ERROR: range check error (-1 / 70) Version: Dungeon Crawl Stone Soup 0.18-a0-867-gfd1cc8f Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-fd1cc8f36b -name MordorOrchid -rc /dgldir/rcfiles/crawl-git/MordorOrchid.rc -macro /dgldir/rcfiles/crawl-git/MordorOrchid.macro -morgue /dgldir/morgue/MordorOrchid/ -webtiles-socket /crawl-master/webserver/sockets/MordorOrchid:2015-12-21.20:08:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-fd1cc8f36b(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x659823]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-fd1cc8f36b(_Z13do_crash_dumpv+0x2b8) [0x660458]: do_crash_dump() /usr/games/crawl-git-fd1cc8f36b(_Z20crash_signal_handleri+0x74) [0x659a94]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f74fce971e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f74fd1fff6b]: /usr/games/crawl-git-fd1cc8f36b() [0x65fd14] /usr/games/crawl-git-fd1cc8f36b() [0x66019f] /usr/games/crawl-git-fd1cc8f36b() [0xac29b5] /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt7do_fireEv+0x6c9) [0x61cf19]: bolt::do_fire() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt4fireEv+0xc82) [0x61e4b2]: bolt::fire() /usr/games/crawl-git-fd1cc8f36b() [0x61f387] /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt15affect_endpointEv+0xc5) [0x619ac5]: bolt::affect_endpoint() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt7do_fireEv+0x9e0) [0x61d230]: bolt::do_fire() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt4fireEv+0xc82) [0x61e4b2]: bolt::fire() /usr/games/crawl-git-fd1cc8f36b(_Z25spell_no_hostile_in_range10spell_typeb+0x1151) [0xa74581]: spell_no_hostile_in_range(spell_type, bool) /usr/games/crawl-git-fd1cc8f36b(_Z12cast_a_spellb10spell_type+0x5bd) [0xa342ed]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-fd1cc8f36b(_Z17do_cast_spell_cmdb+0x12) [0xa346e2]: do_cast_spell_cmd(bool) /usr/games/crawl-git-fd1cc8f36b(_Z15process_command12command_type+0xd81) [0xb632d1]: process_command(command_type) /usr/games/crawl-git-fd1cc8f36b() [0xb65809] /usr/games/crawl-git-fd1cc8f36b() [0xb66375] /usr/games/crawl-git-fd1cc8f36b(main+0x2eb) [0x5c021b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f74fce83ead]: /usr/games/crawl-git-fd1cc8f36b() [0x5c0529] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f74fd1ffc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f74fd1ffc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000659ee3 in call_gdb (file=0x7f74fd1eb880) at crash.cc:420 gdb = attach_cmd = "attach 28435\000\000\000\000\000\000\000" #2 0x0000000000660471 in do_crash_dump () at dbg-asrt.cc:672 t = 1450728744 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x372d628 "/dgldir/morgue/MordorOrchid/"}} name = "/dgldir/morgue/MordorOrchid/crash-MordorOrchid-20151221-201224.txt", '\000' file = 0x7f74fd1eb880 #3 0x0000000000659a94 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f74fd1fff6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000065fd14 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff8492fb90 "ERROR: range check error (-1 / 70)", assert=) at dbg-asrt.cc:796 No locals. #7 0x000000000066019f in die_noline (format=) at dbg-asrt.cc:878 tmp = "range check error (-1 / 70)", '\000' mesg = "ERROR: range check error (-1 / 70)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fff84930450, reg_save_area = 0x7fff84930390}} #8 0x0000000000ac29b5 in operator[] (index=, this=) at fixedvector.h:58 No locals. #9 operator() (i=..., this=) at fixedarray.h:56 No locals. #10 cell_is_solid (c=...) at terrain.cc:349 No locals. #11 0x000000000061cf19 in bolt::do_fire (this=this@entry=0x7fff849308b0) at beam.cc:1230 feat = DNGN_ROCK_WALL was_seen = #12 0x000000000061e4b2 in bolt::fire (this=this@entry=0x7fff849308b0) at beam.cc:1155 boltcopy = {origin_spell = SPELL_NO_SPELL, range = 3, glyph = 42, colour = 5 '\005', flavour = BEAM_MMISSILE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 22, y = 1}, target = {x = 20, y = -1}, damage = {num = 2, size = 20}, ench_power = 82, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x33108f8 "mystic blast"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x394a508 "orb of energy"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84930730, _M_right = 0x7fff84930730}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 10321002, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff849307d8, _M_right = 0x7fff849307d8}, _M_node_count = 0}}}} #13 0x000000000061f387 in _maybe_imb_explosion (parent=parent@entry=0x7fff84931290, center=...) at beam.cc:2354 ai = {> = {}, center = {x = 22, y = 1}, val = {x = 21, y = 0}, i = 7} dist = beam = {origin_spell = SPELL_NO_SPELL, range = 3, glyph = 42, colour = 5 '\005', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 22, y = 1}, target = {x = 20, y = -1}, damage = {num = 2, size = 20}, ench_power = 82, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x33108f8 "mystic blast"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x394a508 "orb of energy"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff849309b0, _M_right = 0x7fff849309b0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 21.5, y = 0.5}, dir = {x = -0.70710678118654746, y = -0.70710678118654746}}, on_corner = false, cycle_idx = -1}, tile_beam = -1, can_see_invis = true, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84930a58, _M_right = 0x7fff84930a58}, _M_node_count = 0}}}} first = true #14 0x0000000000619ac5 in bolt::affect_endpoint (this=this@entry=0x7fff84931290) at beam.cc:2551 cloud = #15 0x000000000061d230 in bolt::do_fire (this=this@entry=0x7fff84931290) at beam.cc:1361 No locals. #16 0x000000000061e4b2 in bolt::fire (this=0x7fff84931290) at beam.cc:1155 boltcopy = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 16, y = 1}, target = {x = 17, y = 1}, damage = {num = 2, size = 20}, ench_power = 82, hit = 21, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x330e6d8 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84930ec0, _M_right = 0x7fff84930ec0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 30, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84930f68, _M_right = 0x7fff84930f68}, _M_node_count = 0}}}} #17 0x0000000000a74581 in spell_no_hostile_in_range (spell=, rod=) at spl-util.cc:1467 ri = {> = {}, x = 1, y = 0, cost_x = 1, cost_y = 1, credit = 6, credit_x = 5, credit_y = 6, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_SE, center = {x = 16, y = 1}, los = LOS_DEFAULT, current = {x = 17, y = 1}} tempbeam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 16, y = 1}, target = {x = 17, y = 1}, damage = {num = 2, size = 20}, ench_power = 82, hit = 21, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x330e6d8 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x38ff640, _M_finish = 0x38ff670, _M_end_of_storage = 0x38ff680}}, }, extra_range_used = 1, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84931390, _M_right = 0x7fff84931390}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 22.5, y = 1.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = true, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84931438, _M_right = 0x7fff84931438}, _M_node_count = 0}}}} found = false zap = range = minRange = beam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 16, y = 1}, target = {x = 0, y = 0}, damage = {num = 2, size = 20}, ench_power = 82, hit = 21, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x330e6d8 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdcc58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff849311c0, _M_right = 0x7fff849311c0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 30, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff84931268, _M_right = 0x7fff84931268}, _M_node_count = 0}}}} #18 0x0000000000a342ed in cast_a_spell (check_range=true, spell=SPELL_ISKENDERUNS_MYSTIC_BLAST, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:767 cost = 4 severity = staff_energy = cast_result = #19 0x0000000000a346e2 in do_cast_spell_cmd (force=) at spl-cast.cc:632 No locals. #20 0x0000000000b632d1 in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:2129 No locals. #21 0x0000000000b65809 in _input () at main.cc:1507 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #22 0x0000000000b66375 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #23 0x00000000005c021b in _launch_game_loop () at main.cc:380 game_ended = false #24 main (argc=, argv=0x7fff849328f8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Dec 21 2015 at 06:26:55 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 34, depth = 5 Level id: Depths:5 Level build method = random_map_for_place octa_room [oblique 6, lava] octa_room [oblique 10, lava], level layout type = rooms, absdepth0 = 26 Level vaults: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2] layout_basic hangedman_geh_valley serial_shops nicolae_shop_crystal hangedman_decor_peaks_small lemuel_another_geyser Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - black draconian Aim: a black draconian, wielding a war axe (hasn't noticed you, chance to defeat MR: 67%) The black draconian roars! The black draconian appears confused. The black draconian chortles and stares into space. Things that are here: 6 gold pieces; a battleaxe You hit the black draconian. The black draconian is lightly wounded. You hit the black draconian. The black draconian is lightly wounded. You catch the helpless black draconian completely off-guard! You stick the black draconian like a pincushion!!! The black draconian is heavily wounded. You barely miss the black draconian. The black draconian is heavily wounded. You hit the black draconian. The black draconian is heavily wounded. You hit the black draconian. The black draconian is heavily wounded. You hit the black draconian but do no damage. The black draconian is heavily wounded. You hit the black draconian. The black draconian is severely wounded. You catch the helpless black draconian completely off-guard! You perforate the black draconian like a sieve!!! You kill the black draconian! You now have 15411 gold pieces (gained 8). You hear a sizzling splash. No target in view! No target in view! You now have 15417 gold pieces (gained 6). You see here a battleaxe. You start resting. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - green draconian monk Aim: a green draconian monk, wearing an embroidered cloak (hasn't noticed you, chance to defeat MR: 67%) The green draconian monk roars! The green draconian monk struggles to resist. The green draconian monk breathes poison at you. You start resting. Magic restored. The green draconian monk breathes poison at you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - green draconian monk Aim: a green draconian monk, wearing an embroidered cloak (catching its breath) The orb of energy hits the green draconian monk. The green draconian monk is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - green draconian monk Aim: a green draconian monk, wearing an embroidered cloak (moderately wounded, catching its breath) The orb of energy hits the green draconian monk. The green draconian monk is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - green draconian monk Aim: a green draconian monk, wearing an embroidered cloak (moderately wounded, catching its breath) The orb of energy hits the green draconian monk. The green draconian monk is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? (Key replay ran out of keys) Okay, then. Unknown command. The green draconian monk breathes poison at you. The blast of poison engulfs you! You are poisoned. You resist. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - green draconian monk Aim: a green draconian monk, wearing an embroidered cloak (black smoke, moderately wounded, catching its breath, chance to defeat MR: 67%) The green draconian monk appears confused. You feel sick. The green draconian monk laughs at nothing. Why would you want to do that? The green draconian monk falls into the lava! The green draconian monk is incinerated. You now have 15423 gold pieces (gained 6). You hear a sizzling splash. You feel sick. Why would you want to do that? No target in view! You feel sick. You start resting. You feel sick. HP restored. You feel sick. You start resting. HP restored. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. There is a huge open gate here. A red draconian comes into view. It is wielding a long sword. Things that are here: 18 gold pieces; a long sword; a cloak Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - red draconian Aim: a red draconian, wielding a long sword (hasn't noticed you, chance to defeat MR: 67%) The red draconian struggles to resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - red draconian Aim: a red draconian, wielding a long sword (chance to defeat MR: 67%) The red draconian appears confused. You hit the red draconian but do no damage. You puncture the red draconian! The red draconian is lightly wounded. You hit the red draconian. The red draconian is lightly wounded. You catch the helpless red draconian completely off-guard! You skewer the red draconian like a kebab!!! The red draconian is severely wounded. You catch the helpless red draconian completely off-guard! You impale the red draconian!! You kill the red draconian! No target in view! You now have 15428 gold pieces (gained 5). You see here a long sword. You now have 15430 gold pieces (gained 2). You now have 15432 gold pieces (gained 2). Found a gate to the Realm of Zot. Search for what [Enter for "short", or ? for help]? demon There is a large open door, spattered with blood here. A purple draconian comes into view. It is wielding a scimitar. The purple draconian roars! Found a dagger and a lantern of shadows. A golden dragon comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. There is a large open door, spattered with blood here. You now have 15450 gold pieces (gained 18). Things that are here: a long sword; a cloak Saving game... please wait. Welcome back, MordorOrchid the Spriggan Wizard. Gozag says: Greed is good. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - purple draconian Aim: a purple draconian, wielding a scimitar (chance to defeat MR: 2%) The purple draconian resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (chance to defeat MR: 2%) The purple draconian resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (chance to defeat MR: 2%) The purple draconian resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (chance to defeat MR: 2%) The purple draconian resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (chance to defeat MR: 2%) The purple draconian resists with almost no effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar The spray of energy hits the purple draconian. The purple draconian is lightly wounded. The purple draconian completely misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (lightly wounded) The spray of energy hits the purple draconian. The purple draconian is moderately wounded. The purple draconian hits you with a scimitar! Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (moderately wounded) The spray of energy hits the purple draconian. The purple draconian is moderately wounded. The purple draconian completely misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (moderately wounded) The spray of energy hits the purple draconian. The purple draconian is moderately wounded. You block the purple draconian's attack. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - purple draconian Aim: a purple draconian, wielding a scimitar (moderately wounded) The spray of energy hits the purple draconian. The purple draconian is heavily wounded. The purple draconian is dazzled. You hit the purple draconian. The purple draconian is heavily wounded. You strike the helpless purple draconian from behind! You stick the purple draconian like a pincushion!!! You kill the purple draconian! No target in view! You now have 15456 gold pieces (gained 6). Things that are here: a scimitar; a long sword There is a huge open gate here. You start resting. HP restored. You start resting. A green draconian comes into view. It is wielding a flail. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - green draconian Aim: a green draconian, wielding a flail (hasn't noticed you, chance to defeat MR: 67%) The green draconian roars! The green draconian appears confused. The green draconian moves out of view. There is a huge open gate here. You catch the helpless green draconian completely off-guard! You perforate the green draconian like a sieve!!! The green draconian is heavily wounded. You catch the helpless green draconian completely off-guard! You stick the green draconian like a pincushion!!! The green draconian is almost dead. You strike the helpless green draconian from behind! You stick the green draconian like a pincushion!!! You kill the green draconian! Your Air Magic skill increases to level 16! No target in view! You now have 15464 gold pieces (gained 8). You see here a flail. There is a large open door, spattered with blood here. There is a gate to the Realm of Zot here. There is a large open door here. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (deflecting missiles, hasn't noticed you, chance to defeat MR: 67%) The wind drake struggles to resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 67%) The wind drake appears confused. You hit the wind drake. The wind drake is lightly wounded. You catch the helpless wind drake completely off-guard! You perforate the wind drake like a sieve!!! You kill the wind drake! No target in view! No target in view! There is a gate to the Realm of Zot, spattered with blood here. You see here 14 gold pieces. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - white draconian Aim: a white draconian, wielding a hand axe of electrocution (hasn't noticed you, chance to defeat MR: 67%) The white draconian roars! The white draconian appears confused. There is a large open door here. The golden dragon roars! You hit the golden dragon but do no damage. You hit the white draconian but do no damage. The golden dragon bites you!! The golden dragon misses you. The golden dragon tramples you! You hold your ground! There is a large open door here. The golden dragon breathes poison at you. The blast of poison misses you. You hear a roar! The white draconian laughs at nothing. A purple draconian zealot comes into view. It is wielding a hand axe. There is a large open door here. The purple draconian zealot completely misses you. Things that are here: a scimitar; a long sword The purple draconian zealot utters an invocation to its god. There is a huge open gate here. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f - purple draconian zealot Aim: a purple draconian zealot, wielding a hand axe and wearing a cloak The orb of destruction hits the purple draconian zealot. The purple draconian zealot is severely wounded. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - purple draconian zealot Aim: a purple draconian zealot, wielding a hand axe and wearing a cloak (severely wounded) The orb of destruction hits the purple draconian zealot. You blow up the purple draconian zealot! Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f - golden dragon Aim: a golden dragon The ice devil disappears in a puff of smoke! The orb of destruction hits the golden dragon. The golden dragon is heavily wounded. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (heavily wounded) The golden dragon breathes fire at you. The bolt of fire misses you. The orb of destruction hits the golden dragon. The golden dragon is almost dead. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (magical condensation, almost dead, catching its breath) The orb of energy hits the golden dragon. The golden dragon is almost dead. The orb of energy explodes! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (almost dead, catching its breath) The orb of energy hits the golden dragon. The golden dragon is almost dead. The golden dragon breathes poison at you. The blast of poison misses you. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (almost dead, catching its breath) The orb of energy hits the golden dragon. You kill the golden dragon! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A lindwurm comes into view. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - lindwurm Aim: a lindwurm (hasn't noticed you, chance to defeat MR: 67%) The lindwurm roars! The lindwurm appears confused. The lindwurm is distracted by the nearby gold. There is a huge open gate, spattered with blood here. You see here 30 gold pieces. The lindwurm roars! You hit the lindwurm but do no damage. The lindwurm is no longer distracted by gold. You hear a roar! You barely miss the lindwurm. You hit the lindwurm but do no damage. You barely miss the lindwurm. You hit the lindwurm but do no damage. You puncture the lindwurm! The lindwurm is moderately wounded. You hit the lindwurm. The lindwurm is moderately wounded. You strike the helpless lindwurm from behind! You stick the lindwurm like a pincushion!!! You kill the lindwurm! No target in view! No target in view! No target in view! You now have 15485 gold pieces (gained 21). There is a huge open gate, spattered with blood here. There is a huge open gate here. You now have 15515 gold pieces (gained 30). There is a huge open gate, spattered with blood here. You start resting. HP restored. You start resting. Magic restored. There is a huge open gate, spattered with blood here. Things that are here: a hand axe; a cloak Things that are here: a scimitar; a long sword You now have 15520 gold pieces (gained 5). Things that are here: a cloak; a short sword There is a large open door, spattered with blood here. You now have 15534 gold pieces (gained 14). There is a gate to the Realm of Zot, spattered with blood here. There is a large open door here. There is a large open door here. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - white draconian Aim: a white draconian, wielding a hand axe of electrocution (hasn't noticed you, chance to defeat MR: 67%) The white draconian roars! The white draconian appears confused. You hit the white draconian. The white draconian is lightly wounded. You hit the white draconian but do no damage. The white draconian is lightly wounded. You hit the white draconian. The white draconian is lightly wounded. You strike the helpless white draconian from behind! You stick the white draconian like a pincushion!!! The white draconian is heavily wounded. There is an open door, spattered with blood here. You completely miss the white draconian. The white draconian is heavily wounded. You strike the helpless white draconian from behind! You spit the white draconian like a pig!!! You kill the white draconian! No target in view! No target in view! You now have 15539 gold pieces (gained 5). You see here a hand axe of electrocution. There is an open door here. There is an open door here. You see here a hand axe of electrocution. There is an open door, spattered with blood here. There is an open door here. You now have 15572 gold pieces (gained 33). There is an open door here. There is a large open door here. There is a gate to the Realm of Zot, spattered with blood here. There is a large open door, spattered with blood here. You see here a scimitar of freezing. There is a huge open gate, spattered with blood here. b - a wand of disintegration There is a huge open gate, spattered with blood here. You see here a scimitar of freezing. There is a large open door, spattered with blood here. Found a trident. A purple draconian comes into view. It is wielding a glaive of flaming. Found a plate armour. A black draconian comes into view. It is wielding a whip of freezing. There is a large open door here. A purple draconian comes into view. It is wielding a long sword. There is an open door here. The helpless purple draconian fails to defend itself. You perforate the purple draconian like a sieve!!!! You kill the purple draconian! Things that are here: 5 gold pieces; a glaive of flaming The helpless purple draconian fails to defend itself. You perforate the purple draconian like a sieve!!!!! You kill the purple draconian! Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - black draconian Aim: a black draconian, wielding a whip of freezing (hasn't noticed you, chance to defeat MR: 67%) The black draconian roars! The black draconian appears confused. There is an open door here. There is a large open door here. You hit the black draconian but do no damage. You barely miss the black draconian. You catch the helpless black draconian completely off-guard! You stick the black draconian like a pincushion!!! The black draconian is severely wounded. You hit the black draconian but do no damage. The black draconian is severely wounded. You catch the helpless black draconian completely off-guard! You perforate the black draconian like a sieve!!! You kill the black draconian! No target in view! No target in view! You now have 15580 gold pieces (gained 8). You see here a whip of freezing. There is a large open door here. Found 35 gold pieces. Found a beef jerky. There is an open door here. You now have 15615 gold pieces (gained 35). There is an open door here. There is a large open door here. You now have 15649 gold pieces (gained 34). You see here a trident. You now have 15689 gold pieces (gained 40). There is a large open door here. There is an open door here. You now have 15694 gold pieces (gained 5). You see here a glaive of flaming. You now have 15702 gold pieces (gained 8). You see here a long sword. There is an open door here. There is an open door here. A golden dragon comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f - golden dragon Aim: a golden dragon (hasn't noticed you) The golden dragon roars! The golden dragon breathes fire at you. The bolt of fire misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - an uncursed staff of conjuration (weapon) The orb of destruction hits the golden dragon. The golden dragon is heavily wounded. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (heavily wounded, catching its breath) You feel a surge of power! Your orb of destruction hits a stone wall. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (magical condensation, heavily wounded) You feel a surge of power! The golden dragon breathes fire at you. The bolt of fire misses you. Your orb of destruction hits a stone wall. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (magical condensation, heavily wounded, catching its breath) You feel a surge of power! You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (heavily wounded) You feel a surge of power! Your orb of destruction hits a stone wall. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (heavily wounded) You feel a surge of power! You miscast Orb of Destruction. Smoke pours from your hands! The golden dragon breathes poison at you. The blast of poison misses you. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction Press: ? - help, Shift-Dir - straight line, f/p - golden dragon Aim: a golden dragon (moderately wounded, catching its breath) You feel a surge of power! The orb of destruction hits the golden dragon. You blow up the golden dragon! Found 27 gold pieces. You now have 15724 gold pieces (gained 22). Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +9 quick blade of piercing (weapon) You start resting. Your magical contamination has completely faded away. Found a scale mail. You now have 15751 gold pieces (gained 27). There is an open door here. You see here a plate armour. There is a large open door here. You see here a whip of freezing. There is a large open door, spattered with blood here. Things that are here: a scimitar; a long sword Things that are here: a cloak; a long sword There is a huge open gate, spattered with blood here. You see here a battleaxe. A spriggan defender comes into view. It is wielding an antimagic demon whip. The spriggan defender moves out of view. A spriggan rider comes into view. It is wielding a spear. A spriggan berserker comes into view. It is wielding an antimagic war axe. A spriggan air mage comes into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - an uncursed staff of conjuration (weapon) You see here a war axe of electrocution. Casting: Orb of Destruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - spriggan air mage Aim: a spriggan air mage, wearing a robe (deflecting missiles, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the spriggan air mage. The spriggan air mage is severely wounded. The spriggan air mage shouts! The spriggan berserker shouts! The spriggan rider shouts! The spriggan berserker utters an invocation to Trog. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - spriggan air mage You feel a surge of power! The fireball explodes! The fireball engulfs the spriggan air mage. The spriggan air mage is almost dead. The fireball engulfs the spriggan rider. The spriggan rider is moderately wounded. The spriggan air mage casts a spell at you. The bolt of lightning hits you! The spriggan defender shouts! The swamp drake roars! You hear a trumpeting! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a spear (moderately wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the spriggan rider. The spriggan rider is severely wounded. The fireball engulfs the spriggan air mage. You kill the spriggan air mage! You hear two shouts! Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (severely wounded) You feel a surge of power! The ball explodes into a vile cloud! The stinking cloud engulfs the spriggan rider. The spriggan rider is severely wounded. The stinking cloud engulfs the spriggan berserker. The spriggan rider is engulfed in noxious fumes. The spriggan rider appears confused. The spriggan berserker is engulfed in noxious fumes. The spriggan rider is engulfed in noxious fumes. The spriggan rider appears confused. The spriggan berserker is engulfed in noxious fumes. The spriggan berserker appears confused. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a spear (severely wounded, confused) You feel a surge of power! The bolt of negative energy hits the spriggan berserker. The spriggan berserker is drained! The spriggan berserker is heavily wounded. The bolt of negative energy hits the spriggan rider. The spriggan rider is drained! You kill the spriggan rider! You kill the wasp! The spriggan berserker is engulfed in noxious fumes. The spriggan berserker appears confused. The spriggan berserker is distracted by the nearby gold. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +9 quick blade of piercing (weapon) The spriggan defender is engulfed in noxious fumes. The spriggan defender appears confused. The spriggan berserker is engulfed in noxious fumes. The spriggan berserker is no longer distracted by gold. The spriggan defender is engulfed in noxious fumes. The spriggan defender appears confused. The spriggan defender completely misses the elephant. The spriggan berserker is engulfed in noxious fumes. The spriggan berserker hits the spriggan defender with an antimagic war axe!! The spriggan berserker hits you with an antimagic war axe! You feel your power leaking away. The spriggan berserker shouts! You barely miss the spriggan berserker. The spriggan berserker is heavily wounded. The spriggan defender is engulfed in noxious fumes. The spriggan defender appears confused. You hit the spriggan berserker but do no damage. The spriggan berserker is heavily wounded. You catch the helpless spriggan berserker completely off-guard! You perforate the spriggan berserker like a sieve!!! You kill the spriggan berserker! The elephant is no longer berserk. The elephant disappears in a puff of smoke! The spriggan defender is engulfed in noxious fumes. Unknown command. You catch the helpless spriggan defender completely off-guard! You stick the spriggan defender like a pincushion!!! You kill the spriggan defender! The swamp drake closely misses you. Items here: $ )) [[ 7 gold pieces; an antimagic demon whip; a robe; a buckler a war axe of electrocution You hit the swamp drake. The swamp drake is lightly wounded. You hit the swamp drake. The swamp drake is moderately wounded. The swamp drake barely misses you. You hit the swamp drake. The swamp drake is moderately wounded. You hit the swamp drake but do no damage. The swamp drake is moderately wounded. You barely miss the swamp drake. The swamp drake is moderately wounded. You puncture the swamp drake! The swamp drake is severely wounded. The swamp drake misses you. You hit the swamp drake. The swamp drake is severely wounded. You puncture the swamp drake! You kill the swamp drake! No target in view! No target in view! You now have 15768 gold pieces (gained 17). You now have 15775 gold pieces (gained 7). Items here: )) [[ an antimagic demon whip; a robe; a buckler; a war axe of electrocution You now have 15780 gold pieces (gained 5). Things that are here: an antimagic war axe; an animal skin; a scroll of noise You now have 15796 gold pieces (gained 16). You see here a spear. You start resting. A tengu warrior comes into view. It is wielding a battleaxe. Casting: Bolt of Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - tengu warrior Aim: a tengu warrior, wielding a battleaxe and wearing a leather armour (hasn't noticed you, chance to defeat MR: 67%) The tengu warrior appears confused. The tengu warrior moves out of view. A tengu warrior comes into view. It is wielding a great mace. You see here a bolt. Things that are here: 5 gold pieces; a robe Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - tengu warrior, p - tengu warrior Aim: a tengu warrior, wielding a great mace and wearing a leather armour (hasn't noticed you, chance to defeat MR: 67%) The tengu warrior shouts! The tengu warrior struggles to resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a great mace and wearing a leather armour (chance to defeat MR: 67%) The tengu warrior appears confused. You hit the tengu warrior. The tengu warrior is lightly wounded. You catch the helpless tengu warrior completely off-guard! You skewer the tengu warrior like a kebab!!! You kill the tengu warrior! Things that are here: 5 gold pieces; a battleaxe; a leather armour You block the tengu warrior's attack. The tengu warrior completely misses you. x2 You hit the tengu warrior. The tengu warrior is lightly wounded. You strike the helpless tengu warrior from behind! You skewer the tengu warrior like a kebab!!! The tengu warrior is almost dead. You strike the helpless tengu warrior from behind! You perforate the tengu warrior like a sieve!!! You kill the tengu warrior! You now have 15802 gold pieces (gained 6). You hear a sizzling splash. x2 No target in view! You start resting. A frost giant comes into view. It is wielding a battleaxe of freezing. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - frost giant Aim: a frost giant, wielding a battleaxe of freezing (hasn't noticed you, chance to defeat MR: 32%) The frost giant shouts! The frost giant easily resists. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - frost giant Aim: a frost giant, wielding a battleaxe of freezing (chance to defeat MR: 32%) The frost giant easily resists. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - frost giant Aim: a frost giant, wielding a battleaxe of freezing (chance to defeat MR: 32%) The frost giant appears confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - frost giant Aim: a frost giant, wielding a battleaxe of freezing (confused, chance to defeat MR: 32%) The frost giant easily resists. Things that are here: a war axe; a cloak You hit the frost giant. The frost giant is lightly wounded. The frost giant asks, "Where am I?" You puncture the frost giant! The frost giant is moderately wounded. You hit the frost giant but do no damage. The frost giant is moderately wounded. You hit the frost giant but do no damage. The frost giant is lightly wounded. The frost giant laughs crazily. You catch the helpless frost giant completely off-guard! You skewer the frost giant like a kebab!!! The frost giant is severely wounded. You puncture the frost giant! The frost giant is severely wounded. You hit the frost giant. The frost giant is severely wounded. The frost giant completely misses you. You strike the helpless frost giant from behind! You skewer the frost giant like a kebab!!! You kill the frost giant! No target in view! No target in view! You start resting. A fire giant comes into view. It is wielding a great sword of flaming. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - fire giant Aim: a fire giant, wielding a great sword of flaming (hasn't noticed you, chance to defeat MR: 32%) The fire giant shouts! The fire giant easily resists. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (chance to defeat MR: 32%) The fire giant easily resists. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (chance to defeat MR: 32%) The fire giant appears confused. The fire giant ponders the situation. You catch the helpless fire giant completely off-guard! You spit the fire giant like a pig!!! The fire giant is heavily wounded. You catch the helpless fire giant completely off-guard! You spit the fire giant like a pig!!! The fire giant is almost dead. You puncture the fire giant! You kill the fire giant! No target in view! No target in view! You start resting. Magic restored. You now have 15814 gold pieces (gained 12). You see here a great sword of flaming. You now have 15819 gold pieces (gained 5). You see here a robe. You now have 15824 gold pieces (gained 5). Things that are here: a battleaxe; a leather armour You see here a mace. You see here a great sword of flaming. You now have 15845 gold pieces (gained 21). You see here a battleaxe of freezing. A yaktaur captain comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain (hasn't noticed you, chance to defeat MR: 50%) The yaktaur captain resists with some effort. The yaktaur captain wields an arbalest. The yaktaur captain shoots a bolt. The bolt hits you! Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding an arbalest (chance to defeat MR: 50%) The yaktaur captain appears confused. You catch the helpless yaktaur captain completely off-guard! You spit the yaktaur captain like a pig!!! The yaktaur captain is almost dead. The yaktaur captain screams, "I'll kill you anyway!" You hit the yaktaur captain. The yaktaur captain is almost dead. You hit the yaktaur captain. You kill the yaktaur captain! No target in view! You now have 15870 gold pieces (gained 25). Things that are here: an arbalest; 26 bolts An ettin comes into view. It is wielding two dire flails. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ettin Aim: an ettin, wielding two dire flails (hasn't noticed you, chance to defeat MR: 67%) The ettin appears confused. You puncture the ettin! The ettin is lightly wounded. You strike the helpless ettin from behind! You stick the ettin like a pincushion!!! You kill the ettin! No target in view! No target in view! You now have 15890 gold pieces (gained 20). Things that are here: a dire flail x2 Things that are here: an embroidered cloak; a short sword q - an embroidered cloak Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +2 cloak of magic resistance. x4 You finish taking off your +2 cloak of magic resistance. You feel less resistant to hostile enchantments. You start putting on your armour. You continue putting on your embroidered cloak. x5 You finish putting on your +1 cloak. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +1 cloak. You continue taking off your +1 cloak. HP restored. You continue taking off your +1 cloak. x2 You finish taking off your +1 cloak. You start putting on your armour. You continue putting on your +2 cloak of magic resistance. x5 You finish putting on your +2 cloak of magic resistance. You feel resistant to hostile enchantments. You drop a +1 cloak. There is an open door here. There is an open door here. You see here a mace. A great orb of eyes comes into view. You catch the helpless great orb of eyes momentarily off-guard. You impale the great orb of eyes!! The great orb of eyes is heavily wounded. You hit the great orb of eyes but do no damage. The great orb of eyes is heavily wounded. The great orb of eyes completely misses you. You hit the great orb of eyes but do no damage. The great orb of eyes is heavily wounded. You puncture the great orb of eyes! The great orb of eyes is severely wounded. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes (severely wounded) The spray of energy hits the great orb of eyes. The great orb of eyes is almost dead. The great orb of eyes barely misses you. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (almost dead) The spray of energy hits the great orb of eyes. The great orb of eyes is almost dead. The great orb of eyes barely misses you. You hit the great orb of eyes but do no damage. The great orb of eyes is almost dead. The great orb of eyes completely misses you. You hit the great orb of eyes. The great orb of eyes is almost dead. You hit the great orb of eyes but do no damage. The great orb of eyes is almost dead. You puncture the great orb of eyes! You kill the great orb of eyes! No target in view! No target in view! You now have 15905 gold pieces (gained 15). You start resting. Magic restored. You see here a short sword. Found 13 stones. Found a bardiche. Found a wand of fire. A lindwurm comes into view. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MordorOrchid] Species: Spriggan Job: Wizard HP: 123/123; mods: 0/0 MP: 50/50; mod: 0 Stats: 7 (7) 26 (26) 16 (16) Position: (16, 1), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3770 | 589/778 Short Blades | X | 0 | 0 | 10 | 2510 | 156/547 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Slings | | 0 | 0 | 0 | 0 | 0/35 Bows | | 0 | 0 | 0 | 0 | 0/35 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 5 | 930 | 180/300 Armour | X | 0 | 0 | 3 | 650 | 146/336 Dodging | X | 0 | 0 | 20 | 7241 | 266/900 Stealth | X | 0 | 0 | 20 | 6047 | 182/757 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 22 | 12877 | 362/1485 Conjurations | X | 0 | 0 | 15 | 12161 | 305/1934 Hexes | X | 0 | 0 | 13 | 3580 | 10/672 Charms | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 4 | 791 | 84/353 Necromancy | X | 0 | 0 | 4 | 700 | 106/297 Translocations | X | 0 | 0 | 5 | 501 | 126/150 Transmutations | | 0 | 0 | 0 | 0 | 0/29 Fire Magic | X | 0 | 0 | 15 | 10299 | 329/1626 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 1 | 100 | 16 | 10830 | 1079/1487 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 2 | 160 | 10/150 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 9 | 1430 | 93/327 Spell bugs: Durations: Attributes: #12: 33749 #13: 7095 #23: 81955 #24: -1560460624 #27: 1184468 #43: 1 #49: 8523 #51: 2 #52: 2 #57: 10749 #59: 1 #60: 1 Mutations: see invisible: 1 (innate) herbivore: 3 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 quick blade of piercing eq slot #1, inv slot #33: +2 cloak of magic resistance eq slot #2, inv slot #44: +2 hat eq slot #6, inv slot #38: +2 robe of resistance eq slot #7, inv slot #6: ring of poison resistance eq slot #8, inv slot #47: ring of positive energy eq slot #9, inv slot #18: +3 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######################## #....§.P........@....... #....§......§.§P.§.§.... #...§≈≈≈≈≈§≈≈§§≈≈§≈≈§§≈≈ #....§≈≈≈§≈≈§≈§§≈≈§§§§≈ #....≈≈#####≈§≈§≈§§§§§ #....§§#..)#.§§./.kk... #....≈≈#.).###################### #....≈≈###'#....'................ #....≈≈§.#......################# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false grunt_orc_gardens_store: antique armour shop ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (27, 48): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: 20 size_min: 3 size_max: 3 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 19 type: turn buildup_turns: 0 sub_type: tick delay_min: 25 method: dgn_event listener_only: true delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 tile: kill_cat: other activated: true activating: false excl_rad: 1 buildup_turns: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: steam props: walk_dist: 3 pow_rolls: 3}}}} Lua marker 1 at (29, 48): {{{{ CLASS: FogMachine pow_min: 15 spread_buildup_time: 1 listeners: spread_rate: 99 size_min: 12 size_max: 12 pow_max: 30 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 319 type: turn buildup_turns: 0 sub_type: tick delay_min: 750 method: dgn_event listener_only: true delay_max: 750 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 tile: kill_cat: other activated: true activating: false excl_rad: 1 buildup_turns: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: steam props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>