MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 glaive of venom (62, 1, D) a +3 leather armour of positive energy (63, 1, D) an uncursed ring of sustain abilities (67, 1, D) a +1 ring mail of poison resistance (69, 1, D) a book of Control (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +2 morningstar of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +0 robe a +0 war axe (68, 4, D) a cursed +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of wizardry (63, 9, D) a +5 vampiric great sword (70, 9, D) an uncursed staff of poison (71, 9, D) a +0 flail (62, 10, D) an uncursed staff of earth (70, 10, D) the cursed +2 hand crossbow of Ancient Evil {elec, Str+3 Int-4 Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+6). It has a curse placed upon it. (72, 10, D) a +0 scale mail of fire resistance (69, 11, D) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (70, 11, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (71, 11, D) a +0 battleaxe of distortion a +0 ring mail a human corpse (skeletalised by now) (61, 17, D) a book of Envenomations (62, 17, D) a +3 chain mail of magic resistance (63, 17, D) a +0 long sword (64, 17, D) an uncursed staff of fire (71, 17, D) a +1 chain mail of magic resistance (72, 17, D) the +2 robe of the Grue {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (73, 17, D) a Young Poisoner's Handbook (62, 18, D) a book of Air (63, 18, D) an uncursed staff of cold (64, 18, D) a +2 spear of piercing (71, 18, D) an uncursed staff of death (63, 19, D) a +0 short sword a +0 shortbow 7 arrows a cursed -2 rapier an elf corpse (skeletalised by now) (64, 19, D) a +2 great sword of holy wrath (63, 20, D) 2 arrows a +0 scimitar of holy wrath a cursed +0 leather armour an elf corpse (skeletalised by now) (64, 20, D) a +0 long sword an elf corpse (skeletalised by now) (63, 21, D) an arrow (62, 27, D) a +2 pair of boots of flying (64, 27, D) a +1 shortbow of evasion (65, 27, D) a +6 ring of strength (71, 27, D) a +0 war axe (72, 27, D) a +0 halberd (73, 27, D) a book of Maledictions (62, 28, D) an uncursed ring of sustain abilities (63, 28, D) a cursed ring of loudness (73, 28, D) an uncursed staff of wizardry (71, 29, D) a +0 scythe of freezing a naga corpse (skeletalised by now) (72, 30, D) a +7 mace of protection a water moccasin corpse (skeletalised by now) (74, 30, D) an adder corpse (skeletalised by now) (72, 31, D) a +0 mace (unseen) (63, 33, D) a raiju corpse (59, 37, D) an uncursed staff of power (60, 37, D) a manual of Long Blades (61, 37, D) an uncursed staff of earth (62, 37, D) the +7 shield of Qulics {Regen+ Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It increases your rate of regeneration. (63, 37, D) a +0 demon whip (69, 37, D) a cursed -3 ring of protection (70, 37, D) a book of Minor Magic (71, 37, D) the +2 ring mail of Vaopp {Int+5} It affects your intelligence (+5). (72, 37, D) a +2 hand axe of venom (73, 37, D) a +1 whip of pain (59, 38, D) the ring "Cinyla" {rF+ Str+5 Dex+4} [ring of protection from fire] It affects your strength (+5). It affects your dexterity (+4). It protects you from fire. (60, 38, D) an uncursed ring of flight (61, 38, D) an uncursed staff of earth (62, 38, D) a book of Death (63, 38, D) an uncursed ring of fire (70, 38, D) a +2 falchion of draining (71, 38, D) an uncursed staff of conjuration (72, 38, D) a +0 mace of holy wrath (73, 38, D) an uncursed ring of magical power (70, 41, D) a +1 trident a +0 robe (71, 41, D) a necrophage corpse (62, 42, D) a +3 short sword of flaming (72, 42, D) a cursed +2 flail of freezing a cursed +0 robe