MordorOrchid the Dungeon (10, 1, D) a +6 ring of strength a +6 ring of dexterity the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 scimitar a +0 rapier of protection (62, 1, D) a -2 robe the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 1, D) a +5 falchion of slicing (67, 1, D) the Volume of Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 4 (68, 1, D) a swamp drake corpse (skeletalised by now) (69, 1, D) a +0 glaive of venom (74, 1, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 plate armour of poison resistance (75, 2, D) the +11 rapier of Extermination {vamp, Noisy rN++ Str+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It greatly protects you from negative energy. It may make noises in combat. It makes you more stealthy. (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (73, 4, D) a +0 hand axe (74, 4, D) a +0 mace (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (63, 9, D) a +0 falchion a +2 robe of magic resistance a +1 scale mail of fire resistance (70, 9, D) a cursed staff of poison (72, 9, D) a +3 great sword of slicing (70, 10, D) a book of Unlife (71, 13, D) a hell hound corpse a hell hound corpse (72, 13, D) 4 inedible chunks of flesh a hell hound skeleton (71, 17, D) a +4 eveningstar of draining (72, 17, D) the +2 chain mail "Hudghiqa" {Int+4} It affects your intelligence (+4). (73, 17, D) a Grand Grimoire (71, 18, D) a +0 short sword (72, 18, D) the Compendium of the Traveller and Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Control Teleport Charms/Translocation 4 d - Force Lance Conjuration/Translocation 4 e - Warp Weapon Charms/Translocation 5 (73, 18, D) a book of Fire (71, 19, D) a +0 mace (unseen) (70, 20, D) a cursed -1 trident (unseen) (74, 20, D) a +4 hand axe of electrocution (72, 21, D) a +0 whip (unseen) (73, 21, D) a +0 trident