MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +3 rapier of venom (63, 1, D) a +0 robe (67, 1, D) a +2 trident of venom a plain deck of wonders (68, 1, D) a +0 club the cursed +1 hand crossbow of the Open Hand {elec, rF+ MP+9 Str-2 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (69, 1, D) a +1 leather armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +3 ring mail of poison resistance (68, 2, D) a +0 dagger a +0 robe (75, 2, D) a +6 ring of strength a +6 ring of dexterity a book of Flames an uncursed amulet of stasis (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (70, 9, D) the +10 halberd of Demonkind {chop, +Fly Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It enhances your eyesight. It lets you fly. (71, 9, D) a +2 scale mail of fire resistance (72, 9, D) a book of Air (62, 10, D) the Almanac of Evil Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 (70, 10, D) Zeczath's Grimoire of Envenoming and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Simulacrum Ice/Necromancy 6 (72, 10, D) a box of beasts (50, 13, D) a book of Summonings (51, 13, D) a sack of spiders (52, 13, D) a crystal ball of energy (50, 14, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (51, 14, D) a cursed -3 ring of dexterity (52, 14, D) a +2 broad axe of electrocution (53, 14, D) an uncursed staff of air (54, 14, D) a +0 war axe (55, 14, D) an Akashic Record (51, 16, D) a +0 whip (unseen) (61, 17, D) an uncursed amulet of rage (62, 17, D) a +3 blowgun (63, 17, D) Roxanne's Collected Works on Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (64, 17, D) a book of Burglary (71, 17, D) a +2 blowgun (72, 17, D) the +6 halberd of Generosity {drain, rC- MP+9 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (73, 17, D) a book of Geomancy (52, 18, D) a +0 mace (62, 18, D) the ring "Reucwucotau" {MP+9 Int+5 Dex-2} [ring of magical power] It affects your intelligence (+5). It affects your dexterity (-2). It affects your magic capacity (+9). (63, 18, D) a +3 morningstar of draining (64, 18, D) a plain deck of changes (71, 18, D) a +2 great sword of electrocution (72, 18, D) a +0 rapier a +0 robe (73, 18, D) a +0 rapier a +0 robe an uncursed staff of air (51, 19, D) a +0 short sword (still there?) a +0 long sword (still there?) (52, 19, D) a +0 short sword (52, 20, D) the +7 morningstar of Irritation {venom, rF- Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It makes you more stealthy. (50, 21, D) a +0 long sword (unseen) (49, 25, D) a +1 leather armour of fire resistance (50, 25, D) a book of Air (52, 25, D) an uncursed staff of power (53, 25, D) an uncursed staff of poison (54, 25, D) the +2 robe of Disaster {MP+9 Dex+4 Stlth-} It affects your dexterity (+4). It affects your magic capacity (+9). It makes you less stealthy. (55, 25, D) a book of Hinderance (50, 26, D) the cursed +0 scale mail "Nukku" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (51, 26, D) the +4 scale mail of Prudence {rPois rF- Str+4 Stlth-} It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It makes you less stealthy. (54, 26, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (61, 27, D) an uncursed staff of wizardry (62, 27, D) an uncursed staff of air (63, 27, D) a +3 short sword of venom (64, 27, D) a book of Frost (71, 27, D) a phial of floods (72, 27, D) the amulet of Dig Ylir {Spirit rC+ Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from cold. (73, 27, D) an uncursed staff of death (53, 28, D) a redback corpse (63, 28, D) a +2 flail of protection (64, 28, D) a plain deck of wonders (71, 28, D) an uncursed amulet of stasis (72, 28, D) a box of beasts (73, 28, D) a plain deck of defence (53, 29, D) a trapdoor spider corpse (54, 29, D) a wolf spider corpse (52, 30, D) a jumping spider corpse (54, 30, D) a jumping spider corpse (51, 37, D) a plain deck of changes (53, 37, D) a sack of spiders (59, 37, D) the +2 rapier of the People {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (60, 37, D) a cursed +2 morningstar a +0 robe a +3 chain mail of positive energy (61, 37, D) an uncursed staff of fire (63, 37, D) a +1 halberd of freezing (69, 37, D) the +3 shortbow "Jomnaq" {venom, rN+ Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. (70, 37, D) a +1 great sword of protection (72, 37, D) a +2 ring of evasion (73, 37, D) a +1 spear of freezing (49, 38, D) the +4 naga barding "Wexifam" {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. (50, 38, D) the Disquisition on the Voyage and Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Statue Form Transmutation/Earth 6 (52, 38, D) a +0 executioner's axe of freezing (59, 38, D) a +1 spear of venom (60, 38, D) a cursed +0 dagger a +0 robe an uncursed staff of air (61, 38, D) an uncursed staff of poison (62, 38, D) a +2 robe of resistance (63, 38, D) a +3 hunting sling of evasion (72, 38, D) a plain deck of wonders (62, 41, D) a +0 scythe of pain (71, 41, D) the amulet of Harmony {Gourm Contam rElec MP+9 Int-5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. (61, 42, D) a +3 halberd a +0 robe (51, 43, D) a +2 great mace of protection (61, 43, D) a +2 scythe of venom (50, 44, D) a +2 great sword a +0 robe (52, 44, D) a +0 dagger a +0 robe an uncursed staff of wizardry (50, 45, D) a +0 robe (52, 45, D) a +0 flail of pain a +0 robe