MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (53, 1, D) a scroll of brand weapon (61, 1, D) a +2 short sword of holy wrath (63, 1, D) the +7 hunting sling "Glorpo" {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It enhances your eyesight. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (50, 2, D) a lamp of fire (51, 2, D) a box of beasts (52, 2, D) a plain deck of summoning (53, 2, D) the ring of the Harvest {rC+ Int+2 Stlth+} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It makes you more stealthy. (54, 2, D) a +7 blowgun (55, 2, D) an uncursed staff of summoning (75, 2, D) a book of the Earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (57, 7, D) an arrow (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (6, 8, D) a +0 rapier (56, 9, D) 2 arrows (57, 9, D) 2 arrows (61, 9, D) the +9 arbalest of the Ghost {venom, rF- Str+5} It poisons the ammo it fires. It affects your strength (+5). It makes you vulnerable to fire. (62, 9, D) a +4 quarterstaff of speed (63, 9, D) an uncursed ring of see invisible (72, 9, D) a fan of gales (inert) (53, 10, D) a +0 scimitar (still there?) an arrow (still there?) (55, 10, D) 2 arrows (56, 10, D) an arrow (unseen) (57, 10, D) 3 arrows (62, 10, D) an uncursed staff of cold (70, 10, D) a book of Envenomations (72, 10, D) a +2 hand crossbow of flaming (49, 13, D) the cursed +0 scimitar "Ivadeuc" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It has a curse placed upon it. (51, 13, D) an ornate deck of defence (52, 13, D) a book of Battle (53, 13, D) a plain deck of summoning (50, 14, D) a +2 scimitar of electrocution (51, 14, D) a +2 plate armour of fire resistance (52, 14, D) a +3 leather armour of positive energy (53, 14, D) a +1 rapier of electrocution (54, 14, D) the +8 spear of Kaoptij {flame, Contam Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It enhances your eyesight. It causes magical contamination when unequipped. (55, 14, D) an uncursed amulet of resist mutation (61, 17, D) a +4 spear of venom (62, 17, D) an uncursed amulet of resist mutation (63, 17, D) a +3 hunting sling of flaming (64, 17, D) an ornate deck of summoning (71, 17, D) the +11 hunting sling "Qef Tuomp" {venom, rPois rF- Dex+9} It poisons the ammo it fires. It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from poison. (72, 17, D) a Young Poisoner's Handbook an uncursed ring of poison resistance a +0 robe a +1 scale mail of poison resistance (73, 17, D) an uncursed amulet of the gourmand (62, 18, D) a +6 blowgun (63, 18, D) a cursed staff of summoning (64, 18, D) a disc of storms (71, 18, D) a +5 blowgun (72, 18, D) the cursed +3 broad axe "Xoobiz" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It has a curse placed upon it. (73, 18, D) the +1 chain mail "Feroots" {MP+9 Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It affects your magic capacity (+9). (51, 19, D) a shadow dragon corpse (51, 20, D) a ghoul corpse (64, 20, D) a +0 spear a +0 buckler (62, 21, D) a +0 quarterstaff a +0 robe (63, 21, D) a +2 quarterstaff of holy wrath a cursed +0 robe a +0 dagger a +0 robe a +0 buckler (64, 21, D) a cursed +0 rapier a +0 robe (62, 22, D) a +0 rapier a cursed +0 robe (49, 24, D) an arrow (54, 24, D) an arrow (49, 25, D) a +6 arbalest of flaming (51, 25, D) a +2 arbalest of flaming (52, 25, D) a book of Control (53, 25, D) a +0 short sword (54, 25, D) a +0 long sword (55, 25, D) a +2 pair of boots of stealth (52, 26, D) the +8 hand crossbow "Nustrod" {velocity, rF+++ MP-9 Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It renders you almost immune to fire. It affects your magic capacity (-9). (53, 26, D) a +2 arbalest of evasion (54, 26, D) a +2 whip of venom (52, 27, D) the +8 lajatang of Mayhem {freeze, rElec MP+9 Str-4 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). a +0 leather armour an elf corpse (54, 27, D) a +0 ring mail a +2 buckler a +0 scimitar a +0 shortbow 12 arrows of frost a +0 chain mail an elf corpse an elf corpse (61, 27, D) a +1 scale mail of poison resistance (62, 27, D) a +2 cloak of poison resistance (63, 27, D) a +0 war axe of freezing (64, 27, D) the cursed +1 shortbow of Bar Ulyr {velocity, rPois rN+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (65, 27, D) a +0 spear of flaming (71, 27, D) the +7 eveningstar "Loimaups" {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (72, 27, D) a +0 long sword an uncursed staff of earth (53, 28, D) an arrow of frost (54, 28, D) a +0 short sword a +0 leather armour (62, 28, D) a crystal ball of energy (63, 28, D) a plain deck of defence (64, 28, D) the +5 shortbow of the Lost Demons {velocity, rF+ rN++ Dex-4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (-4). It protects you from fire. It greatly protects you from negative energy. It makes you more stealthy. (71, 28, D) a +6 mace of protection (72, 28, D) a +0 long sword a +0 buckler the Reference Book on Mutagenic Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 (73, 28, D) a legendary deck of defence (49, 29, D) a +1 longbow of velocity 8 arrows a +0 leather armour (51, 29, D) a +2 long sword of distortion an elf corpse (52, 29, D) a +0 long sword an arrow of frost a +0 dagger (53, 29, D) a +0 halberd (72, 29, D) a +0 long sword (74, 29, D) a cursed -1 rapier (unseen) (50, 30, D) a cursed -1 long sword an arrow a +0 long sword a +0 leather armour an elf corpse an elf corpse (51, 30, D) an arrow (51, 31, D) an arrow (52, 31, D) an arrow (53, 31, D) 3 arrows (49, 32, D) an arrow of frost (73, 33, D) a +0 short sword (unseen) (51, 34, D) 7 arrows (54, 34, D) 3 arrows (49, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (50, 37, D) an uncursed ring of ice (51, 37, D) a +3 buckler a cursed +6 ring of dexterity a +2 robe of fire resistance an uncursed staff of fire (52, 37, D) the +2 chain mail of Love and Death {MR+ Str+4 SInv} It affects your strength (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. (54, 37, D) a +2 quarterstaff of speed (60, 37, D) a Necronomicon (62, 37, D) a book of Minor Magic (69, 37, D) a book of Callings (70, 37, D) a +1 scale mail of fire resistance (71, 37, D) a disc of storms (72, 37, D) a +5 halberd of freezing (73, 37, D) a +1 arbalest of flaming (49, 38, D) a book of the Dragon (50, 38, D) a +4 blowgun of evasion (51, 38, D) a +3 scale mail of magic resistance (52, 38, D) a +2 mace of holy wrath (53, 38, D) a +2 scale mail of fire resistance (59, 38, D) a +0 trident (60, 38, D) a +3 ring mail of fire resistance (62, 38, D) a +0 rapier (70, 38, D) a book of Changes (71, 38, D) a +3 ring mail of magic resistance (72, 38, D) a +2 whip of electrocution (73, 38, D) a +4 antimagic hand axe (62, 40, D) a +2 spear of venom 6 poisoned javelins a +0 leather armour an uncursed ring of poison resistance (63, 40, D) a +0 spear the cursed +1 shortbow of Uncomfortable Rashes {velocity, rPois rC- Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. a cursed +0 leather armour a +4 trident of freezing a +0 robe a poisoned javelin a javelin (64, 40, D) a javelin (65, 40, D) a +2 trident of venom a +2 robe of magic resistance (63, 41, D) a javelin 3 poisoned javelins (64, 41, D) 2 javelins (65, 41, D) a javelin (63, 42, D) the +9 great sword "Lesch" {vamp, -Tele rN++ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. 5 tomahawks the +7 war axe "Qicoas" {chop, Contam +Blink MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. a +0 robe (64, 42, D) 2 poisoned javelins a javelin (48, 43, D) a +1 war axe of freezing a +0 robe (63, 43, D) a +0 rapier a +0 robe (65, 43, D) 2 poisoned javelins (65, 44, D) 3 javelins (63, 45, D) 2 javelins (65, 45, D) 2 poisoned javelins