MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 short sword of flaming (62, 1, D) a crystal ball of energy (63, 1, D) the +3 morningstar "Naom" {crush, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (68, 1, D) an uncursed amulet of resist corrosion (69, 1, D) a book of Death (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +7 shortbow "Sicuruq" {velocity, rC- rN+ Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from negative energy. (73, 2, D) the +5 flail "Poenuuqy" {pain, rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. (75, 2, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (3, 3, D) a +5 lajatang (4, 3, D) a +0 robe a +0 short sword a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of air (62, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (70, 9, D) a plain deck of wonders (71, 9, D) a +2 robe of magic resistance (72, 9, D) a plain deck of wonders (62, 10, D) a +1 short sword of electrocution (65, 10, D) a +0 shortbow 17 arrows (70, 10, D) a Young Poisoner's Handbook (72, 10, D) a +0 whip (65, 11, D) a +0 long sword a +0 leather armour a +0 long sword (71, 11, D) a +0 dagger of draining a +0 robe (72, 11, D) a +0 dagger a +0 robe (65, 12, D) a +0 short sword (70, 12, D) a +0 short sword (71, 12, D) a +0 dagger (unseen) (72, 12, D) a +1 war axe of chopping a +0 leather armour (62, 14, D) an arrow (61, 17, D) an uncursed amulet of resist corrosion (62, 17, D) a +4 dagger of holy wrath (72, 17, D) a Grand Grimoire (73, 17, D) a +4 ring mail of fire resistance (62, 18, D) the +4 ring mail of Yxumoxe {+Inv} It lets you turn invisible. (63, 18, D) a plain deck of destruction (64, 18, D) a +3 scale mail of cold resistance (72, 18, D) an uncursed staff of air (73, 18, D) a +2 great sword of holy wrath (61, 27, D) a book of Cantrips (63, 27, D) an uncursed staff of energy (64, 27, D) a +1 scale mail of fire resistance (71, 27, D) a +1 scale mail of poison resistance (72, 27, D) the +7 glaive of the Evening {drain, +Rage rPois rF+ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It lets you go berserk. It makes you less stealthy. (73, 27, D) the Grimoire of Icy Stones Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Iron Shot Conjuration/Earth 6 d - Simulacrum Ice/Necromancy 6 e - Statue Form Transmutation/Earth 6 (63, 28, D) a +1 ice dragon armour (71, 28, D) a disc of storms (72, 28, D) a +2 flail of crushing (73, 28, D) a +1 buckler of fire resistance (49, 37, D) a crystal ball of energy (50, 37, D) a +0 mace (51, 37, D) a plain deck of summoning (52, 37, D) the +2 pair of boots of Issen {rC+ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. (53, 37, D) a +0 long sword (54, 37, D) a phantom mirror (59, 37, D) a book of Dreams (63, 37, D) Kuireagi's Disquisition on the Oath Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 (69, 37, D) an uncursed ring of stealth (70, 37, D) a plain deck of summoning (72, 37, D) a book of Burglary (73, 37, D) an uncursed staff of cold (49, 38, D) an uncursed staff of death (50, 38, D) a disc of storms (51, 38, D) an uncursed ring of protection from cold (52, 38, D) a scroll of fog (59, 38, D) a +3 plate armour of poison resistance (60, 38, D) Xeckil's Handbook of the Dolphin Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Throw Icicle Conjuration/Ice 4 e - Olgreb's Toxic Radiance Poison 4 (62, 38, D) the +1 rapier "Vaofuxt" {venom, rF+ Int+3 Dex+4 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. (63, 38, D) an ornate deck of changes (70, 38, D) an uncursed amulet of resist corrosion (71, 38, D) an uncursed staff of conjuration (72, 38, D) the cursed +1 war axe of the Scorpion {chop, rC+ MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 38, D) a +2 ring mail of fire resistance (71, 41, D) a +0 battleaxe a water moccasin corpse (skeletalised by now) (62, 42, D) a +3 short sword a +3 arbalest of flaming a +0 robe (61, 43, D) the ring "Teinkej" {Ice Str+8 Int-5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+8). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. a +2 flail a +0 robe (61, 44, D) a cursed +3 scimitar a +0 robe