MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +3 leather armour of cold resistance (20, 1, D) an uncursed ring of see invisible (21, 1, D) the +6 chain mail "Shriwnua" {rN+ MR- Dex+6} It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (22, 1, D) a +0 hand axe of chopping (23, 1, D) the +6 war axe of Truncation {chop, Noisy rF+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It may make noises in combat. (24, 1, D) a cursed ring of loudness (25, 1, D) an uncursed staff of energy (26, 1, D) a book of Beasts (27, 1, D) a book of Clouds (28, 1, D) a box of beasts (30, 1, D) an uncursed ring of wizardry (39, 1, D) the +5 large shield of the Gravedigger {Str+4} It affects your strength (+4). (41, 1, D) a plain deck of changes (48, 1, D) a +1 quarterstaff of draining (49, 1, D) a +0 dagger (50, 1, D) a +2 robe (52, 1, D) a +0 dagger (53, 1, D) a +0 giant spiked club the cursed +1 shortbow "Xafya" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (54, 1, D) the Papyrus of Fetching Arcane Weapons Spells Type Level a - Corona Hexes 1 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Discord Hexes 8 (55, 1, D) a +0 scale mail (61, 1, D) a +1 buckler of reflection (62, 1, D) a +0 shortbow of evasion (63, 1, D) a +0 ring mail of poison resistance (68, 1, D) a +2 whip of electrocution (69, 1, D) the +2 leather armour of Xyak Elo {rC- Int+9 Dex-5} It affects your intelligence (+9). It affects your dexterity (-5). It makes you vulnerable to cold. (3, 2, D) a +0 leather armour a +0 long sword a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Ice (20, 2, D) the +1 leather armour of Qix Seqe {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (21, 2, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (22, 2, D) an uncursed staff of summoning (24, 2, D) a crystal ball of energy (25, 2, D) a +2 mace of holy wrath (26, 2, D) an uncursed staff of fire (27, 2, D) an uncursed ring of sustain abilities (28, 2, D) the ring of the Final Decision {rElec rPois rC+ Int-3 SInv} [ring of poison resistance] It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. It enhances your eyesight. (29, 2, D) a +0 broad axe of chopping (37, 2, D) a +3 hunting sling of flaming (38, 2, D) an uncursed staff of earth (51, 2, D) a +0 chain mail the +9 greatsling "Ofrixam" {flame, rN+ Str+4 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-3). It protects you from negative energy. (52, 2, D) an uncursed ring of stealth a +0 giant club a +0 dire flail (53, 2, D) a +0 trident of freezing 2 tomahawks a +0 mace (54, 2, D) a +7 broad axe of venom (55, 2, D) a +0 hand axe (73, 2, D) the +7 Singing Sword (75, 2, D) an uncursed ring of teleport control (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (49, 3, D) a +0 club (50, 3, D) a +2 long sword of holy wrath a +0 robe of positive energy (53, 3, D) a +0 battleaxe the +7 falchion of Forgiveness {drain, Contam +Rage +Inv Int+10} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+10). It lets you turn invisible. It lets you go berserk. It causes magical contamination when unequipped. a +0 chain mail (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (49, 4, D) a +3 morningstar of draining (53, 4, D) a +0 dagger a +2 robe of fire resistance (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (54, 5, D) a +1 rapier of speed a +0 leather armour (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (51, 7, D) the cursed +1 scale mail of the Sky {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +0 battleaxe a +0 chain mail (52, 8, D) a +0 club (62, 9, D) a cursed -2 ring of evasion (63, 9, D) a +2 robe (70, 9, D) an uncursed staff of poison (71, 9, D) an uncursed staff of summoning (72, 9, D) a +6 ring of intelligence (62, 10, D) a +2 shortbow of evasion (70, 10, D) a +5 triple sword of draining (72, 10, D) a +1 leather armour of magic resistance (17, 12, D) a shadow dragon hide (3, 13, D) an uncursed staff of cold (4, 13, D) a +2 hand axe of draining (6, 13, D) a manual of Staves (7, 13, D) the +10 war axe "Tyhytt" {freeze, rElec rC+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (9, 13, D) the cursed -3 pair of boots "Batel" {Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (10, 13, D) an uncursed ring of protection from magic (11, 13, D) a book of Transfigurations (12, 13, D) an uncursed staff of conjuration (50, 13, D) a +3 flail of venom (51, 13, D) a +0 large shield a +0 hand axe (53, 13, D) a +1 hand axe of electrocution (54, 13, D) a +1 blowgun of evasion (55, 13, D) a plain deck of changes (3, 14, D) a +2 chain mail of cold resistance (5, 14, D) a +2 leather armour of positive energy (6, 14, D) a plain deck of summoning (7, 14, D) a +5 short sword of speed (9, 14, D) a +4 flail of draining (10, 14, D) an uncursed ring of magical power (11, 14, D) the Incunabulum of Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Conjure Ball Lightning Conjuration/Air 6 (51, 14, D) a +5 dagger of draining (52, 14, D) an uncursed staff of power (54, 14, D) an uncursed ring of protection from fire the ring of Descent {rPois Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from poison. It makes you more stealthy. a cursed +0 helmet (55, 14, D) a +2 ring mail of cold resistance (5, 15, D) an uncursed amulet of resist mutation Grojuatwao's Incunabulum of Ignition and Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 (7, 15, D) a +4 flail of protection (8, 15, D) a book of Unlife (9, 15, D) a +0 hand axe of electrocution (10, 15, D) an uncursed ring of protection from cold (11, 15, D) the +7 flail "Wuocal" {flame, rPois MR- Str+8 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. (12, 15, D) a +1 scimitar of holy wrath (36, 15, D) a book of the Tempests (38, 15, D) a +0 flail (39, 15, D) a +0 trident (40, 15, D) a +0 club (42, 15, D) a fan of gales (43, 15, D) a book of Summonings (5, 16, D) an uncursed staff of death (38, 16, D) a +0 club (39, 16, D) a +0 leather armour (42, 16, D) a +0 leather armour (51, 16, D) a +2 scimitar of flaming (53, 16, D) a +0 robe (5, 17, D) the amulet of Hocel Cocsa {Clar rF+ Dex+2 SInv} [amulet of clarity] It provides mental clarity. It affects your dexterity (+2). It protects you from fire. It enhances your eyesight. (19, 17, D) a Necronomicon (20, 17, D) a +7 longbow of freezing (21, 17, D) the -1 helmet of Namej {rF++ rCorr} It greatly protects you from fire. It protects you from acid and corrosion. (22, 17, D) the +3 buckler of the Alphagorgon {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). (23, 17, D) an uncursed staff of wizardry (24, 17, D) a +0 robe of cold resistance (25, 17, D) a plain deck of summoning (26, 17, D) the +1 scale mail "Psayboo" {rN+ Regen+ MP-9 Str+5} It affects your strength (+5). It protects you from negative energy. It affects your magic capacity (-9). It increases your rate of regeneration. (27, 17, D) an uncursed ring of protection from fire (28, 17, D) a book of Frost (29, 17, D) a +3 plate armour of positive energy (61, 17, D) an uncursed staff of poison (62, 17, D) the +7 great sword "Biogh" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (63, 17, D) a book of Fire (71, 17, D) a +0 trident (72, 17, D) a book of the Earth (73, 17, D) a +0 trident (19, 18, D) a box of beasts (22, 18, D) the cursed +1 plate armour of Pragmatism {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (23, 18, D) the cursed +1 short sword of the Five Beggars {pierce, rElec rF- rN+ Str+10} It inflicts extra damage upon your enemies. It affects your strength (+10). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (24, 18, D) a +3 hand axe of chopping (27, 18, D) an uncursed staff of poison (28, 18, D) a ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (29, 18, D) a book of Spatial Translocations (34, 18, D) a +6 ring of dexterity a +0 short sword of flaming (35, 18, D) a wand of digging (15) 4 scrolls of amnesia (53, 18, D) a +4 quarterstaff of chaos a +0 cloak (62, 18, D) a book of Necromancy (65, 18, D) a +6 blowgun (72, 18, D) the +10 trident of Righteous Fury {freeze, Str+4 Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It makes you more stealthy. a +0 shortbow 13 arrows a +1 plate armour of fire resistance (23, 19, D) a plain deck of wonders (24, 19, D) an uncursed amulet of warding (25, 19, D) a +0 scale mail of magic resistance (26, 19, D) a wand of teleportation (1) a scroll of brand weapon (53, 19, D) a +1 dagger of chaos a +0 trident a +0 chain mail of cold resistance (73, 19, D) a cursed +0 shortbow (unseen) (33, 20, D) a +4 dire flail of protection a cursed +0 plate armour (34, 20, D) an uncursed ring of sustain abilities (35, 20, D) a +0 dagger (37, 20, D) a +4 long sword of electrocution 2 tomahawks (52, 20, D) the ring "Rudotson" {SustAb Str+4} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+4). 9 large rocks (63, 20, D) a +1 demon trident of venom (71, 20, D) a +0 trident (72, 20, D) the +9 scythe of the Dwarven Hall {venom, *Rage rPois rC+ Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from cold. It protects you from poison. It may make you go berserk in combat. (38, 21, D) a +0 whip a +0 leather armour (53, 21, D) a +1 ring mail of cold resistance a +2 vampiric executioner's axe a +1 vampiric battleaxe (54, 21, D) a +2 scimitar of flaming a +0 robe (-1, 22, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (0, 22, D) a +4 great sword of distortion (35, 22, D) the cursed +2 glaive "Fosoleaph" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It has a curse placed upon it. a +0 leather armour a +0 hand axe a +0 scale mail (36, 22, D) a +0 club a +2 leather armour of poison resistance (37, 22, D) 2 tomahawks an uncursed staff of poison the +2 robe "Ulaa" {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, 22, D) a +0 chain mail a large rock (71, 22, D) a +0 trident (35, 23, D) a +1 flail of protection a +0 hand axe a +0 ring mail a +0 battleaxe a +0 chain mail a +2 spear of freezing (36, 23, D) a tomahawk a +0 dagger a +4 ring mail of fire resistance a +0 club (72, 23, D) a tomahawk (-1, 24, D) 18 poisoned javelins (35, 24, D) a +0 battleaxe a +0 plate armour (36, 24, D) a +0 hand axe a +2 hunting sling of evasion a +0 leather armour (72, 24, D) 2 tomahawks 2 arrows of frost an arrow (49, 25, D) an uncursed staff of conjuration (50, 25, D) the cursed +1 great sword of Itteavimoa {slice, Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It has a curse placed upon it. (51, 25, D) a +0 pearl dragon armour (52, 25, D) a +2 hand crossbow of evasion (53, 25, D) a book of Summonings (55, 25, D) a +3 battleaxe of venom (18, 26, D) (unseen) (51, 26, D) a +2 scale mail of cold resistance (52, 26, D) a +2 helmet of intelligence (53, 26, D) the +11 mace "Ladwir" {flame, Contam Str+4 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+7). It causes magical contamination when unequipped. (54, 26, D) a +0 war axe of flaming (61, 27, D) a cursed amulet of inaccuracy (62, 27, D) an uncursed staff of death (64, 27, D) a plain deck of changes (65, 27, D) the Incunabulum of the Compass Spells Type Level a - Blink Translocation 2 b - Control Teleport Charms/Translocation 4 c - Gell's Gravitas Hexes/Translocation 5 d - Phase Shift Translocation 5 (71, 27, D) a +2 hand axe of flaming (72, 27, D) a +4 trident of venom (73, 27, D) a +0 leather armour of fire resistance (63, 28, D) a book of Fire (64, 28, D) the Catalogue of Curses Spells Type Level a - Sure Blade Hexes/Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Guardian Golem Hexes/Summoning 4 (71, 28, D) a +3 war axe of flaming (72, 28, D) a +0 leather armour of cold resistance (73, 28, D) a cursed -2 ring of intelligence (37, 29, D) a +2 dire flail of protection (38, 29, D) an uncursed staff of conjuration (39, 29, D) a +0 spear (41, 29, D) an uncursed staff of air (43, 29, D) a box of beasts (37, 30, D) a +2 leather armour of fire resistance (38, 30, D) the ring "Theror" {Fire rPois} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (39, 30, D) a +0 battleaxe of electrocution (40, 30, D) a book of Unlife (41, 30, D) a +0 hand crossbow of flaming (42, 30, D) a plain deck of destruction (40, 31, D) the +4 scimitar of Victory {pain, rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. (0, 32, D) a wand of disintegration (7) (2, 32, D) an uncursed amulet of faith (3, 32, D) a +1 short sword of venom (4, 32, D) the +8 trident "Kueluil" {pierce, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (5, 32, D) a +0 helmet of intelligence (6, 32, D) the +4 long sword "Stro Cupi" {freeze, rC++ MR- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (7, 32, D) a +2 greatsling of freezing (8, 32, D) a +4 flail of holy wrath (9, 32, D) an uncursed ring of protection from magic (10, 32, D) a lantern of shadows (11, 32, D) the +8 quarterstaff of Smoaf {crush, MP+9 Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your magic capacity (+9). It enhances your eyesight. (12, 32, D) an uncursed ring of invisibility (72, 32, D) a cursed +0 dagger a +0 robe (1, 33, D) a +2 long sword of slicing (2, 33, D) a +4 giant spiked club (4, 33, D) an uncursed ring of ice (5, 33, D) Bofash's Catalogue of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation 5 an uncursed amulet of resist corrosion (6, 33, D) a +6 ring of strength (7, 33, D) a +1 chain mail of fire resistance (8, 33, D) an uncursed staff of cold (9, 33, D) an uncursed amulet of stasis (10, 33, D) an ornate deck of changes (11, 33, D) a +0 great sword of electrocution (12, 33, D) the cursed +0 leather armour of the Lute {rPois Stlth+} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (13, 33, D) a +3 triple sword of draining (19, 33, D) an uncursed staff of earth (20, 33, D) a book of Cantrips (21, 33, D) a scroll of brand weapon (22, 33, D) a +0 trident (unseen) (25, 33, D) an ornate deck of summoning (26, 33, D) a +0 trident (27, 33, D) a +0 trident (28, 33, D) the Tome of Shifting Good Luck Spells Type Level a - Infusion Charms 1 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Haste Charms 6 e - Ring of Flames Charms/Fire 7 (29, 33, D) a box of beasts (37, 33, D) a +1 vampiric trident a +1 hunting sling of evasion (1, 34, D) a +1 glaive of venom (2, 34, D) an uncursed staff of energy (3, 34, D) a Grand Grimoire (6, 34, D) an uncursed staff of cold (8, 34, D) a disc of storms (9, 34, D) a book of Party Tricks (10, 34, D) a +7 blowgun (11, 34, D) a stone of tremors (12, 34, D) a +2 quarterstaff of speed (13, 34, D) a +2 hand axe of chopping (20, 34, D) a +0 spear of venom (21, 34, D) an uncursed staff of poison (22, 34, D) a +2 vampiric spear (24, 34, D) a plain deck of escape (25, 34, D) an uncursed staff of death (26, 34, D) a +1 spear of piercing (5, 35, D) a +0 vampiric war axe (22, 35, D) a +1 flail of holy wrath a +0 leather armour an uncursed staff of summoning (23, 35, D) a +0 trident (24, 35, D) a plain deck of defence (25, 35, D) an uncursed staff of wizardry (27, 35, D) a book of Maledictions (6, 36, D) a manual of Transmutations (8, 36, D) 3 scrolls of enchant weapon (21, 36, D) a +1 mace of draining a +0 leather armour (25, 36, D) a +0 leather armour a +3 spear of piercing a +0 spear a +2 arbalest of freezing (26, 36, D) a +0 trident (21, 37, D) the amulet of Ishrasutt {Regen+ Int+2 Dex-2 SInv} [amulet of regeneration] It affects your intelligence (+2). It affects your dexterity (-2). It enhances your eyesight. It increases your rate of regeneration. (23, 37, D) a +0 trident a +0 hunting sling of freezing (24, 37, D) an uncursed amulet of regeneration (25, 37, D) a +3 rapier of flaming a +0 robe (26, 37, D) a +0 trident (27, 37, D) a +2 demon trident of draining a +5 shortbow of flaming a +0 robe (28, 37, D) the +10 rapier "Gro Ghuo" {flame, rElec Int-5 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It insulates you from electricity. It enhances your eyesight. It makes you more stealthy. (33, 37, D) a +2 scythe of freezing (50, 37, D) 4 large rocks the Grimoire of Torrid Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ignite Poison Fire/Transmutation 5 e - Orb of Destruction Conjuration 7 (51, 37, D) a book of Hinderance (52, 37, D) a +0 arbalest 7 bolts of penetration (53, 37, D) a +0 shortbow 24 arrows a book of the Tempests (54, 37, D) an uncursed staff of power (61, 37, D) a +3 ring mail of magic resistance a plain deck of changes (62, 37, D) a fan of gales (64, 37, D) a +2 ring of intelligence an uncursed staff of death (69, 37, D) a +1 short sword of draining (70, 37, D) a scroll of brand weapon (71, 37, D) a +0 glaive (72, 37, D) a +4 long sword of slicing (73, 37, D) an uncursed staff of conjuration (25, 38, D) a +0 rapier of venom a +0 leather armour (27, 38, D) a +2 trident of piercing a +0 robe (28, 38, D) a +0 trident (29, 38, D) a +1 demon trident of flaming a +0 robe the ring "Foerysia" {Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). (33, 38, D) a +6 ring of intelligence a +0 trident the amulet of Reimbursement {+Rage rC+ MR++} [amulet of rage] It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (35, 38, D) an uncursed staff of poison (49, 38, D) a book of Geomancy (50, 38, D) 2 large rocks a +0 shortbow 16 arrows a +2 scale mail of cold resistance (51, 38, D) a cursed -2 arbalest an uncursed staff of power 10 bolts of flame (52, 38, D) a +2 spear of flaming a cursed +0 leather armour an uncursed staff of fire (53, 38, D) a +0 longbow 16 arrows a fan of gales (61, 38, D) a +2 robe of fire resistance (62, 38, D) an uncursed staff of conjuration (70, 38, D) an uncursed staff of air (71, 38, D) a +0 scimitar a +2 hand crossbow of freezing (72, 38, D) the +2 flail of Valuable Assets {drain, +Rage +Fly rF- rC+++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you fly. It lets you go berserk. (73, 38, D) the +9 trident of Mnywnallo {pierce, rC+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. (27, 39, D) a +0 trident a +3 leather armour of cold resistance a +3 rapier of speed a +0 robe (34, 39, D) the cursed +1 hand axe "Wudejuev" {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (48, 39, D) a +0 arbalest the +2 great sword of Jabiq {holy, rElec Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It insulates you from electricity. 16 bolts (71, 39, D) a +0 mace a +0 robe a +0 glaive (72, 39, D) a +0 halberd a +0 robe (25, 40, D) a +1 trident of venom a +0 hand crossbow of flaming a +0 robe (26, 40, D) a +2 trident of protection a +0 robe a +0 trident a +0 robe (35, 40, D) a +2 chain mail of cold resistance (4, 41, D) (unseen) (50, 41, D) a bolt 8 large rocks 3 arrows (26, 42, D) a +0 quarterstaff of protection a +0 robe (34, 43, D) a +0 trident (36, 43, D) a +3 great sword of flaming a +1 pearl dragon armour (62, 43, D) an uncursed staff of summoning (35, 44, D) a +2 scimitar of flaming (37, 44, D) a +1 scimitar of flaming a +0 longbow 28 arrows a +0 robe (35, 45, D) a +2 demon whip of electrocution (36, 45, D) a +3 falchion of flaming a +0 longbow 15 arrows of frost a +0 robe (44, 48, D) a stone of tremors the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. a +3 halberd of freezing a book of Unlife a +0 leather armour of fire resistance a book of Hinderance (58, 48, D) a scroll of brand weapon (60, 48, D) a disc of storms (62, 48, D) the +2 leather armour "Thumibawk" {MR- Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. (63, 48, D) a book of Geomancy (65, 48, D) a plain deck of wonders (68, 48, D) an uncursed staff of cold (70, 48, D) a +1 cloak of magic resistance (71, 48, D) a +2 quarterstaff of draining (72, 48, D) a +1 flail of venom (74, 48, D) an uncursed staff of death (18, 49, D) a +0 scale mail of magic resistance (19, 49, D) an uncursed staff of fire (20, 49, D) the +12 dagger of Saopsant {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (22, 49, D) a +1 ring mail of magic resistance (23, 49, D) the ring "Kheungis" {Ice rN+ Int+4 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (24, 49, D) the +2 robe of Yziyj {+Inv rElec rN+ MP-9} It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It lets you turn invisible. (26, 49, D) a plain deck of wonders (28, 49, D) a +5 hand axe of chopping (29, 49, D) a +1 morningstar of draining (30, 49, D) a box of beasts (31, 49, D) a +3 short sword of protection (32, 49, D) a +4 battleaxe of electrocution (33, 49, D) an uncursed amulet of guardian spirit (38, 49, D) a +3 lajatang of protection (40, 49, D) a book of the Earth a crystal ball of energy (41, 49, D) the +6 broad axe of Mandamus {chop, rF- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. (43, 49, D) the +7 blowgun "Growk" {speed, Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). a +0 broad axe Sif Muna's Disquisition on Frigorific Good Luck Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Summon Ice Beast Ice/Summoning 4 f - Warp Weapon Charms/Translocation 5 a +1 chain mail of fire resistance (48, 49, D) a plain deck of defence a +0 mace of draining a fan of gales a +1 great sword of electrocution an uncursed staff of cold (53, 49, D) a manual of Summonings (54, 49, D) an uncursed staff of power a sack of spiders an uncursed staff of power a book of Party Tricks the +4 hand axe of the Land of Plenty {flame, rF+ Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. (58, 49, D) the ring "Khikenn" {+Fly MP+9 Stlth+} [ring of stealth] It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (61, 49, D) a book of Changes (62, 49, D) a book of Death (63, 49, D) a +1 battleaxe of flaming (64, 49, D) a +0 hand crossbow of flaming (65, 49, D) a manual of Stealth (67, 49, D) a manual of Poison Magic (69, 49, D) an ornate deck of escape (71, 49, D) an uncursed staff of air (72, 49, D) a book of Ice (74, 49, D) an uncursed staff of wizardry (75, 49, D) a scroll of brand weapon (18, 50, D) a +0 scimitar of slicing (19, 50, D) a +2 scimitar of draining (22, 50, D) an uncursed staff of death (24, 50, D) a plain deck of changes (25, 50, D) an uncursed staff of death (26, 50, D) an uncursed staff of death (27, 50, D) the +6 trident of Calamity {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (28, 50, D) an uncursed ring of protection from cold (29, 50, D) a legendary deck of changes (30, 50, D) a +1 spear of freezing (31, 50, D) the Handbook of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 (32, 50, D) an uncursed ring of sustain abilities (33, 50, D) a +2 ring of slaying (38, 50, D) a +1 glaive of chopping (39, 50, D) the +6 spear of the Extremes {pierce, rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. (42, 50, D) a +0 chain mail (62, 50, D) a box of beasts (63, 50, D) a book of Fire (64, 50, D) an uncursed staff of power (65, 50, D) a phantom mirror (66, 50, D) a +1 longbow of flaming (68, 50, D) 4 scrolls of enchant armour (69, 50, D) a lantern of shadows (71, 50, D) a fan of gales (73, 50, D) a +3 plate armour of positive energy (74, 50, D) a lamp of fire (1, 51, D) a +0 long sword (2, 51, D) an uncursed staff of conjuration (5, 51, D) an uncursed staff of cold (6, 51, D) a book of Clouds (7, 51, D) a box of beasts (10, 51, D) an uncursed staff of death (11, 51, D) a +0 scimitar (12, 51, D) a +0 robe (14, 51, D) a plain deck of defence (18, 51, D) the Tome of Earthen Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Haste Charms 6 e - Statue Form Transmutation/Earth 6 (20, 51, D) a +1 ring mail of fire resistance (21, 51, D) a manual of Polearms (23, 51, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 51, D) a +1 cloak of magic resistance (27, 51, D) an uncursed ring of see invisible (28, 51, D) an ornate deck of destruction (29, 51, D) a cursed staff of poison (30, 51, D) an uncursed staff of death (31, 51, D) the +6 rapier "Jyplyrol" {holy, +Fly MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It lets you fly. (32, 51, D) a +3 blowgun (34, 51, D) an uncursed staff of death (38, 51, D) a +2 morningstar of venom (39, 51, D) a +3 arbalest of velocity (40, 51, D) a +0 dagger an uncursed ring of sustain abilities an uncursed staff of air (41, 51, D) a cursed -3 ring of evasion (42, 51, D) a wand of polymorph (4) (64, 51, D) the +0 pair of boots of Inaopuki {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. (65, 51, D) a +6 quarterstaff of protection (66, 51, D) an uncursed ring of protection from cold (68, 51, D) an uncursed ring of sustain abilities (69, 51, D) a cursed +0 giant spiked club (0, 52, D) a +0 dagger (3, 52, D) an uncursed staff of fire (4, 52, D) a +3 chain mail of poison resistance (5, 52, D) a plain deck of defence (6, 52, D) Peepn's Volume of Malediction and Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Enslavement Hexes 4 e - Ring of Flames Charms/Fire 7 (8, 52, D) a wand of fire (5) (9, 52, D) an uncursed amulet of guardian spirit the amulet of Khinaoj {Spirit +Fly MR- Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. the ring "Khadaf" {rElec rN+ MP+9 Str+2} [ring of magical power] It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (10, 52, D) an uncursed staff of energy (11, 52, D) a +0 long sword (12, 52, D) a book of the Tempests (13, 52, D) a +5 spear of piercing (14, 52, D) a +0 dagger (41, 52, D) a +5 war axe of draining a +0 plate armour (42, 52, D) a wand of enslavement (9) a potion of restore abilities a +0 leather armour of poison resistance a +0 shield a cursed +0 rapier a +2 leather armour of poison resistance (0, 53, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (1, 53, D) a plain deck of defence (2, 53, D) a +0 long sword (3, 53, D) a +3 long sword of freezing (4, 53, D) a +0 trident of venom (7, 53, D) an uncursed staff of power (8, 53, D) a phial of floods (9, 53, D) a +0 spear (11, 53, D) a +3 leather armour of fire resistance (13, 53, D) a +4 spear of freezing (14, 53, D) an uncursed staff of conjuration (19, 53, D) a +0 trident (20, 53, D) the ring of the Heavens {rN+ Int+7 SInv} [ring of see invisible] It affects your intelligence (+7). It protects you from negative energy. It enhances your eyesight. (39, 53, D) a +0 rapier (42, 53, D) a +1 ring of protection an uncursed ring of ice a +2 long sword of flaming a +0 chain mail a cursed -3 club a wand of flame (19) (43, 53, D) an uncursed staff of poison (45, 53, D) the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a wand of frost (27) a +3 ring of strength a +0 robe a +2 hat an uncursed staff of cold a +0 centaur barding a +4 long sword of flaming a +0 cloak (46, 53, D) a +1 pair of boots of stealth the Grimoire of Aerial Self-Improvement Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 the +1 helmet "Solyprie" {+Fly rPois rN+} It protects you from poison. It protects you from negative energy. It lets you fly. a +0 dagger of flaming a box of beasts a +1 leather armour of fire resistance a +2 dagger of speed the cursed +0 scimitar of the Gloaming {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It has a curse placed upon it. the +1 buckler "Enlutyito" {rCorr} It protects you from acid and corrosion. the +4 Staff of Dispater a book of Clouds (20, 54, D) the ring "Binag" {+Fly rElec MP+9 Int-2 Dex+5} [ring of flight] It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (41, 54, D) a wand of magic darts (34) a +3 scimitar of holy wrath a +0 robe a +0 large shield a cursed -2 ring of dexterity (42, 54, D) the +8 long sword of Mourning {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). a +1 lajatang of speed a +0 robe (44, 54, D) 13 poisoned arrows a +2 robe of cold resistance a +2 demon whip of flaming the +7 faerie dragon armour {rC++ MR- Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +2 buckler of protection a +6 giant club (49, 54, D) an uncursed amulet of warding (20, 55, D) a +0 demon trident (38, 55, D) a +0 scythe a +2 robe of the Archmagi (41, 55, D) the ring of Pesot {AC+5 Str+2} [ring of protection] It affects your AC (+5). It affects your strength (+2). (45, 55, D) a manual of Translocations (49, 55, D) a +2 trident of venom a +3 longbow of flaming a +4 executioner's axe of pain (50, 55, D) a +0 scimitar the cursed +0 helmet of Qounir {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. a +2 dagger of venom a +3 arbalest of freezing (52, 55, D) a book of Summonings (49, 56, D) an uncursed staff of conjuration (9, 59, D) a +6 trident (19, 59, D) a +0 demon whip of draining the ring of the Stallion {rF+ rC+ Str-3 Int+4 Dex+2} [ring of dexterity] It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from cold. (66, 59, D) an uncursed staff of air (11, 60, D) a +0 robe a +1 war axe of freezing a +0 chain mail a cursed -2 ring of dexterity (12, 60, D) a +0 mace of crushing the cursed +0 plate armour of the Empire {rPois SInv} It protects you from poison. It enhances your eyesight. It has a curse placed upon it. (14, 60, D) a +4 trident of flaming (41, 60, D) a poisoned arrow (8, 61, D) a cursed +3 short sword a cursed +0 robe (65, 61, D) a +1 hunting sling of flaming a +2 ring mail of fire resistance (10, 62, D) a +0 dagger (68, 62, D) a +0 flail of protection the ring "Cacs" {-Tele +Fly rElec Str+3 Slay+3} [ring of strength] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (9, 63, D) a +6 rod of destruction (12/12) a +0 chain mail (18, 63, D) a cursed +0 trident (63, 63, D) the +6 shortbow "Grim Tooth" {speed, rPois Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from poison. (66, 63, D) a cursed -3 scimitar a +2 hand crossbow of evasion a +1 buckler of protection a cursed +1 ring of protection (67, 63, D) a +4 long sword of freezing an uncursed ring of protection from magic (10, 64, D) a +0 bardiche a +0 plate armour (12, 64, D) a +0 chain mail a +0 broad axe (14, 64, D) a +0 long sword a +2 falchion of freezing a +0 robe a +2 scale mail of poison resistance a +0 war axe a +0 battleaxe a +0 robe a +2 flail of protection an uncursed staff of fire a +0 robe a +1 quarterstaff of protection a +0 robe (64, 64, D) a wand of draining (5) a wand of cold (5) a +0 fire dragon armour (66, 64, D) a +1 scythe of venom (67, 64, D) a +0 scimitar a +1 ice dragon armour (7, 65, D) a +0 dire flail a +2 ring of strength (8, 65, D) a +0 double sword of holy wrath a +0 robe (9, 65, D) a +2 morningstar of protection the ring of Jooll {rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from negative energy. a +0 robe a cursed +2 dagger of freezing (10, 65, D) a +0 dagger a +0 robe (12, 65, D) a +2 trident of protection a +0 robe (13, 65, D) a +0 great mace a +0 plate armour (15, 65, D) a +0 chain mail (66, 65, D) a +4 scythe of pain (8, 66, D) the +4 morningstar of Hell's Wrath {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. (unseen) (13, 66, D) a +0 battleaxe a +0 chain mail an uncursed ring of flight (14, 66, D) a +0 mace (15, 66, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 plate armour (67, 66, D) an uncursed ring of stealth a +2 scale mail of poison resistance (21, 67, D) a +0 rapier of flaming a +3 ring of intelligence (66, 67, D) a +2 scythe of protection (67, 67, D) a +2 quarterstaff of protection a +2 scale mail of fire resistance the ring "Jebbikh" {rF+ rN+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy.