Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 301615530828902836 4 Monsterracer the Sneak (level 1, 0/13 HPs) Began as a Formicid Enchanter on May 24, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (300 turns). Monsterracer the Sneak (Formicid Enchanter) Turns: 300, Time: 00:01:08 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 77% Magic: 2/3 EV: 12 Int: 14 God: Gold: 66 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Skills: + Level 1.2 Short Blades - Level 1.7 Dodging + Level 3.8 Stealth - Level 2.1 Spellcasting + Level 3.7 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger j - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Confuse Hex ##...... 16% 3 ###.... Tukima's Dance Hex ##...... 16% 3 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} Potions d - a potion of flight {unknown} f - a potion of lignification {unknown} Comestibles c - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #...hh### { #..#{... #..#..####### ..####..#......... ...........# #..####..#### .......hh# #..#####h# # ##@# #. #..# ...####.## ........# #.......# #.......# #.......######### ..........).....# ....###.....###.# You could see 3 jackals. Message History You hit the hobgoblin. You kill the hobgoblin! Things that are here: a cursed -1 club; a hobgoblin corpse Magic restored. Key pressed, stopping explore. HP restored. You now have 66 gold pieces (gained 10). Things that are here: a cursed -1 club; a hobgoblin corpse f - a dark potion Health restored: 13; MP restored: 3 A hobgoblin comes into view. Found a whip. A hobgoblin is nearby! Found 15 arrows. The hobgoblin shouts! You hear a bark! x2 The hobgoblin hits you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin. The hobgoblin is heavily wounded. A jackal comes into view. The hobgoblin hits you. You take 2 damage, and have 8/13 hp. A jackal comes into view. A jackal comes into view. The jackal barks! A jackal comes into view. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 64%) The jackal barely resists. The jackal barks! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/13 hp. You now have 2/3 mp. Unknown command. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. x2 You completely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/13 hp. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/13 hp. You completely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You take 2 damage, and have 2/13 hp. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. Unknown command. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! MP restored: 3 You closely miss the jackal. The jackal misses you. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 66%) The jackal is outlined in light. The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 27 Cast: Corona || 3 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 16 Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monsterracer the Formicid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | HP: 6/13 [jackal (2)] 291 | D:1 | HP: 4/13 [jackal (1)] 300 | D:1 | Slain by a jackal Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 82.0 | 300.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 82.0 | 300.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------