MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +1 ring mail of poison resistance (67, 1, D) a +4 trident of venom (68, 1, D) a book of Ice (69, 1, D) a +2 plate armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (62, 2, D) a +0 shield of protection (63, 2, D) a river rat corpse (75, 2, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (63, 3, D) a sheep corpse (69, 3, D) an adder corpse (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (64, 5, D) a porcupine corpse (10, 6, D) a crystal ball of energy (69, 6, D) a chunk of flesh an adder skeleton (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) an uncursed staff of poison (62, 9, D) a +6 ring of strength a +6 ring of dexterity a Young Poisoner's Handbook a +0 vampiric trident (63, 9, D) a +3 ring of dexterity (70, 9, D) a +0 short sword of holy wrath (71, 9, D) a +1 halberd of venom (70, 12, D) a cursed +1 halberd a +0 robe (71, 12, D) a necrophage corpse (72, 12, D) a +3 falchion of freezing a +0 robe (71, 17, D) an uncursed staff of cold (72, 17, D) a +2 vampiric short sword (73, 17, D) a +1 short sword of protection (71, 18, D) Sif Muna's Catalogue of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Tornado Air 9 (72, 18, D) a book of Debilitation (73, 18, D) a +1 leather armour of poison resistance (73, 20, D) an adder corpse