MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a disc of storms (62, 1, D) a +1 pair of gloves of dexterity (63, 1, D) a book of Summonings (67, 1, D) an uncursed ring of protection from magic (68, 1, D) a +0 rapier (69, 1, D) a +3 hunting sling of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (67, 2, D) a +0 short sword a cursed +0 scale mail (68, 2, D) the +5 quarterstaff of Doom {crush, +Inv rF- rN+ MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 long sword a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (4, 5, D) a +0 robe a +0 war axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 hand axe of draining (62, 9, D) a +2 hand axe of chopping (63, 9, D) an uncursed ring of protection from magic (70, 9, D) a cursed staff of cold (71, 9, D) an uncursed amulet of clarity (72, 9, D) a +4 quarterstaff of speed (62, 10, D) a +0 great sword of slicing (70, 10, D) a +2 troll leather armour (72, 10, D) a +0 robe of cold resistance (70, 11, D) a +0 short sword a +2 falchion of electrocution a +0 ring mail (71, 11, D) a +0 dagger (unseen) (72, 11, D) a +0 hand axe (49, 13, D) a stone of tremors (50, 13, D) a crystal ball of energy (51, 13, D) a +2 hand axe of flaming (52, 13, D) a potion of might (54, 13, D) a +0 falchion (55, 13, D) an uncursed staff of fire (50, 14, D) an uncursed staff of poison (51, 14, D) a +1 greatsling of flaming (52, 14, D) an uncursed staff of fire (53, 14, D) an uncursed staff of power (54, 14, D) a +0 dagger of venom (55, 14, D) a +5 lightning rod (10/10) (61, 17, D) a +0 shortbow of flaming (62, 17, D) a book of Conjurations (63, 17, D) a book of Frost (64, 17, D) a +0 dagger (71, 17, D) a +5 war axe of venom (73, 17, D) an uncursed ring of sustain abilities (53, 18, D) a +2 long sword (unseen) (62, 18, D) an uncursed staff of summoning (63, 18, D) a +4 blowgun (64, 18, D) the +1 plate armour of the Abyss {rElec rPois rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (72, 18, D) a +0 whip of draining (73, 18, D) the Collected Works on Air Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Deflect Missiles Charms/Air 6 (62, 19, D) a +1 short sword of speed a +0 shortbow 14 arrows a +0 ring mail a +0 long sword a +0 leather armour (63, 19, D) the +7 rapier of Tender Mercy {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (62, 20, D) a +0 rapier (63, 21, D) a +0 scimitar (61, 23, D) a +0 long sword a +0 buckler (63, 24, D) an arrow (49, 25, D) a +2 battleaxe of flaming (51, 25, D) a Fen Folio (52, 25, D) a plain deck of defence (50, 26, D) an uncursed staff of poison (51, 26, D) an uncursed amulet of the gourmand (52, 26, D) an uncursed ring of magical power (63, 27, D) a +2 chain mail of cold resistance (64, 27, D) the +6 scimitar "Biakhosh" {slice, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. (65, 27, D) an uncursed staff of fire (71, 27, D) a +0 long sword of holy wrath (72, 27, D) a +1 scimitar of flaming (73, 27, D) a +2 whip of electrocution (62, 28, D) a +0 triple crossbow of freezing (64, 28, D) an uncursed staff of summoning (71, 28, D) a +1 war axe of venom (72, 28, D) a book of Fire (51, 32, D) a storm dragon skeleton (52, 32, D) a +0 robe (53, 33, D) a +0 robe (51, 34, D) a +0 robe a cursed -2 ring of intelligence (49, 37, D) a +3 ring of evasion (51, 37, D) a +0 war axe of flaming (52, 37, D) an uncursed ring of protection from fire (53, 37, D) a cursed amulet of inaccuracy (54, 37, D) a book of Cantrips (60, 37, D) a +0 arbalest a +2 antimagic hand axe 21 bolts a disc of storms (61, 37, D) a +6 ring of strength the ring of Xowin {Wiz +Inv Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It enhances your eyesight. It lets you turn invisible. a +0 arbalest (62, 37, D) a book of Maledictions (69, 37, D) a cursed amulet of inaccuracy (71, 37, D) the +6 hand crossbow of Mayhem {flame, Contam Str+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It causes magical contamination when unequipped. (72, 37, D) a book of Callings (73, 37, D) a book of Power (49, 38, D) a disc of storms (50, 38, D) a +5 executioner's axe Alistair's Incunabulum of Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Venom Bolt Conjuration/Poison 5 (52, 38, D) a +0 hunting sling of flaming (60, 38, D) a +1 robe of magic resistance (70, 38, D) the ring "Naorext" {Wiz Int+2 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (+4). (71, 38, D) a +1 antimagic spear (72, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (73, 38, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (60, 39, D) a +0 arbalest 17 bolts of frost 4 bolts (61, 39, D) a bolt (52, 40, D) an ugly thing corpse (skeletalised by now) (unseen) (59, 40, D) 3 large rocks (60, 40, D) a cursed -1 battleaxe a +0 plate armour a bolt a large rock (61, 40, D) a +0 long sword a +0 chain mail a cursed -3 war axe a +0 plate armour a large rock 2 bolts of frost (59, 41, D) a +0 war axe a +0 plate armour (60, 41, D) a bolt (61, 41, D) a +0 long sword a +0 chain mail a +0 shield (59, 42, D) a +0 broad axe (unseen) (57, 43, D) a bolt (57, 44, D) a bolt (60, 45, D) 3 bolts