MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a book of Control (63, 1, D) a +5 shortbow (67, 1, D) a +0 trident (68, 1, D) a +0 trident (69, 1, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) an iguana corpse (skeletalised by now) (62, 2, D) a +2 triple sword of protection a yak corpse (skeletalised by now) (75, 2, D) an ornate deck of changes (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a sheep corpse (skeletalised by now) (67, 3, D) a +4 vampiric rapier (68, 3, D) 2 tomahawks (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a tomahawk (72, 4, D) a jackal corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) 2 tomahawks (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 ring mail of cold resistance (62, 9, D) a +0 dagger (70, 9, D) a book of Party Tricks (71, 9, D) a plain deck of changes (72, 9, D) a +2 rapier of venom (70, 10, D) the +2 robe of Jynemy {rElec rN+ Str+7 Int-4} It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. (72, 10, D) the +2 robe of Heci {rN+ MR+ Str+4} It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 11, D) the +2 broad axe of Coireeta {venom, +Inv Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you turn invisible. a +0 robe (62, 11, D) a +1 mace of draining a +0 leather armour a +0 leather armour (64, 11, D) a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (61, 17, D) an uncursed staff of summoning (62, 17, D) a +6 long sword of protection (63, 17, D) an uncursed staff of earth (64, 17, D) the +11 mace "Usod" {antimagic, rElec rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It insulates you from electricity. (71, 17, D) the +1 chain mail of Wunavur {rElec Str+3 Int-5 SInv} It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It enhances your eyesight. (72, 17, D) an uncursed staff of energy (73, 17, D) an uncursed staff of earth (62, 18, D) an uncursed staff of summoning (63, 18, D) a +3 ring mail of fire resistance (65, 18, D) an iguana corpse (skeletalised by now) (73, 18, D) an uncursed staff of air (71, 21, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (72, 21, D) a +0 hunting sling of flaming a +0 ring mail a +0 dagger a +2 robe of magic resistance (73, 21, D) a +0 falchion a +0 leather armour (73, 22, D) a +0 flail (unseen) (61, 23, D) a giant frog corpse (skeletalised by now) (62, 27, D) a +0 buckler a +0 long sword (63, 27, D) a +2 robe of magic resistance (64, 27, D) a +4 lajatang of distortion (65, 27, D) a +0 dagger (72, 27, D) the +1 leather armour of Fedhas's Benevolence {+Inv rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It lets you turn invisible. (73, 27, D) the +1 plate armour of Boredom {rPois Regen+ Int+3 Dex-2} It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It increases your rate of regeneration. (62, 28, D) a +3 hunting sling of flaming (63, 28, D) a +5 great sword of holy wrath a +1 dagger of pain a +0 leather armour of cold resistance (64, 28, D) a +1 hunting sling of flaming (71, 28, D) a +2 long sword of slicing (73, 28, D) a +2 plate armour of cold resistance (64, 30, D) the +5 scimitar "Vuxal" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (62, 31, D) a +0 short sword a +0 leather armour a +0 dagger a +0 scale mail (73, 33, D) a giant frog corpse (skeletalised by now) (50, 37, D) a +2 chain mail of magic resistance (51, 37, D) a +1 hand axe of freezing (52, 37, D) a fan of gales (59, 37, D) a +0 mace of draining (60, 37, D) a +0 robe a book of the Sky (61, 37, D) a book of Battle (62, 37, D) a lantern of shadows (63, 37, D) a stone of tremors (69, 37, D) an uncursed ring of flight (71, 37, D) 10 potions of heal wounds a lantern of shadows (72, 37, D) a +0 mace (73, 37, D) a +0 short sword (49, 38, D) a box of beasts (50, 38, D) an uncursed ring of fire (51, 38, D) an uncursed staff of wizardry (52, 38, D) a Necronomicon (53, 38, D) an uncursed staff of earth (59, 38, D) a book of Death (60, 38, D) a +0 trident of flaming (61, 38, D) a book of the Earth (62, 38, D) an uncursed staff of air (63, 38, D) a lantern of shadows (70, 38, D) a +0 mace (69, 39, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (70, 39, D) a draconian corpse (71, 39, D) a manual of Crossbows (69, 42, D) the +4 hand axe "Ziehenadd" {chop, rC+ MR+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. a +0 club a +0 club a draconian corpse a draconian corpse (69, 43, D) a +0 hand axe a +0 mace (71, 43, D) a +0 hand axe of electrocution (57, 44, D) a +1 battleaxe of freezing a +2 battleaxe of freezing a frost giant corpse (69, 44, D) a +0 war axe of electrocution a green draconian corpse (58, 45, D) an ice dragon hide