staff of fire (64, 27, D) a +1 hand crossbow of flaming (65, 27, D) Tynu's Compendium of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Shadow Creatures Summoning 5 (71, 27, D) a +2 pair of boots of stealth (72, 27, D) the +6 short sword "Nilyepipt" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (73, 27, D) a +2 scale mail of fire resistance (62, 28, D) a Grand Grimoire (63, 28, D) a +1 scimitar of freezing (64, 28, D) a +2 helmet of see invisible (73, 28, D) a +4 scale mail of cold resistance (49, 37, D) a +1 whip of venom (50, 37, D) a +3 plate armour of cold resistance (51, 37, D) a +3 plate armour of cold resistance (52, 37, D) the +0 chain mail of the Manifold Blessings {-Cast rPois rC+ Stlth+} It protects you from cold. It protects you from poison. It prevents spellcasting. It makes you more stealthy. (53, 37, D) a phial of floods (59, 37, D) a +1 broad axe of electrocution (61, 37, D) a +3 hand axe of chopping (62, 37, D) a +0 long sword (63, 37, D) a +0 long sword (69, 37, D) a +2 short sword of flaming (72, 37, D) an uncursed ring of fire (73, 37, D) a plain deck of changes (49, 38, D) an uncursed ring of protection from fire (50, 38, D) a Young Poisoner's Handbook (51, 38, D) a plain deck of defence (52, 38, D) a +9 rod of ignition (10/10) (53, 38, D) the +4 hand crossbow of Taxation {penet, rPois rN+++ Dex-4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-4). It protects you from poison. It renders you almost immune to negative energy. It enhances your eyesight. (59, 38, D) the +0 robe "Wigusm" {rC+ Str+5} It affects your strength (+5). It protects you from cold. (60, 38, D) a +3 leather armour of cold resistance (61, 38, D) an uncursed staff of summoning (62, 38, D) a +0 leather armour of poison resistance (70, 38, D) a +1 buckler of fire resistance (71, 38, D) a +0 morningstar a +0 scale mail an uncursed staff of air (72, 38, D) a +0 long sword a +0 arbalest 17 bolts the cursed +3 blowgun "Jukhli Aroeda" {evade, rElec} It affects your evasion (+5 to EV). It insulates you from electricity. It has a curse placed upon it. (52, 39, D) a water moccasin corpse (61, 39, D) a +0 short sword a +0 leather armour a +3 ring of dexterity (62, 39, D) a +2 halberd of flaming a +2 shortbow of freezing 15 arrows (71, 39, D) a +2 long sword of flaming a cursed +0 plate armour (62, 40, D) a +0 long sword a +0 ring mail a +0 quarterstaff of crushing a +0 long sword (71, 40, D) a +0 arbalest 16 bolts a +3 flail of protection a +0 ring mail (62, 41, D) a +0 rapier a +0 rapier a +0 leather armour (62, 42, D) a +0 rapier (71, 42, D) a +0 glaive a +0 chain mail (71, 43, D) a +0 flail a cursed +0 ring mail (71, 44, D) a bolt