MordorOrchid the Dungeon (10, 1, D) a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +3 longbow "Hoeveth" {flame, +Blink rElec MR-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (62, 1, D) a +4 arbalest of evasion (63, 1, D) the +6 great mace of the Beginning {crush, MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. (67, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the Grimoire of Unholy Translocation Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Blink Translocation 2 d - Portal Projectile Translocation 3 e - Control Teleport Charms/Translocation 4 (73, 2, D) the +5 dagger "Jucipsyl" {antimagic, +Rage rElec rF- Int+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. (75, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) an iguana corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity (61, 4, D) a porcupine corpse (62, 4, D) a porcupine corpse (63, 4, D) a jackal corpse (75, 4, D) an adder corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 helmet (still there?) a +0 helmet (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (62, 9, D) an uncursed staff of fire (63, 9, D) an uncursed staff of power (70, 9, D) a +2 chain mail of fire resistance (71, 9, D) the +1 plate armour of the Dice {rF- MR+ Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (72, 9, D) a +0 leather armour (62, 10, D) a +6 ring of dexterity (70, 10, D) a +1 chain mail of fire resistance (72, 10, D) a disc of storms (69, 11, D) a ball python corpse (70, 11, D) an adder skeleton (63, 12, D) a ball python corpse (71, 12, D) a water moccasin corpse (72, 12, D) an adder corpse (71, 17, D) an uncursed amulet of faith (72, 17, D) an uncursed staff of air (73, 17, D) the +3 mace of Division {freeze, rF+ rC+ Str+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It protects you from cold. (71, 18, D) a scroll of brand weapon (72, 18, D) a cursed staff of poison (73, 18, D) an uncursed staff of power (69, 21, D) a +0 short sword (unseen) (70, 21, D) a cursed -1 scimitar (unseen) (72, 22, D) a +0 long sword (unseen) (72, 23, D) a cursed -3 rapier (unseen)