MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed ring of see invisible (62, 1, D) a book of Envenomations (63, 1, D) an uncursed ring of invisibility (67, 1, D) a +4 ring of strength (68, 1, D) an uncursed ring of magical power (69, 1, D) the +8 mace of Doghoty {venom, rF+ rN+ MR-} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of wonders (73, 2, D) a +4 dagger (75, 2, D) an uncursed ring of protection from magic (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 hand axe (unseen) (62, 3, D) a +0 hand axe (still there?) a +0 club (still there?) (63, 3, D) a +3 dagger a +0 robe an orc corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (69, 4, D) a porcupine corpse (70, 4, D) a jackal corpse (74, 4, D) a +2 long sword of holy wrath a cursed +0 robe a wolf corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +0 war axe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of earth (62, 9, D) an uncursed staff of death (63, 9, D) an uncursed staff of summoning (71, 9, D) an uncursed ring of magical power (61, 17, D) a +1 fire dragon armour (63, 17, D) a +2 great sword of draining (71, 17, D) an uncursed staff of earth (72, 17, D) an uncursed staff of air (62, 18, D) a +0 broad axe of chopping (63, 18, D) an uncursed staff of cold (64, 18, D) an uncursed staff of cold (71, 18, D) the +10 rapier of Fiuggeso {pierce, +Rage MR+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you go berserk. (72, 18, D) an uncursed staff of wizardry (73, 18, D) a book of the Sky (61, 21, D) a cursed -1 battleaxe a +0 robe (61, 27, D) the Disquisition on Igneous Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (62, 27, D) a +3 hand crossbow of flaming (63, 27, D) a book of Fire (64, 27, D) a +1 whip of electrocution (65, 27, D) an uncursed staff of earth (71, 27, D) a +1 longbow of flaming (73, 27, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 28, D) an uncursed ring of ice (63, 28, D) an uncursed ring of protection from magic (64, 28, D) the +4 whip of the Philosopher {slash, +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. (72, 28, D) the +3 short sword of Analysis {elec, rF+ rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It protects you from cold. (73, 28, D) an Akashic Record (59, 29, D) a throwing net (73, 31, D) a water moccasin corpse (75, 31, D) a giant frog corpse (73, 32, D) a crocodile corpse (63, 34, D) a large rock