MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 battleaxe of flaming (62, 1, D) an uncursed staff of fire (63, 1, D) a +2 plate armour of positive energy (67, 1, D) the +1 leather armour of Boqaihuse {rC- Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to cold. (68, 1, D) a +6 ring of strength a +6 ring of dexterity a +0 robe a cursed staff of earth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +4 quarterstaff of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +1 ring mail "Unuyrchato" {+Inv MR+++ rCorr} It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. (63, 9, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (70, 9, D) a +7 morningstar of protection (71, 9, D) an uncursed staff of summoning (72, 9, D) a +0 hand axe (70, 10, D) the +1 leather armour of Liberalism {rC++} It greatly protects you from cold. (71, 10, D) a cursed -3 club a +2 robe of cold resistance the human corpse of Jessica (72, 10, D) a +0 dagger (71, 11, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (72, 11, D) an uncursed staff of death a +0 robe the elf corpse of Dowan (70, 12, D) a +0 scythe a +0 robe (71, 12, D) a +6 quarterstaff a +0 robe the orc corpse of Blork the orc (61, 13, D) a water moccasin corpse (61, 17, D) a +0 hand axe (62, 17, D) a +1 robe of cold resistance (63, 17, D) an uncursed staff of poison (64, 17, D) a manual of Stealth (71, 17, D) a book of Maledictions (72, 17, D) a +0 battleaxe (73, 17, D) a +0 dagger (62, 18, D) a book of Burglary (63, 18, D) a book of Frost (64, 18, D) a book of Burglary (71, 18, D) a book of Cantrips (72, 18, D) a cursed -3 dagger a cursed +0 robe a +1 chain mail of poison resistance an orc corpse (73, 18, D) a plain deck of defence (67, 21, D) a +0 mace (unseen) (73, 21, D) a +1 executioner's axe of flaming a +0 chain mail a +0 chain mail an orc corpse an orc corpse (74, 21, D) a +3 mace of crushing a +0 robe an orc corpse (70, 22, D) a +0 plate armour (unseen) (71, 22, D) a +0 trident (74, 22, D) a +0 flail 3 chunks of flesh (71, 27, D) the ring "Faxetizi" {Str+2 Int+3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). (73, 27, D) a wand of heal wounds (5) a +2 rapier of holy wrath (71, 28, D) a manual of Bows (73, 28, D) a disc of storms