MordorOrchid the Dungeon (10, 1, D) a +0 leather armour a +0 helmet a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the ring "Ehuz" {Int+5 Dex+3} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+3). (20, 1, D) an uncursed ring of stealth a cursed ring of protection from fire (24, 1, D) the +5 war axe of Midwinter {antimagic, rElec MR+ Str+2 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 1, D) the +5 plate armour of Gozag's Scorn {rElec rN+} It insulates you from electricity. It protects you from negative energy. (27, 1, D) the +6 halberd "Laudome" {chop, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (38, 1, D) Nedel's Tome of Augmentations Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Control Teleport Charms/Translocation 4 c - Excruciating Wounds Charms/Necromancy 5 (49, 1, D) an uncursed staff of conjuration (52, 1, D) an uncursed staff of earth (53, 1, D) a +2 leather armour of cold resistance (55, 1, D) a +4 rod of shadows (9/9) (61, 1, D) the Handbook of the Viperous Birds Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 (62, 1, D) the +2 leather armour of Untruth {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (67, 1, D) a book of Alchemy (68, 1, D) a +4 scimitar of draining (69, 1, D) an uncursed staff of summoning (19, 2, D) the +9 blowgun "Dixzir" {evade, MR+ MP+9} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (25, 2, D) the +1 dire flail of a labyrinth {speed, rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. (39, 2, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (42, 2, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (49, 2, D) the +0 robe "Etog Jan" {rElec Str-3 SInv} It affects your strength (-3). It insulates you from electricity. It enhances your eyesight. (50, 2, D) the +7 spear of Risk Management {drain, rElec rC- Str+7 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. (52, 2, D) the cursed +1 robe "Ojiokhlu" {rPois} It protects you from poison. It has a curse placed upon it. (53, 2, D) a manual of Air Magic (54, 2, D) an uncursed ring of wizardry (55, 2, D) a box of beasts (62, 2, D) a +1 hunting sling of flaming (75, 2, D) a +3 morningstar of protection (69, 3, D) a cursed +1 dagger of freezing a +0 robe (3, 4, D) 887 sling bullets (unseen) (51, 8, D) a +0 great sword of flaming (unseen) (52, 8, D) a +4 scimitar of flaming a +2 ring of strength a +1 great sword of flaming the ring "Yrrapn" {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). a +2 scimitar of flaming (61, 9, D) a +6 ring of dexterity (62, 9, D) an uncursed staff of power (70, 9, D) an uncursed staff of conjuration (72, 9, D) a +1 whip of pain (62, 10, D) 3 royal jellies (72, 10, D) a +2 ring mail of fire resistance (2, 13, D) a book of the Sky (3, 13, D) a book of Frost (4, 13, D) Zoga's Volume of Transformation and Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Death Channel Necromancy 6 (9, 13, D) a book of Fire (49, 13, D) a +2 scale mail of fire resistance (50, 13, D) a +6 ring of intelligence a +6 ring of intelligence (51, 13, D) an uncursed staff of air (2, 14, D) a +1 spear of distortion (7, 14, D) a +0 shield of protection (9, 14, D) an uncursed staff of cold (11, 14, D) a plain deck of changes (12, 14, D) a book of Air (50, 14, D) the ring of Wishryti {Contam +Fly rC+ MR+ Dex-4} [ring of protection from cold] It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (52, 14, D) the +1 leather armour of the Moon {Stlth+} It makes you more stealthy. (53, 14, D) a book of Frost (54, 14, D) a +4 ring of evasion (2, 15, D) a +0 dire flail (3, 15, D) a +0 leather armour (6, 15, D) a +3 leather armour of fire resistance (9, 15, D) a manual of Bows (35, 15, D) a plain deck of summoning (36, 15, D) a book of Burglary (37, 15, D) a +2 quarterstaff of protection (38, 15, D) a scroll of enchant armour the +2 scale mail "Mopheympao" {rC++ Regen+ Dex+4 Slay-4} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It increases your rate of regeneration. (39, 15, D) a +2 antimagic battleaxe (40, 15, D) the cursed +0 robe "Tekluk" {+Fly Regen+ Dex+3 Stlth-} It affects your dexterity (+3). It lets you fly. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (41, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (42, 15, D) a book of Spatial Translocations (43, 15, D) an uncursed ring of poison resistance (35, 16, D) a +2 rapier of draining (37, 16, D) a plain deck of escape (38, 16, D) a +4 ring mail of fire resistance (40, 16, D) a +0 trident (41, 16, D) a +3 dagger of holy wrath (42, 16, D) an uncursed ring of wizardry (43, 16, D) a +0 long sword (22, 17, D) the +7 quarterstaff "Ixograre" {crush, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It enhances your eyesight. (23, 17, D) the cursed +2 mace of Dishonesty {crush, Noisy rN+++ MR++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (24, 17, D) a +1 spear of freezing (25, 17, D) the +6 war axe of the Rattle-Snake {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (27, 17, D) the ring of the Elephant {rPois rN+ MR+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (28, 17, D) the quicksilver dragon armour of the Boiling Point {rN++ MR+ MP-9} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (29, 17, D) the cursed +3 longbow "Uvoops" {velocity, -Tele rN+ Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (61, 17, D) a Necronomicon (62, 17, D) a book of Debilitation (19, 18, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (24, 18, D) an uncursed staff of earth (27, 18, D) the +1 leather armour of the Cockroach {-Tele Regen+ rCorr Dex+4} It affects your dexterity (+4). It prevents most forms of teleportation. It increases your rate of regeneration. It protects you from acid and corrosion. (64, 18, D) a +2 great mace of holy wrath (71, 18, D) a +2 long sword of holy wrath (72, 18, D) a book of the Sky (10, 19, D) a +3 spear of piercing (11, 19, D) a +4 battleaxe of chopping the amulet "Ofou" {Ward rF+ rN+ Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from fire. It protects you from negative energy. It makes you more stealthy. the +4 flail "Dikligos" {speed, +Inv rN+ MR+ MP-9} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you turn invisible. a +2 ring mail of fire resistance (11, 20, D) the +11 whip of Precise Incision {slash, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. an uncursed amulet of resist mutation a +0 quarterstaff an uncursed amulet of stasis (12, 20, D) an uncursed staff of cold (11, 21, D) a +3 dire flail of protection a +2 scale mail of poison resistance (71, 21, D) a +2 dire flail of holy wrath a +0 plate armour (72, 21, D) a +0 war axe a +0 plate armour (71, 22, D) a +5 broad axe of flaming a +0 plate armour a +0 shield (38, 23, D) a +0 whip a +0 robe (62, 23, D) an uncursed staff of energy (37, 24, D) a +4 vampiric falchion (14, 25, D) an uncursed staff of summoning (37, 25, D) a +0 glaive a +0 robe (39, 25, D) a +1 hand axe of freezing (unseen) (49, 25, D) the +4 ring mail of Hedging {rElec rC- Str+7} It affects your strength (+7). It makes you vulnerable to cold. It insulates you from electricity. (50, 25, D) a +4 scimitar of protection (51, 25, D) a +6 giant spiked club (54, 25, D) the cursed +0 pair of gloves of the Trout {rPois Str-2 Int+8 Stlth+} It affects your strength (-2). It affects your intelligence (+8). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (14, 26, D) an uncursed staff of summoning a +0 leather armour an uncursed staff of poison a +0 leather armour (37, 26, D) a +0 scimitar a +0 robe (38, 26, D) (unseen) (51, 26, D) a +2 spear of distortion (53, 26, D) the +5 dagger "Ysorosi" {pierce, +Fly rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you fly. (54, 26, D) a +0 quarterstaff a +0 robe a +2 short sword of speed (11, 27, D) an uncursed staff of death (13, 27, D) the +10 great sword of Modesty {slice, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. the cursed +1 plate armour of the Empire {Regen+} It increases your rate of regeneration. It has a curse placed upon it. a cursed -3 ring of strength (61, 27, D) 3 royal jellies (62, 27, D) a book of Annihilations (63, 27, D) a sack of spiders (64, 27, D) the +5 glaive of the Jester {flame, +Blink rF- rN+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (65, 27, D) 3 royal jellies (71, 27, D) an uncursed ring of sustain abilities (72, 27, D) a disc of storms (73, 27, D) an uncursed staff of power (6, 28, D) a +0 quarterstaff a +0 lajatang of electrocution (62, 28, D) a book of the Earth (63, 28, D) the Grimoire of Scorching Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (64, 28, D) a +2 glaive of flaming (71, 28, D) a +2 hand crossbow of flaming (73, 28, D) a +0 hand axe of freezing (5, 29, D) a +1 chain mail of fire resistance the ring "Tymicopn" {rF+ rC- rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (36, 29, D) the cursed +1 plate armour "Mien" {rElec rCorr Str+9 Dex-5} It affects your strength (+9). It affects your dexterity (-5). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (39, 29, D) the ring of Voshrip {Ice Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (41, 30, D) Niuxunn's Disquisition on Orientation Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Phase Shift Translocation 5 (50, 31, D) the +5 hand axe "Ipniloso" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (19, 33, D) an uncursed staff of wizardry (20, 33, D) an uncursed staff of summoning (25, 33, D) a book of the Dragon (26, 33, D) a +5 quick blade (29, 33, D) a plain deck of defence (19, 34, D) a +1 ring mail of poison resistance (20, 34, D) a book of the Sky (23, 34, D) a lantern of shadows (25, 34, D) a plain deck of wonders (29, 34, D) a box of beasts (21, 35, D) a plain deck of changes (22, 35, D) a +2 ring of protection a plain deck of changes {drawn: 4} 4 scrolls of amnesia a +6 quick blade (26, 35, D) the +3 glaive of Qotzen {flame, rF++ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It greatly protects you from fire. (20, 36, D) an arrow a sling bullet (50, 37, D) a book of the Earth (52, 37, D) an uncursed staff of air (53, 37, D) an uncursed staff of air (54, 37, D) the ring "Latisuq" {-Tele +Fly EV+2 Str+3 SInv} [ring of evasion] It affects your evasion (+2). It affects your strength (+3). It enhances your eyesight. It lets you fly. It prevents most forms of teleportation. (70, 37, D) a book of Enchantments (72, 37, D) a +2 trident of venom (73, 37, D) an uncursed amulet of resist corrosion (49, 38, D) an uncursed staff of poison (50, 38, D) a +4 ring of dexterity (52, 38, D) the ring "Ytagh" {MR+ Str+3 Int+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (53, 38, D) a +4 halberd of venom (70, 38, D) the +10 mace of Discomfort {freeze, MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (71, 38, D) a +1 hand crossbow of freezing (72, 38, D) a book of Battle (73, 38, D) a +5 hand axe of holy wrath (18, 39, D) a sling bullet (18, 40, D) a sling bullet (18, 41, D) a +0 buckler a +2 robe of magic resistance a +1 flail of crushing a sling bullet a spriggan corpse (skeletalised by now) (19, 41, D) a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (17, 42, D) a +0 spear a +0 longbow a +0 spear 14 arrows a spriggan corpse (skeletalised by now) (18, 42, D) a +0 robe a +0 animal skin a +0 antimagic hand axe an uncursed staff of earth a spriggan corpse (skeletalised by now) (19, 42, D) a +0 robe (6, 43, D) the +7 morningstar "Ugoatis" {holy, Str+7 Int+3 Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your intelligence (+3). It affects your dexterity (-4). (unseen) (17, 43, D) a +0 buckler a +0 robe the +6 dagger "Ogreslayer" {antimagic, Dex+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+7). an arrow a dryad corpse (skeletalised by now) (18, 43, D) a +0 animal skin a +0 broad axe 17 sling bullets a +0 quarterstaff a cursed -1 hunting sling a +0 robe a +2 lajatang of venom a +0 animal skin a +0 antimagic flail a +0 robe a +3 lajatang of pain a +0 robe a +0 robe an uncursed ring of fire a +2 dagger of speed a spriggan corpse (skeletalised by now) a faun corpse (skeletalised by now) (5, 44, D) a +0 arbalest 28 bolts a +0 great mace the cursed +1 hand crossbow of the Tiger {elec, rF+ rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +0 chain mail 2 large rocks a +0 dire flail a +0 chain mail a human corpse (6, 44, D) a +0 arbalest (unseen) (19, 44, D) a +0 quarterstaff a wind drake corpse (skeletalised by now) (4, 45, D) 3 bolts 8 large rocks (5, 45, D) 4 large rocks (unseen) (6, 45, D) 3 large rocks (unseen) (17, 45, D) a +0 buckler a +0 robe a +1 flail of draining a +1 hand crossbow of flaming a spriggan corpse (skeletalised by now) (18, 45, D) a sling bullet (19, 45, D) a +0 robe (still there?) a +0 quarterstaff (still there?) (20, 45, D) a +0 animal skin the +9 scimitar of Cydiliar {speed, rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. (61, 45, D) the +3 long sword of Causality {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (1, 46, D) a +0 arbalest (unseen) (2, 46, D) a bolt (3, 46, D) a +0 arbalest (unseen) (4, 46, D) a titan corpse (5, 46, D) a +0 war axe (still there?) a +0 arbalest (still there?) (6, 46, D) 2 bolts (4, 47, D) a large rock (6, 47, D) a +0 war axe (unseen) (8, 47, D) a +0 battleaxe (still there?) a titan corpse (still there?) (8, 48, D) a +0 war axe a +0 chain mail a human corpse