Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 9319201835324004504, levelgen mode: deterministic 5 Monsterracer the Conjurer (level 1, -1/15 HPs) Began as a Merfolk Conjurer on Nov 6, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (352 turns). Monsterracer the Conjurer (Merfolk Conjurer) Turns: 352, Time: 00:00:18 Health: -1/15 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 14 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of remove curse {unknown} Potions e - a potion of curing {unknown} Comestibles c - 2 rations Skills: + Level 1.4 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 10% 2 ###.... Dazzling Spray Conj/Hex #..... 36% 3 ####... Iskenderun's Mystic Bla Conj ##...... 52% 4 #####.. Force Lance Conj/Tloc #....... 77% 4 #####.. Fulminant Prism Conj/Hex #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Sorry, you're not good enough to have a special ability. d - a scroll labeled LAPUGAITIO e - a puce potion You open the door. There is an open door here. You now have 12 gold pieces. A jackal comes into view. The jackal barks! A jackal comes into view. There are monsters nearby! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Unknown command. The jackal bites you. You see here a jackal corpse. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You are too injured to fight recklessly! You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal completely misses you. You are too injured to fight recklessly! You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You are too injured to fight recklessly! You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. You miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #####..## ########.## .........# .#######.# #.# #####.####### #...........# ....###.#####.# .. #@..# #h....# ......## #.###.## #. #.# # #.# #+# You could see a jackal. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monsterracer the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 155 | D:1 | Reached skill level 1 in Fighting 349 | D:1 | HP: 5/15 [jackal (3)] 352 | D:1 | HP: 1/15 [jackal (3)] 352 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 31 Cast: Magic Dart || 10 Stab: Sleeping || 1 Armor: Robe || 10 Dodge: Dodged || 32