MordorOrchid the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 plate armour of poison resistance (62, 1, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (67, 1, D) a +2 flail of protection (68, 1, D) the Handbook of Bewitching Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of wizardry (68, 2, D) a book of Flames (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 club (62, 3, D) a cursed +0 dagger a +0 robe a +0 mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (62, 9, D) the +10 plate armour of Newumade {+Fly rPois rC-} It makes you vulnerable to cold. It protects you from poison. It lets you fly. (63, 9, D) a cursed ring of loudness (71, 9, D) a +4 broad axe of chopping (62, 10, D) a +0 dagger a +0 robe an uncursed staff of energy (70, 10, D) a book of Air (72, 10, D) a +6 dagger of speed (61, 17, D) a +0 trident (62, 17, D) a +0 trident (63, 17, D) an uncursed staff of power (62, 18, D) a +0 long sword a plain deck of wonders (63, 18, D) a +0 chain mail of fire resistance (71, 18, D) a +6 ring of strength a +6 ring of dexterity a +4 ring of intelligence (72, 18, D) a plain deck of changes (61, 19, D) a +0 mace of draining (62, 19, D) a +0 robe (63, 20, D) an adder skeleton (63, 21, D) a +0 flail a +0 robe (61, 27, D) a +2 dire flail of protection (62, 27, D) a +4 plate armour of cold resistance (63, 27, D) the +8 shortbow "Keppoeqaar" {venom, Str-3 Int+6} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+6). (64, 27, D) a +6 ring of strength a +6 ring of intelligence (71, 27, D) a +2 vampiric broad axe a +0 shortbow 16 arrows of frost a centaur corpse (skeletalised by now) (72, 27, D) a +0 shortbow 20 arrows (73, 27, D) a +0 short sword of electrocution a +0 shortbow 19 arrows a centaur corpse (skeletalised by now) (62, 28, D) a +1 plate armour of cold resistance (64, 28, D) a +0 mace of protection (71, 28, D) a +2 dire flail of holy wrath (73, 28, D) a +0 shortbow a +2 mace of holy wrath 12 poisoned arrows (62, 29, D) a giant frog corpse (63, 29, D) an iguana corpse (72, 29, D) a +0 shortbow 12 arrows (63, 30, D) a yak skeleton (72, 34, D) a poisoned arrow 2 arrows (69, 37, D) a +0 short sword (70, 37, D) the Tome of Scorching Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Conjure Flame Conjuration/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Fire Conjuration/Fire 6 (71, 37, D) a scroll of brand weapon (72, 37, D) the cursed +2 hand axe of Disarray {antimagic, rElec rC- Int+8 Dex-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+8). It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (73, 37, D) an uncursed staff of wizardry (70, 38, D) a +0 scimitar (71, 38, D) a +0 short sword (still there?) a +1 long sword of holy wrath (still there?) (72, 38, D) an uncursed amulet of stasis (73, 38, D) a cursed amulet of inaccuracy (70, 39, D) a +2 scythe of venom (unseen) (71, 39, D) a +0 scimitar (still there?) the +11 dire flail "Joxe" {crush, rElec rPois rF- MR+++} (still there?) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 39, D) a +0 long sword (unseen) (72, 40, D) a +0 dagger