MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Collected Works on Beguiling Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Invisibility Hexes 6 d - Darkness Hexes 7 (63, 1, D) an uncursed staff of wizardry (67, 1, D) a +1 short sword of draining (69, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +0 hand crossbow "Ycaj" {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It has a curse placed upon it. (73, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 long sword (69, 5, D) a +3 war axe of freezing (10, 6, D) an uncursed staff of energy a crystal ball of energy (70, 6, D) a +0 short sword (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 short sword a +0 robe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a manual of Shields (63, 9, D) the Papyrus of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 (70, 9, D) an uncursed staff of wizardry (71, 9, D) a +2 hand crossbow of velocity (72, 9, D) an uncursed staff of poison (62, 10, D) an uncursed staff of poison (70, 10, D) a +3 dagger of venom (72, 10, D) a +1 morningstar of venom (62, 12, D) a +0 flail (63, 12, D) a +2 glaive of pain (62, 13, D) a +3 quarterstaff of protection (63, 13, D) a +0 war axe (70, 13, D) a ball python skeleton (61, 17, D) the Guide on Ashen Changing Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (63, 17, D) the +4 short sword of Upheaval {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (71, 17, D) the cursed +0 robe of the Turtledove {rF++ MP-9 Int+2 SInv} It affects your intelligence (+2). It greatly protects you from fire. It affects your magic capacity (-9). It enhances your eyesight. It has a curse placed upon it. (73, 17, D) a +3 ring mail of positive energy (62, 18, D) a book of the Sky (63, 18, D) the +5 chain mail of the Forest {rElec Int-4 Dex+8} It affects your intelligence (-4). It affects your dexterity (+8). It insulates you from electricity. (64, 18, D) a +2 shortbow of evasion (71, 18, D) a +0 rapier (72, 18, D) a plain deck of summoning (73, 18, D) a +1 pair of boots of flying (61, 21, D) a +0 shortbow 13 poisoned arrows (62, 21, D) a +0 trident (63, 21, D) a +0 trident a merfolk corpse (64, 21, D) a +0 trident a merfolk corpse (74, 21, D) a +0 robe a +4 flail of protection a spriggan skeleton (64, 22, D) 4 poisoned arrows (67, 22, D) 2 poisoned arrows (73, 22, D) a +0 robe (unseen) (74, 22, D) a +0 robe (unseen) (63, 23, D) 2 poisoned arrows (63, 24, D) 2 poisoned arrows (70, 26, D) a chunk of flesh (63, 27, D) an uncursed staff of poison (64, 27, D) a +2 short sword of distortion (65, 27, D) an uncursed staff of earth (71, 27, D) the cursed +0 pair of boots of the Dungeon {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (72, 27, D) an uncursed staff of energy (73, 27, D) a cursed staff of wizardry (62, 28, D) an uncursed staff of wizardry (63, 28, D) a book of the Earth (64, 28, D) a +4 plate armour of cold resistance (73, 28, D) the +2 chain mail of Parts Unknown {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (64, 30, D) a giant frog corpse (71, 30, D) a +1 trident of holy wrath a merfolk corpse (64, 31, D) a komodo dragon corpse (69, 31, D) a cursed -2 shortbow a +2 mace of venom 17 arrows a centaur corpse (70, 31, D) a +0 trident of venom 3 tomahawks (71, 31, D) a +0 trident 5 tomahawks (72, 31, D) a +0 trident (64, 32, D) a yak corpse (71, 32, D) an arrow (71, 33, D) a sheep skeleton (72, 33, D) an arrow (72, 34, D) 2 tomahawks (75, 34, D) an arrow (69, 37, D) a phantom mirror (70, 37, D) a +2 leather armour of poison resistance (71, 37, D) a stone of tremors (72, 37, D) a lamp of fire (73, 37, D) a +2 ring mail of fire resistance (70, 38, D) a disc of storms (71, 38, D) a lantern of shadows (72, 38, D) an uncursed staff of poison (73, 38, D) a crystal ball of energy (70, 41, D) a +0 shortbow (unseen) (71, 41, D) a large rock (72, 41, D) a +0 shortbow (unseen) (70, 42, D) a cursed -3 arbalest (unseen) (71, 42, D) 5 large rocks 4 bolts (71, 43, D) a large rock (71, 44, D) a large rock