MordorOrchid the Dungeon (10, 1, D) a +0 leather armour a +0 helmet a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a box of beasts (20, 1, D) a +0 war axe (21, 1, D) a +0 long sword a +0 cloak an uncursed staff of air a purple draconian corpse (skeletalised by now) (22, 1, D) a +0 mace a +0 battleaxe of freezing a +3 leather armour of poison resistance a green draconian corpse (skeletalised by now) (23, 1, D) a +0 long sword a +0 cloak the ring "Nyom Iwn" {SustAb Str+7 Dex-5} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+7). It affects your dexterity (-5). the +6 hand axe of Benevolence {holy, MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It affects your resistance to hostile enchantments. an uncursed staff of summoning a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (24, 1, D) an uncursed ring of positive energy a +0 bardiche a +0 cloak the +5 dagger "Achanwy" {vamp, rElec rPois MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a yellow draconian skeleton (25, 1, D) a +0 hand axe (26, 1, D) a +2 plate armour of magic resistance (27, 1, D) a +0 dire flail (28, 1, D) a book of the Warp (29, 1, D) a +0 battleaxe (35, 1, D) Zinuon's Incunabulum of Boosts and the Voyage Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Gell's Gravitas Hexes/Translocation 3 f - Teleport Other Translocation 3 (36, 1, D) an uncursed staff of wizardry (37, 1, D) the +6 ring mail of Classification {rCorr Str-3 Slay+2} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. (38, 1, D) 2 royal jellies (39, 1, D) a +0 robe of magic resistance (40, 1, D) a +2 scale mail of cold resistance (41, 1, D) the +4 leather armour of Parts Unknown {rElec rN+ MR-} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (49, 1, D) a +0 spear (50, 1, D) a +0 trident (51, 1, D) the cursed +0 pair of gloves of Ewiples {rPois} It protects you from poison. It has a curse placed upon it. (52, 1, D) an uncursed staff of fire (54, 1, D) an uncursed staff of power (55, 1, D) a +0 trident (61, 1, D) an uncursed staff of wizardry (62, 1, D) the +4 hunting sling of Huhuthu {freeze, rPois rF+ rC- Str-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (63, 1, D) the ring "Faduxtuk" {Str+4 Dex+2} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+2). (68, 1, D) a +1 scythe of venom (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of summoning (20, 2, D) a +2 leather armour of cold resistance (21, 2, D) a +0 glaive a sack of spiders (22, 2, D) a +0 glaive a +1 quarterstaff of draining (23, 2, D) a +0 trident a black draconian corpse (skeletalised by now) (24, 2, D) a cursed +0 trident a book of Annihilations a yellow draconian corpse (skeletalised by now) (27, 2, D) an uncursed staff of poison (28, 2, D) a +0 long sword (29, 2, D) a +0 short sword (36, 2, D) a sack of spiders (39, 2, D) a +2 battleaxe of venom (41, 2, D) a book of Summonings (42, 2, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (49, 2, D) a sack of spiders (50, 2, D) a book of Minor Magic (52, 2, D) the +10 chain mail of Darkness {rC+ Regen+ rCorr Int+4} It affects your intelligence (+4). It protects you from cold. It increases your rate of regeneration. It protects you from acid and corrosion. a +0 trident (53, 2, D) a +1 spear of flaming (54, 2, D) a +2 spear of venom a +0 leather armour (55, 2, D) a book of Burglary (73, 2, D) a +2 antimagic quarterstaff (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (22, 3, D) a +3 long sword of electrocution a black draconian corpse (skeletalised by now) (23, 3, D) a +0 flail a green draconian corpse (skeletalised by now) (24, 3, D) a +0 mace (25, 3, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (37, 3, D) a +0 scimitar (39, 3, D) a +0 glaive (51, 3, D) a +0 quarterstaff a -3 longbow 21 arrows (52, 3, D) a +0 rapier a +1 robe (53, 3, D) a +2 whip of draining a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (19, 4, D) a +1 dire flail of crushing a mottled draconian corpse (skeletalised by now) (22, 4, D) a +0 flail (24, 4, D) a +1 flail of protection a +0 cloak (37, 4, D) a +0 scimitar (50, 4, D) a +1 spear of freezing a +0 leather armour (51, 4, D) a +0 rapier of venom a +0 robe (53, 4, D) a +0 spear a +0 leather armour (73, 4, D) a +0 flail 5 silver tomahawks a +0 leather armour (74, 4, D) a +0 hand axe a +1 leather armour of poison resistance (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (19, 5, D) a cursed +0 trident a black draconian corpse (skeletalised by now) (20, 5, D) a +0 broad axe (34, 5, D) a +0 trident (35, 5, D) a +0 scimitar (36, 5, D) a +0 glaive (37, 5, D) a +0 war axe a +5 ring of intelligence (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (21, 6, D) a +2 long sword of protection a +0 war axe (34, 6, D) a +0 glaive (35, 6, D) a +0 dire flail (36, 6, D) a +0 battleaxe a +0 cloak of magic resistance (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 halberd a green draconian corpse (skeletalised by now) (35, 7, D) a +0 scimitar a +0 long sword (37, 7, D) a +0 trident (50, 7, D) a +4 flail of crushing a +0 leather armour (52, 7, D) a +1 falchion of holy wrath a +3 scale mail of cold resistance (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (34, 8, D) a +0 cloak (37, 8, D) a +0 halberd (51, 8, D) a +1 rapier of flaming a +0 robe (62, 9, D) the +10 hand axe "Roiphil" {flame, MR- Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your resistance to hostile enchantments. (63, 9, D) a +1 chain mail of fire resistance (70, 9, D) a lamp of fire (71, 9, D) a +2 quarterstaff of distortion (72, 9, D) a +5 giant spiked club (70, 10, D) a +0 arbalest of flaming (72, 10, D) the Incunabulum of Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 (49, 13, D) the +5 lajatang of the Final Decision {freeze, rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. (50, 13, D) a +0 pair of gloves of strength (51, 13, D) an uncursed staff of cold (53, 13, D) a +2 buckler of protection (54, 13, D) an uncursed amulet of faith (55, 13, D) a +0 triple crossbow of freezing (50, 14, D) a +7 hand axe of freezing (51, 14, D) a cursed +0 buckler (52, 14, D) Qivuthi's Almanac of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 (53, 14, D) the cursed +0 ring mail of the Marlin {rPois rN++ Regen+ Stlth+} It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (35, 15, D) the ring "Suinob" {Ice rPois MR+ SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. an uncursed ring of wizardry the ring "Vaoreino" {rN+ Str+3 Int+2} [ring of positive energy] It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. 47 silver javelins a book of Envenomations a phial of floods (37, 15, D) a +0 club (41, 15, D) the amulet "Wyxy" {Inacc rElec Int+3 Dex-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. (42, 15, D) a book of Beasts (43, 15, D) a disc of storms (53, 15, D) a cursed +0 robe (54, 15, D) an uncursed staff of summoning (34, 16, D) a +0 robe (35, 16, D) a +0 whip a +0 leather armour (38, 16, D) a +0 glaive a +2 leather armour of cold resistance (39, 16, D) a box of beasts (40, 16, D) a +0 cloak of poison resistance (41, 16, D) a +0 war axe (42, 16, D) an uncursed staff of air (43, 16, D) a book of Summonings (53, 16, D) a +0 spear a +1 shield of reflection a +3 broad axe a +0 animal skin (55, 16, D) a +0 robe (20, 17, D) a +0 war axe of venom (21, 17, D) a plain deck of summoning (22, 17, D) a phial of floods (unseen) (24, 17, D) a +0 halberd of chopping (25, 17, D) a lantern of shadows (26, 17, D) a +2 hand axe of flaming (unseen) (27, 17, D) a +0 hand axe (unseen) (28, 17, D) a +0 chain mail (29, 17, D) 2 potions of heal wounds (37, 17, D) a +0 battleaxe (39, 17, D) a +0 mace (51, 17, D) a cursed +0 robe (62, 17, D) a book of Death (63, 17, D) a +3 short sword of venom (64, 17, D) a +0 flail of protection (71, 17, D) the +4 flail of Dismemberment {venom, rC+ Stlth+} It poisons the flesh of those it strikes. It protects you from cold. It makes you more stealthy. (73, 17, D) a +1 great sword of pain (19, 18, D) a +0 vampiric demon trident (20, 18, D) a +3 whip of electrocution (21, 18, D) a potion of invisibility (still there?) a potion of invisibility (still there?) (22, 18, D) 11 sling bullets of frost (still there?) 4 scrolls of enchant weapon (still there?) (26, 18, D) a potion of haste (still there?) a potion of haste (still there?) (27, 18, D) a +0 dagger (still there?) a cursed +0 rapier (still there?) (28, 18, D) a book of Frost (35, 18, D) 4 tomahawks a +0 dagger the cursed +1 blowgun "Jamoy" {evade, rF+ Int+4 Dex-4} It affects your evasion (+5 to EV). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It has a curse placed upon it. a +0 scale mail (37, 18, D) an uncursed staff of earth (40, 18, D) a cursed +9 rod of shadows (9/9) a +0 leather armour (62, 18, D) a +1 leather armour of cold resistance (63, 18, D) a +0 steam dragon armour (64, 18, D) a +2 ring of dexterity (73, 18, D) a +2 scythe of slicing (18, 19, D) the orc corpse of Blork the orc (21, 19, D) a cursed -2 quarterstaff (unseen) (34, 19, D) a +0 long sword a +0 chain mail an uncursed amulet of warding (35, 19, D) a +0 long sword a +4 scale mail of fire resistance (37, 19, D) a +1 dagger of venom a +0 robe (52, 19, D) a +2 demon whip of electrocution a +0 robe a cursed +0 buckler (72, 19, D) a +3 short sword of draining (24, 20, D) a +0 leather armour (still there?) a +1 flail of crushing (still there?) (38, 20, D) a +0 flail a +0 chain mail (39, 20, D) a +0 war axe a +0 ring mail (21, 21, D) a +0 robe (unseen) (26, 21, D) a +1 demon trident of flaming (26, 22, D) a +1 chain mail of fire resistance a +4 scimitar of flaming a +0 robe a potion of curing (20, 23, D) a +0 halberd (still there?) a potion of lignification (still there?) (21, 23, D) a +2 short sword of draining (still there?) a potion of heal wounds (still there?) (22, 23, D) a javelin 2 large rocks of returning a wand of teleportation (6) (23, 23, D) a +0 robe (26, 23, D) the +6 glaive "Beastslayer" {speed, -Tele +Fly rC+++ Stlth-} Attacks with this weapon are significantly faster. It renders you almost immune to cold. It lets you fly. It prevents most forms of teleportation. It makes you less stealthy. (unseen) (20, 24, D) a +0 broad axe of electrocution (unseen) (29, 25, D) a +6 executioner's axe of pain (50, 25, D) a book of the Earth (51, 25, D) a +0 short sword of venom (52, 25, D) a +1 ring mail of fire resistance (53, 25, D) a +0 flail (54, 25, D) an uncursed staff of death (55, 25, D) a +2 hand crossbow of evasion (50, 26, D) an uncursed staff of conjuration (51, 26, D) a legendary deck of wonders (53, 26, D) the cursed +1 shortbow of the Priest {velocity, +Fly Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It lets you fly. It has a curse placed upon it. (54, 26, D) a +0 flail (61, 27, D) a +0 hand axe (62, 27, D) a +0 helmet of see invisible (63, 27, D) a +0 short sword a +0 scale mail (64, 27, D) a Young Poisoner's Handbook (65, 27, D) a +0 mace of protection (71, 27, D) a +0 mace (62, 28, D) a +6 shortbow (63, 28, D) a +0 dagger the Catalogue of Nocuous Shape Shifting Spells Type Level a - Cure Poison Poison 2 b - Stoneskin Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (72, 28, D) a +0 scimitar a cursed +0 plate armour the +1 scale mail "Ephus" {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (73, 28, D) an uncursed ring of sustain abilities (34, 29, D) a disc of storms (37, 29, D) a book of Debilitation (38, 29, D) a manual of Staves (41, 29, D) an uncursed amulet of faith (42, 29, D) a +2 pair of gloves of archery (44, 29, D) a Grand Grimoire (51, 29, D) a +1 glaive of protection (52, 29, D) a +0 hand axe a +0 large shield of reflection (53, 29, D) a +0 war axe (54, 29, D) a +0 dire flail (62, 29, D) a +0 club (64, 29, D) a cursed -2 dagger a +0 robe (73, 29, D) a +0 mace (unseen) (36, 30, D) a manual of Crossbows (37, 30, D) a +1 battleaxe (39, 30, D) a +3 hand axe (41, 30, D) a +3 flail (42, 30, D) a +0 robe (52, 30, D) a +0 scimitar (53, 30, D) a +0 whip a +0 cloak a +0 scimitar (54, 30, D) a +2 halberd of flaming the +11 dagger of Infinite Pain {flame, +Rage MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you go berserk. (63, 30, D) a +0 trident a +0 scale mail (52, 31, D) a +0 mace an uncursed ring of stealth (53, 31, D) the +9 double sword of Light {slice, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). a +0 hand axe (62, 31, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 leather armour (63, 31, D) a +0 dagger a cursed +0 chain mail (71, 31, D) a +1 scimitar of protection a +0 plate armour a +0 hand axe a +0 leather armour (72, 31, D) a +0 war axe a +0 plate armour (73, 31, D) a cursed -3 dagger a +0 robe (62, 32, D) a +0 long sword a +0 chain mail (40, 34, D) a +0 trident a +1 chain mail of poison resistance (38, 35, D) a +1 demon trident of electrocution a +2 hunting sling of flaming (39, 37, D) the +8 great sword of Fury {slice, rElec rF++ Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It greatly protects you from fire. It insulates you from electricity. It enhances your eyesight. a +0 robe (40, 37, D) a +0 trident a +2 vampiric battleaxe a +1 robe of resistance (41, 37, D) a +4 morningstar of protection a +10 plate armour of ponderousness (49, 37, D) a +0 short sword (50, 37, D) a cursed amulet of inaccuracy (52, 37, D) a +1 rapier of draining (53, 37, D) a +6 ring of intelligence a +6 ring of intelligence a cursed ring of loudness (60, 37, D) a +2 spear of freezing a cursed +0 leather armour an Akashic Record (61, 37, D) a +0 spear a +4 hand crossbow of velocity a +0 leather armour (62, 37, D) a lantern of shadows (63, 37, D) a book of Alchemy (69, 37, D) a lantern of shadows (70, 37, D) a +2 ring of protection (72, 37, D) the Reference Book on Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 (73, 37, D) a book of Unlife (41, 38, D) a +2 shortbow of flaming (49, 38, D) an uncursed ring of stealth (50, 38, D) an uncursed staff of poison (51, 38, D) a +0 dagger (58, 38, D) a +0 arbalest a +1 battleaxe of electrocution 23 bolts (59, 38, D) a +0 spear a +0 leather armour a book of the Tempests (60, 38, D) a +0 longbow 18 arrows a +0 leather armour a +2 whip of flaming (61, 38, D) an uncursed ring of stealth a +0 shortbow of freezing 19 arrows (62, 38, D) a +3 ring of protection a +3 spear of venom a +0 leather armour (63, 38, D) a +0 longbow (71, 38, D) the ring "Saegruaq" {Str+5 Slay-5 SInv} [ring of see invisible] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It enhances your eyesight. (72, 38, D) an uncursed staff of power (73, 38, D) a sack of spiders (39, 39, D) a hell hound corpse (skeletalised by now) (60, 39, D) 2 large rocks a bolt 6 arrows (61, 39, D) a +1 longbow of velocity 5 arrows (62, 39, D) 3 large rocks a cursed +0 shortbow 12 arrows (50, 40, D) a cursed -3 scimitar a +0 scale mail a +0 buckler a cursed -1 dagger (61, 40, D) a bolt a large rock 2 arrows (51, 41, D) a +2 vampiric scythe (62, 41, D) a bolt 2 arrows (51, 42, D) a +1 hand axe of chopping (50, 43, D) a +0 scimitar (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour (50, 44, D) a +2 war axe of electrocution (52, 44, D) a +0 scimitar a +0 scale mail a +0 long sword a +2 robe of cold resistance (57, 45, D) 3 arrows (61, 45, D) 2 arrows