MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) the +3 longbow of Ylach {freeze, rPois Str-3 Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (63, 1, D) a +3 plate armour of cold resistance (67, 1, D) a book of the Tempests (68, 1, D) a +1 dagger of freezing (69, 1, D) a book of Power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 leather armour a +0 war axe (62, 2, D) the ring of Ritwytuy {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. (75, 2, D) a +3 leather armour of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +9 short sword of the Jolly Ships {pierce, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (62, 9, D) a lantern of shadows (63, 9, D) a +1 bardiche of protection (70, 9, D) a +1 scale mail of poison resistance (71, 9, D) a +0 dagger (62, 10, D) the +10 hand axe of Crawling {holy, rF+ Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It protects you from fire. (70, 10, D) a +1 falchion of slicing (72, 10, D) a book of Unlife (70, 11, D) the +5 flail "Weuxaizi" {drain, *Rage +Blink rElec Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It lets you blink. It may make you go berserk in combat. a +0 ring mail (71, 12, D) a +0 leather armour (71, 13, D) the +10 arbalest of the Thirteen Deaths {speed, rPois Str+2 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. (61, 17, D) a +2 chain mail of fire resistance (63, 17, D) a crystal ball of energy (64, 17, D) a Fen Folio (71, 17, D) a +7 giant spiked club (72, 17, D) the +5 longbow of the King {velocity, rN+ MP-9 Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (-9). (62, 18, D) a +2 battleaxe of freezing (63, 18, D) a +2 chain mail of poison resistance (64, 18, D) a +1 hunting sling of flaming (71, 18, D) an uncursed staff of energy (72, 18, D) a +2 dire flail of holy wrath (73, 18, D) Sif Muna's Further Progress in Witchcraft Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Invisibility Hexes 6 c - Mass Confusion Hexes 6 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 f - Statue Form Transmutation/Earth 6 (62, 20, D) a +0 long sword (64, 20, D) a +0 long sword a +0 scale mail (62, 21, D) a +0 short sword (64, 21, D) a +0 long sword a +0 dagger a +0 leather armour (61, 27, D) a +1 pair of boots of flying (63, 27, D) an uncursed staff of death (64, 27, D) a +2 hand crossbow of flaming (65, 27, D) the +4 ring mail of the King of the Hill {rPois MP+9 Dex-3 Slay+3} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your magic capacity (+9). (72, 27, D) the +1 long sword of Precise Incision {drain, rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It enhances your eyesight. (71, 31, D) a +2 rapier of venom