MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 hunting sling of flaming (62, 1, D) a water moccasin corpse (skeletalised by now) (63, 1, D) a +5 ice dragon armour a +5 fire dragon armour (69, 1, D) a +6 ring of strength a +6 ring of dexterity a +0 robe (74, 1, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) Sif Muna's Disquisition on Conjuration and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +3 shield (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) a Necronomicon (62, 9, D) a book of Burglary (70, 9, D) a book of Envenomations (71, 9, D) a +4 blowgun (72, 9, D) a lamp of fire (62, 10, D) the +0 shield of the Sun {rF+ rC+ Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. (72, 10, D) a +0 mace of holy wrath (64, 17, D) a +1 shortbow of freezing (71, 17, D) the +4 halberd of Wondrous Power {freeze, -Tele rElec Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It prevents most forms of teleportation. (72, 17, D) an uncursed staff of fire (63, 18, D) a +6 ring of intelligence (71, 18, D) a phial of floods (71, 20, D) a necrophage corpse (63, 22, D) an uncursed staff of energy (61, 27, D) a lantern of shadows (64, 27, D) the +5 leather armour of the Kangaroo {+Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. (65, 27, D) a +3 ring mail of magic resistance (72, 27, D) a manual of Throwing (62, 28, D) a lamp of fire (63, 28, D) an uncursed staff of cold (64, 28, D) the ring of Qacy {Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It makes you less stealthy. (71, 28, D) an uncursed staff of poison (73, 28, D) a crystal ball of energy (70, 30, D) a cursed +0 short sword (71, 30, D) a +0 war axe (72, 30, D) a +0 battleaxe a +0 chain mail (73, 30, D) a +0 leather armour (74, 30, D) a +0 whip a +0 ring mail an orc corpse (62, 31, D) a +4 dagger of draining (unseen) (63, 32, D) a +0 dagger (unseen) (64, 32, D) a +0 club (unseen) (72, 32, D) a +0 mace a +0 chain mail